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Old 25/07/2017, 09:04 AM   #21
N0FeaR
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Default Re: iMenu.inc | Clickable TextDraw Menus | CS Buy Menu Style

Good work, i like it!
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Old 25/07/2017, 07:12 PM   #22
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Default Re: iMenu.inc | Clickable TextDraw Menus | CS Buy Menu Style

I found it very cool, and had several ideas with this include,
but an
pawn Code:
iMenu_RemoveItem(playerid , im_item_number);
function would be interesting
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Old 30/07/2017, 03:33 PM   #23
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Default Re: iMenu.inc | Clickable TextDraw Menus | CS Buy Menu Style

Quote:
Originally Posted by XtremeR View Post
Good one. +4
Quote:
Originally Posted by N0FeaR View Post
Good work, i like it!
Thanks for your support!

Quote:
Originally Posted by augustogdo View Post
I found it very cool, and had several ideas with this include,
but an
pawn Code:
iMenu_RemoveItem(playerid , im_item_number);
function would be interesting

Oops! It would be great I've no idea why I didn't add to this in first release! XD

Last edited by iAmir; 14/10/2017 at 11:19 PM.
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Old 02/08/2017, 12:01 AM   #24
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Default Re: iMenu.inc | Clickable TextDraw Menus | CS Buy Menu Style

I think a good implementation would be:

Add a parameter so that it is possible to put some object in the preview while no item is selected.
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Com os olhos posto no sol meridiano,
tenho aprendido a grande lição de que nos encontramos no meio
dia de nossas vidas. Quando metade de nossos anos se encontram no passado, e a outra metade no futuro. Quando ainda teremos ocasião de fazermos o bem, e sermos melhores.

Ao sentar-me no Oriente, símbolo do sol nascente e da manhã da vida, tenho aprendido a grande lição de que nos encontramos no portal dos anos de preparação, onde devemos colocar o cimento sobre o qual haveremos de edificar o futuro.
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Old 20/08/2017, 04:46 PM   #25
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Default Re: iMenu.inc | Clickable TextDraw Menus | CS Buy Menu Style

Quote:
Originally Posted by augustogdo View Post
I think a good implementation would be:

Add a parameter so that it is possible to put some object in the preview while no item is selected.
Thats's a nice idea , And I'll add this
Sorry for late answer I was on a vacation

Last edited by iAmir; 14/10/2017 at 11:19 PM.
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Old 20/08/2017, 05:17 PM   #26
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Default Re: iMenu.inc | Clickable TextDraw Menus | CS Buy Menu Style

I like the design. Nicely done!
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Old 22/08/2017, 04:19 AM   #27
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Default Re: iMenu.inc | Clickable TextDraw Menus | CS Buy Menu Style

Well, i've tested this. But seems like to be not working. Is there any bugs already reported or?

BUG: when i select an item. Its doesnt redirect me to next menu.
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Old 22/08/2017, 06:34 AM   #28
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Default Re: iMenu.inc | Clickable TextDraw Menus | CS Buy Menu Style

Create a timer to delay between menus. Still, this include is highly unstable for multiple menus.
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Old 24/08/2017, 09:45 AM   #29
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Default Re: iMenu.inc | Clickable TextDraw Menus | CS Buy Menu Style

Quote:
Originally Posted by XeonMaster View Post
Well, i've tested this. But seems like to be not working. Is there any bugs already reported or?

BUG: when i select an item. Its doesnt redirect me to next menu.
Do a debug and check if items work for you and show me your code too

Quote:
Originally Posted by verlaj View Post
Create a timer to delay between menus. Still, this include is highly unstable for multiple menus.
All players only have one menu created when they connect !
So it hust changes colors and texts there's no creating menus again

Last edited by iAmir; 14/10/2017 at 11:19 PM.
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Old 07/09/2017, 11:24 AM   #30
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Default Re: iMenu.inc | Clickable TextDraw Menus | CS Buy Menu Style

So I've been making a lot of furniture systems for certain servers now a days and due to being constantly asked for new ones was planning on making one with this, my question is would it be good to support a lot of different menus or just 1? I'm planning on making a menu for beds, chairs, walls, sports ETC.

This is my old system but I like the description thing for this one https://www.youtube.com/watch?v=jfFW1sPKk9g. Would allow me to add prices descriptions ETC.
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