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Old 30/04/2018, 11:19 PM   #61
OstGot
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Default Re: Ultimate Creator - object, vehicle, actor editor (and more)

New version 1.3.8

* Improved the algorithm of "sticking" objects to the ground
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Old 28/06/2018, 09:17 PM   #62
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Default Re: Ultimate Creator - object, vehicle, actor editor (and more)

Updated installation instructions
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Old 13/07/2018, 08:44 AM   #63
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Default Re: Ultimate Creator - object, vehicle, actor editor (and more)

WEll MAN
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Old 24/07/2018, 02:20 PM   #64
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Default Re: Ultimate Creator - object, vehicle, actor editor (and more)

This tool looks pretty awesome
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Old 04/10/2018, 11:24 AM   #65
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Default Re: Ultimate Creator - object, vehicle, actor editor (and more)

did this work in 0.3c
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Old 06/10/2018, 01:46 PM   #66
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Default Re: Ultimate Creator - object, vehicle, actor editor (and more)

Quote:
Originally Posted by priyanshu View Post
did this work in 0.3c
No, because there are no GetPlayerCameraTarget* functions in 0.3c.
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Old 04/11/2018, 06:09 PM   #67
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Default Re: Ultimate Creator - object, vehicle, actor editor (and more)

New version 1.3.9

* Updated the names of the actors' skins to find them by part of name
* Added shadow for all the interface textdraws
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Old 15/04/2019, 08:46 AM   #68
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Default Re: Ultimate Creator - object, vehicle, actor editor (and more)

¿There's any way to keep my mini map enabled using the fly mode?, exactly like in your video.

PD: I know this is an old post and I'm sorry. Thank you in advance
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Old 15/04/2019, 01:13 PM   #69
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Default Re: Ultimate Creator - object, vehicle, actor editor (and more)

Quote:
Originally Posted by lautaro97 View Post
¿There's any way to keep my mini map enabled using the fly mode?, exactly like in your video.
Yes, this is caused by mod s0b as I understood later, so you can get a bare FYP's version (it's open source, which guarantees some kind of security for your actions and data, and at the same time has minimal functionality if you don't want to use it for cheating purposes).

Quote:
Originally Posted by lautaro97 View Post
PD: I know this is an old post and I'm sorry. Thank you in advance
Don't worry, this topic would be raised soon anyway, since a major update is almost completed
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Old 23/05/2019, 08:21 PM   #70
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Default Re: Ultimate Creator - object, vehicle, actor editor (and more)

New version 1.4.0

* Added support for custom models of objects and skins of actors on 0.3.DL
* Added commands for interacting with objects/vehicles/actors... as an alternative to dialogs
* Rewritten objects retexture menu and added options for resetting colors and setting transparency degree
* Fixed a bug when attached 3d-text was detached from an object/vehicle when its parameters were updated
* Added ability to teleport to default interiors and teleport to the map marker in the teleportation menu
* Added new fonts for objects: Arial Narrow, Century Gothic, Garamond, Mistral, Monotype Corsiva
* The interface now displays "Dyn" before the object/actor and other things name, if it was created by the streamer
* Added ability to enter any color codes in #FFFFFF format (alpha will be installed by default)
* Fixed some errors in copying properties of objects and actors created not in the editor
* Any colors now will be stored as hexadecimal numbers
* Minor improvements and fixes


Available commands:
Code:
Map management:
/newmap - create a new map
/loadmap - load an existing map
/savemap - save the current map
/delmap - delete map

Objects:
/newobj - create an object
/delobj - delete the selected object
/cobj - copy the selected object
/selobj [object ID] - select an object by ID
/gotoobj - teleport to the selected object
/getobj - teleport the selected object to yourself
/objtext - text editor on the selected object
/oplattach [player ID] - attach the selected object to player
/oobjattach [object ID] - attach the selected object to object
/ovehattach [vehicle ID] - attach the selected object to vehicle
/objx - /objy - /objz - set position of the selected object
/objrx - /objry - /objrz - set rotation angles of the selected object

Textures:
/txdset [layer ID] [texture ID] - set material of the selected object
/txdreset [layer ID] - reset material of the selected object
/txdcolor [layer ID] [hex code] - set color of the selected object
/txdcreset [layer ID] - reset color of the selected object

Vehicles:
/newveh - create a vehicle
/delveh - delete the selected vehicle
/cveh - copy the selected vehicle
/selveh [vehicle ID] - select a vehicle by ID
/gotoveh - teleport to the selected vehicle
/getveh - teleport the selected vehicle to yourself
/vehrepair - repair the selected vehicle
/vehx - /vehy - /vehz - set position of the selected vehicle
/vehrz - set rotation angle of the selected vehicle
/vehrtime - set respawn time of the selected vehicle
/vehcolor - set colors of the selected vehicle

Tuning:
/compadd - add component on the selected vehicle
/complist - viewing and deleting components on the selected vehicle
/compremoveall - remove all components from the selected vehicle
/paintjob - set paintjob (for certain vehicles)
/pjobremove - remove paintjob from the selected vehicle

Actors:
/newact - create an actor
/delact - delete the selected actor
/cact - copy the selected actor
/selact [actor ID] - select an actor by ID
/gotoact - teleport to the selected actor
/getact - teleport the selected actor to yourself
/actanim - set animation to the selected actor
/actclear - reset the animation to the selected actor
/actx - /acty - /actz - set position of the selected actor
/actrz - set rotation angle of the selected actor

Pickups:
/newpick - create a pickup
/delpick - delete the selected pickup
/cpick - copy the selected pickup
/selpick [pickup ID] - select a pickup by ID
/gotopick - teleport to the selected pickup
/getpick - teleport the selected pickup to yourself
/picktype - set type of the selected pickup
/pickx - /picky - /pickz - set position of the selected pickup
/pickvw - set virtual world of the selected pickup

Checkpoints:
/newcp - create a checkpoint
/delcp - delete the checkpoint
/selcp - select the checkpoint
/gotocp - teleport to the checkpoint
/getcp - teleport the checkpoint to yourself
/cpx - /cpy - set position of the checkpoint
/cpsize - set size of the checkpoint

Race checkpoints:
/newrcp - create a race checkpoint
/delrcp - delete the race checkpoint
/selrcp - select the race checkpoint
/gotorcp - teleport to the race checkpoint
/getrcp - teleport the race checkpoint to yourself
/rcptype - set type of the race checkpoint
/rcpx - /rcpy - /rcpz - set position of the race checkpoint
/rcpnextx - /rcpnexty - /rcpnextz - arrow pointer's position of the race checkpoint
/rcpsize - set size of the race checkpoint

Map icons:
/newicon - create a map icon
/delicon - delete the selected map icon
/cicon - copy the selected map icon
/selicon [map icon ID] - select a map icon by ID
/gotoicon - teleport to the selected map icon
/geticon - teleport the selected map icon to yourself
/iconx - /icony - /iconz - set position of the selected map icon
/iconcolor - set color of the selected map icon
/iconstyle - set style of the selected map icon

Gangzones:
/newzone - create a gangzone
/delzone - delete the selected gangzone
/czone - copy the selected gangzone
/selzone [gangzone ID] - select a gangzone by ID (size changing)
/holdzone [gangzone ID] - select a gangzone by ID (movement)
/gotozone - teleport to the selected gangzone
/getzone - teleport the selected gangzone to yourself
/zoneminx - /zoneminy - /zonemaxx - /zonemaxy - set position of the selected gangzone
/zonecolor - set color of the selected gangzone

3D texts:
/newlab - create a 3D text
/dellab - delete the selected 3D text
/clab - copy the selected 3D text
/sellab [label ID] - select a 3D text by ID
/gotolab - teleport to the selected 3D text
/getlab - teleport the selected 3D text to yourself
/labtext - set text to the selected 3D text
/labcolor - set color of the selected 3D text
/lplattach [player ID] - attach the selected 3D text to player
/lvehattach [vehicle ID] - attach the selected 3D text to vehicle
/labx - /laby - /labz - set position of the selected 3D text
/labdd - set draw distance of the selected 3D text
/labvw - set virtual world of the selected 3D text
/lablos - set visibility through walls of the selected 3D text

Moving around the map:
/setpos - teleport to the coordinates
/setint - interior setting by ID
/setvw - virtual world setting by ID
/maptp - teleport to the last map marker
/gotoint - teleport to default interiors

Default objects:
/copyobjects - copy default objects mode
/remobjects - delete default objects mode

Editor settings:
/camspeed - change camera speed
/camspeedslow - change camera speed (Alt)
/camspeedfast - change camera speed (Shift)
/camdist - change camera distance
/movedist - change movement distance
/movedistshort - change movement distance (Alt)
/movedistlong - change movement distance (Shift)
/movedistgz - change gangzone movement distance
/movedistgzshort - change gangzone movement distance (Alt)
/movedistgzlong - change gangzone movement distance (Shift)
/movedisti - change map icon movement distance
/movedistishort - change map icon movement distance (Alt)
/movedistilong - change map icon movement distance (Shift)
/rotspeed - change rotation speed
/rotspeedslow - change rotation speed (Alt)
/rotspeedfast - change rotation speed (Shift)
/showgui - show interface
/hidegui - hide interface

Map settings:
/setweather - set weather
/settime - set time
/setgravity - set gravity
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