SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Plugin Development

Thread Tools Display Modes
Old 26/01/2019, 06:23 PM   #21
Pottus's Avatar
Join Date: Jun 2012
Posts: 4,893
Reputation: 1321
Default Re: CHandling - Server control of handlings & per-vehicle handlings

Just going to say, you should solely focus only on weapons/vehicle mods with this plugin adding too many features could be detrimental to success in the end. It only needs to do what it does and nothing more keep it simple but effective. Every plugin like this has mostly failed with the exception of the anti-cheat plugin which we had excellent success with.
Pottus is offline   Reply With Quote
Old 25/02/2019, 02:25 PM   #22
Big Clucker
Igorek's Avatar
Join Date: Oct 2010
Posts: 110
Reputation: 74
Default Re: CHandling - Server control of handlings & per-vehicle handlings

An excellent plugin, the Russian servers will obviously find use for it, especially those projects that have their own build of the game and their own launcher.

Thank u!
Igorek is offline   Reply With Quote
Old 30/11/2019, 05:31 PM   #23
Little Clucker
Join Date: Nov 2019
Posts: 1
Reputation: 0
Default Re: CHandling - Server control of handlings & per-vehicle handlings

Update for client 0.3.7 R4 will be?
EgorAks is offline   Reply With Quote
Old 10/12/2019, 01:16 AM   #24
AlieN_'s Avatar
Join Date: Aug 2011
Posts: 581
Reputation: 322
Default Re: CHandling - Server control of handlings & per-vehicle handlings

I rarely comment on this session but I can't help but praise you. This project is very important for community (4fun servers, drift, derby, dm, dm(race), race, rp, rpg, etc....)I believe Kalcor implement this idea in future (for dont need download), but for now is sufficient.
For a long time i changed and tested new configurations of handling, Bill Henderson develop a nice phisics for Gta Sa, but it's always really cool to change it and have some fun

My sincere respect for your work, AlieN_
AlieN_ is offline   Reply With Quote
Old 18/12/2019, 09:05 PM   #25
Little Clucker
dotSILENT's Avatar
Join Date: Aug 2016
Location: Poland
Posts: 49
Reputation: 64
Default Re: CHandling - Server control of handlings & per-vehicle handlings

I took a quick peek at the disassembler and updated the offsets.ini file to handle 0.3.7 R4 (at least in theory, I haven't even launched the game because I'm not playing it anymore):
It should auto-update itself when launching the game.

If anyone want's to update the offsets in the future (since I probably won't really be supporting this more) and has any basic knowledge about disassembly, here's a quick way of finding all the required offsets, because it's pretty much identical in every version:
1. Search for text preloaded or any string from the vehicle debug info 3DText (for example subtype) and go to it's xref
2. You'll see the place which formats the message for vehicle 3DText, scroll up and you'll find 3 offsets in an conditional:

3. Now search for text Stay within and jump to the xref of the second result, here you'll find the FindIDFromGtaPtr function:

That's pretty much it, just get the HEX from samp.dll+0xBABE to identify the version.
As for the OFFSET_VehiclePool_pGtaVehicles, it's pretty much the same (0x4FB4) in every version, you'll find it in FindIDFromGtaPtr or related functions around it.
dotSILENT is offline   Reply With Quote
Old 21/01/2020, 07:35 AM   #26
Posts: n/a
Default Re: CHandling - Server control of handlings & per-vehicle handlings

It's possible, I see that MTA did it but as far as I can see it's global, which makes sense. So one modification of weapon property is applied for every player.
I'm not sure about syncing the shoots then, don't know how samp does it under the hood but it probably wouldn't require any changing.
درب ضد سرقت
طراحی سایت
  Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Tool/Web/Other] M-Server Control Panel 1.8 | VPS-Sftp/Shell Control | Rcon/Remote Control Server | + more | park4bmx Tools and Files 264 14/08/2018 05:05 PM
Car handlings are very hard ZombieNest Client Support 13 10/08/2014 11:03 AM
[FilterScript] Server Control Panel V1.0.0 - A simple server control filterscript with dialog chencong Filterscripts 10 27/09/2013 08:31 PM
[FilterScript] SA-MP 0.3c Vehicle Control System (Control everything, you want) Auxxx Filterscripts 78 09/10/2012 11:40 PM

All times are GMT. The time now is 01:17 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.