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Old 10/02/2020, 06:23 PM   #1
Markski
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Default 3D Speedometer v0.3

An easy-to-implement 3D Speedometer.

- Include with y_hooks and it will work inmediatly.
- If you don't have y_hooks then making it work is as simple as pasting a few lines of code in 4 callbacks.
- Works automatically by taking it's own measurements, or you can give it your own numbers if preferred, your choise.
- Optional parameter for providing fuel readings.
- Allows to choose between KMH or MPH at compile time with a define.
- Allows to choose english or spanish with a define.

Screenshots:









- TODO:
Allow scripters to provide more personalization such as colour and sizes to their players.

- Known issues
Doesn't work correctly with Planes and other vehicles which are too wide.

- How to contribute
Just open a Pull Request m8

Download, install and usage instructions available at the repository.

Last edited by Markski; 11/02/2020 at 07:14 PM. Reason: Put smaller screenshots because this vBulletin was probably last updated in 1987
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Old 10/02/2020, 07:24 PM   #2
Symon
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Default Re: 3D Speedometer v0.2

Always loved this type of speedometers, good job.
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Old 10/02/2020, 09:18 PM   #3
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Default Re: 3D Speedometer v0.2

That's a nice one, good release.
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Old 11/02/2020, 07:23 PM   #4
m4karow
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Default Re: 3D Speedometer v0.2

If you using y_hooks why don't you use y_vehicledata instead creating another array for vehicle names?
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Old 11/02/2020, 10:11 PM   #5
Markski
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Default Re: 3D Speedometer v0.2

Quote:
Originally Posted by m4karow View Post
If you using y_hooks why don't you use y_vehicledata instead creating another array for vehicle names?
y_hooks is optional, hence the compiler checks on _INC_y_hooks, so having that array there is necesary one way or the other.

Also, 0.3:

- Added Spanish option
- Added option to disable vehicle names and only show stats
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Old 16/03/2020, 02:25 AM   #6
RogueDrifter
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Default Re: 3D Speedometer v0.2

nice
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Old 20/03/2020, 07:02 PM   #7
Dainteresebuli
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Default Re: 3D Speedometer v0.2

Time to test it , thanks
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