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Old 10/02/2014, 03:22 PM   #1
Big Clucker
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Default Checkpoints breaking


Last edited by Markus1337; 17/02/2014 at 06:13 PM.
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Old 17/02/2014, 09:19 AM   #2
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Default Re: Checkpoints breaking

Originally Posted by Markus1337 View Post
I'm trying to understand how checkpoints can break after 3 days of online time, restarting the server doesn't help either.

All the Shop CPs work except for the enter/exit checkpoints and seeing that some players could even use the enter/exit checkpoints before I restarted is odd to me.

I understand that people would need to see code to give a correct answer but have you guys experienced anything like this?

Server is using 700mb RAM and I can see some minor lags like "mini-pauses" from time to time, ?.

thanks in advance
700mb is wayy too much.
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