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#11 | |
Banned
![]() Join Date: May 2011
Location: Russia
Posts: 3,013
Reputation: 824
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I guess you meant the opposite.
Quote:
Its better than not to care. I'd say its a two side story, there are people who worry and stuck at the same thing to perfectionize it, and some would come up with something simple and move on, maybe return to the same spot if he comes up with something better. Personally, I do try to do everything by myself, I do believe team work yields the best results, but dislike working in a team with other people. |
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#12 |
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
Posts: 2,528
Reputation: 449
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Use a repository system like git or Subversion (I prefer Subversion as it's more conventional, much easier to use, and flexible).
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#13 |
Banned
![]() Join Date: May 2011
Location: Russia
Posts: 3,013
Reputation: 824
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#14 |
Gangsta
![]() ![]() ![]() ![]() Join Date: Dec 2015
Location: GetPlayerCountry(playerid);
Posts: 628
Reputation: 51
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Is there like a live version of multi-user scripting? Like ****** Docs when being shared. If you haven't tried ****** docs, it's like live editing of a single file by multiple users granted access by the original creator of the file. If there was, that would be so awesome.
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#15 | |
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2009
Posts: 1,226
Reputation: 975
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For coding, you really want solutions such as git. Once you know your feature is done and tested, you push it to the other developers. |
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#16 | |
Big Clucker
![]() ![]() Join Date: Sep 2009
Posts: 77
Reputation: 0
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#17 |
Gangsta
![]() ![]() ![]() ![]() Join Date: May 2014
Location: Toronto, Canada
Posts: 740
Reputation: 157
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I've created a folder for a developer and shared that folder in Dropbox, then allowed them to create a filterscript where they can put all their code into. Wouldn't recommend it sharing one script, though I've done it with a modular gamemode. You just have to make sure you aren't editing the same file at the same time.
Then installed dropbox on linux server and created a command in game to reload each dev's filterscript, mainly for testing without restarting the entire server/having to upload anything. |
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#18 | |
Banned
![]() Join Date: Oct 2010
Posts: 1,781
Reputation: 965
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https://education.github.com/pack |
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#19 |
Banned
![]() Join Date: Dec 2010
Location: Soon Banned...
Posts: 1,392
Reputation: 127
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If you have problems with Git, I suggest you to try Mercurial (hg). It is very similar to Git but a bit less complicated. I'm always using Mercurial, and TortoiseHg as a GUI.
The best repository website is https://bitbucket.org/ It is completely free for small teams, even private/hidden projects. |
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#20 | |
Gangsta
![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: The Netherlands
Posts: 880
Reputation: 74
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Version control: Git for Windows GUI: GitExtensions Merging/diff: KDiff3 SSH: PuTTY Code hosting: Self-hosted GitLab (warning: RAM hogger) Continuous integration: Self-hosted GitLab-runner (automatically deploys and updates the server) |
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