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Old 22/05/2019, 05:01 PM   #1
PoniStar
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Default Command Problem

hi i was tried to create a command for checking player stats like his money , score and other stuffs , i tried to create this as a dialog , but i get this error when i try to use the command:
Code:
[21:21:54] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)"
[21:21:54] [debug]  Stack pointer (STK) is 0x38573DC, heap pointer (HEA) is 0x3857458
[21:21:54] [debug] AMX backtrace:
[21:21:54] [debug] #0 0019550c in public ac_OnPlayerCommandText (7, 59077680) in rpgm.amx
[21:21:54] [debug] #1 000226c0 in public OnPlayerCommandText (7, 59077680) in rpgm.amx
i thought its my ralated to my command content (format variables and this works) so i remove them and tried to recompile and test the command in game again , but get same error whats wrong? here is my code :
Code:
dcmd_checkplayerstats(playerid,params[])
{
	new Cont[1024];
	new Title[128],string[128],ID,Money_Bank[128],Money[128],Money_House[128],Money_Kol[128],hr,mn,sec,KolPol,WeaponSkill[128],
		ggun[128],Pcls[128],pClan[128],pScore[128],pWanted[128],nWarns[128],nKills[128],pDeathes[128],pSkin[128],
		pLevel[128],pSuus[128],pTime[128],pgl0[128],pheal[128],pMore[128],parm[128];
		
	if(sscanf(params, "u", ID ))
	{
		SendClientMessage(playerid,COLOR_ERROR,"USAGE: /checkplayerstats (ID)");
		return 1;
	}
	format(Title,128,"%s(%d)",PlayerName(ID),ID);
	
	ShowPlayerDialog(playerid, DIALOG_PLAYERCHECK, DIALOG_STYLE_MSGBOX, Title, Cont, "Ok", "");
	return 1;
}
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Old 22/05/2019, 05:34 PM   #2
TheToretto
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Default Re: Command Problem

Holy cow how many unused variables are there? you can do it all in one variable, some if statements + 1 single format and return it or send it to the user or idk what you're trying to do
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Old 22/05/2019, 07:31 PM   #3
PoniStar
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Default Re: Command Problem

They are not used ! I just removed some lines to check is the problem with them and its show error even without them , for exp i use them like this:
if(PlayerDeathes[ID] != 0) format(pDeath,128,"Deathes: %d",PlayerDeathes[ID]);
else pDeath = "{ff0000}Deathes: 0 - cl";
.... (and like this for other var's)
And in the end attach them to a single string :
format(Cont,sizeof(Count),"%s\n%s\n%s\n ...",pDeath,pKills,...); and use that on dialog but get that error
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Old 22/05/2019, 07:42 PM   #4
KeyOfKey
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Default Re: Command Problem

That's not how you create a stats command. Im wondering HOW your server isn't exploded yet with all that mess.

First, use en enum:

pawn Code:
enum pInfo
{
    Kills,
    Deaths,
    //etc
};

new PlayerData[MAX_PLAYERS][pInfo];

To add player kills:

pawn Code:
Player[playerid][Kills] ++

To read it:

pawn Code:
format(string, sizeof(string), "%d kills", Player[playerid][Kills]);

To save it:

pawn Code:
Player[playerid][Kills];

No need to create all that useless (and unused) variables.

Also you should use %d or %i for integers. %s is for strings.
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