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Old 29/03/2020, 02:58 PM   #161
David (Sabljak)
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Join Date: Nov 2011
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Default Re: SKY - Slice's fork of kurta999's fork of YSF

Is this issue ofr SKY or weapon include?

PLS help! , also Knife kills not calling in onplayerdeath.
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Old 05/05/2020, 08:13 AM   #162
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Join Date: Mar 2017
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Default Re: SKY - Slice's fork of kurta999's fork of YSF

So would be possible to use
// Keep re-sending the last received sync data
native FreezeSyncData(playerid, bool:toggle);

// Send the last sync data
// If an animation is specified, it will be similar to ApplyAnimation
native SendLastSyncData(playerid, toplayerid, animation = 0);
to fix that problem that clock players freeze?

what is this?
// Stop syncing keys for a player
native SetKeySyncBlocked(playerid, toggle);

how to use this?
// Disable infinity ammo bugs and other bugs (some bugs still work)
native SetDisableSyncBugs(toggle);
what is this?
// Make the weapon state always synced as WEAPONSTATE_MORE_BULLETS
native SetInfiniteAmmoSync(playerid, toggle);

Would be possible to freeze player until he got all packets back?
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