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Old 13/10/2017, 03:17 AM   #21
Zeth
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Default Re: TexAndreas - Community Project Development

Yeah! another cool project!
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Old 13/10/2017, 05:50 AM   #22
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Default Re: TexAndreas - Community Project Development

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Originally Posted by Pottus View Post
I will map out all the resources we will be requiring soon enough thanks!
Just a note on that, I think it'd be extremely useful to know everything about the detected faces. Like, the native texture, the applied texture, the native object tint (like shadows and light effects), the applied color, etc. Do you think we could squeeze in SetObjectMaterial hooks to keep track of these or something?
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Old 13/10/2017, 07:39 AM   #23
gurmani11
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Default Re: TexAndreas - Community Project Development

Can you please make a discord server for 'TexAndreas' Community Project Development. I think it will be useful.
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Old 13/10/2017, 03:23 PM   #24
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Default Re: TexAndreas - Community Project Development

Interesting and nice one
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Old 13/10/2017, 05:57 PM   #25
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Default Re: TexAndreas - Community Project Development

https://github.com/aap/rwtools/blob/...rc/dffread.cpp

Could be useful (whole lib not just given file) at least for reading (importing) dff information.
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Old 13/10/2017, 10:44 PM   #26
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Default Re: TexAndreas - Community Project Development

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https://github.com/aap/rwtools/blob/...rc/dffread.cpp

Could be useful (whole lib not just given file) at least for reading (importing) dff information.
Thanks that takes care of a good amount of work for us.

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Just a note on that, I think it'd be extremely useful to know everything about the detected faces. Like, the native texture, the applied texture, the native object tint (like shadows and light effects), the applied color, etc. Do you think we could squeeze in SetObjectMaterial hooks to keep track of these or something?
Sure we will just create an inheritance subclass to handle any custom values.

Last edited by Pottus; 14/10/2017 at 03:03 AM.
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Old 09/12/2017, 04:25 PM   #27
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Default Re: TexAndreas - Community Project Development

Any updates on these?
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Old 10/12/2017, 03:49 PM   #28
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Default Re: TexAndreas - Community Project Development

Will this plugin support custom objects? I would love to see such a plugin working
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Old 10/12/2017, 05:56 PM   #29
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Will this plugin support custom objects? I would love to see such a plugin working
Yes it would absolutely support custom models, as will ColAndreas. We just need to modify the wizard to make it include a custom object path option.
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Old 10/12/2017, 08:47 PM   #30
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Default Re: TexAndreas - Community Project Development

Good release!
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