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Old 16/08/2011, 09:23 PM   #11
Deskoft
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Default Re: (LCI) Achievements System

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Originally Posted by Lorenc_ View Post
True.

Pretty big licence to make for such a small thing, and I'd advise your whole group to hook that function 'achievements_OnGameModeInit()' instead of having to hassle about putting codes.

Its pretty simple to make and takes only 15 minutes, how ever

79 code lines; most textdraw creating

Cool script
The length of the license has no relation with the size of the script, that's the Mozilla Public License (found at mozilla.org).

Thank you for your suggestion too!

(I think I mentioned this on the topic) But we are also using this on our script, therefore, we didn't make it too dynamic. Although it's very simple to make, we plan on modyfing the colors and maybe improving the design.

Glad you liked this include.

And thanks everyone else for your comments!
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Old 16/08/2011, 09:34 PM   #12
Michael@Belgium
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Default Re: (LCI) Achievements System

oh damn ! Epic work ! im gonna use this for sure
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Old 16/08/2011, 10:09 PM   #13
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Default Re: (LCI) Achievements System

Simple& very nice!
I won't forgot the license.
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Old 16/08/2011, 10:49 PM   #14
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Default Re: (LCI) Achievements System

Just my POV, but you should either place that message at the top or the bottom of the screen. Also, you might think of saving which achievements a specific user has got so that he won't get it multiple times.
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For fuck's sake people, this whole thread is fucked up now.
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Old 16/08/2011, 10:57 PM   #15
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Default Re: (LCI) Achievements System

Thanks everyone for your comments! We really appreciate it!

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Originally Posted by Hiddos View Post
Just my POV, but you should either place that message at the top or the bottom of the screen. Also, you might think of saving which achievements a specific user has got so that he won't get it multiple times.
Thank you for giving an honest review, yes, we will include positions for the next release, most likely.
The main idea is to provide an easy and fast textdraw system for this, that was the main idea.
Some users just want the base system, therefore, if we ever save the user statistics, we may use another include, instead of this one, which can be combined, otherwise, I guess it's not a good idea, as the main idea is to provide the base system.
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Old 16/08/2011, 11:27 PM   #16
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Default Re: (LCI) Achievements System

Nice, I might use it. Still thinking :P
Great job.

The only thing thats annoying is
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Old 16/08/2011, 11:38 PM   #17
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Default Re: (LCI) Achievements System

I don't know about the others, but I wouldn't call this a "system". It's just the base ( Textdraws, and a function ).

A system would consist of already be ready to create the achievements on the fly ( Ex: CreateAchievement("Killer", 5000); // Achievement name: Killer, kill 5000 players. ). With this, you still have to create the achievements and all the main structure to run it.

Well, just my thought
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Old 16/08/2011, 11:41 PM   #18
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Default Re: (LCI) Achievements System

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Originally Posted by [L3th4l] View Post
I don't know about the others, but I wouldn't call this a "system". It's just the base ( Textdraws, and a function ).

A system would consist of already be ready to create the achievements on the fly ( Ex: CreateAchievement("Killer", 5000); // Achievement name: Killer, kill 5000 players. ). With this, you still have to create the achievements and all the main structure to run it.

Well, just my thought
I accept your suggestion, although I'm afraid your definition of a system is wrong. A system is 'A set of connected things or parts forming a complex whole, in particular.'
With this you can create a textdraw on the fly, although, I have already explained on the post above why we are not saving the achievements.
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Old 18/08/2011, 03:58 PM   #19
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Default Re: (LCI) Achievements System

Awesome script! useful for Stunt servers
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Old 19/08/2011, 09:36 PM   #20
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Default Re: (LCI) Achievements System

Update 0.2
We have just updated the achievements system! This is version 0.2, and now you can change the color of the textdraw (check the main topic for more information).
Please note we are updating the information on the main topic!
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