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#11 |
Big Clucker
![]() ![]() Join Date: Mar 2014
Posts: 50
Reputation: 6
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#12 |
Gangsta
![]() ![]() ![]() ![]() Join Date: Mar 2013
Posts: 818
Reputation: 92
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#13 |
Little Clucker
![]() Join Date: Dec 2014
Location: Moscow
Posts: 27
Reputation: 5
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Well done!
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#14 |
Little Clucker
![]() Join Date: Dec 2014
Location: United Kingdom
Posts: 3
Reputation: 0
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Damn Dude NICE! ~゜・_・゜~
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#15 |
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2013
Location: Rio de Janeiro
Posts: 4,101
Reputation: 732
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Yes, but it checks if player really aimed at target too, if not he probably uses hacks xD... Im planning to develop an anti-autoaim based on target percent time when player hold aiming aganist another one, ill be glad if someone have some more ideas about how to develop it... I was thinking on get bounce aim too while player aim target + move...
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#16 | |
Gangsta
![]() ![]() ![]() ![]() Join Date: Mar 2013
Posts: 818
Reputation: 92
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Thank you!
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( Or just use the code as an idea i guess ![]() Good luck! |
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#17 | |
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2013
Location: Rio de Janeiro
Posts: 4,101
Reputation: 732
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