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Old 17/02/2019, 12:22 PM   #1
BrainDamaged
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Default Nex-AC Pickup Kick Problem

Hello,
my gamemode nex-ac installed(latest version), I logged in to the server, i went to a pickup and He threw me out of the game.Nex-AC Reason: (Teleport Hacks - Pickups)

İmage
https://resmim.net/f/W7k0xB.png

My Server Log:
Code:
[16:07:32] [Nex-AC debug] Pickupid: 15, dist: 3084.770996, dist set: 0.000000, acSet[8]: -1, playerid: 0
[16:07:32] [Nex-AC] player ID 0. reason: 006 (1)
[16:07:32] [part] BrainDamaged has left the server (0:2)
How can I solve this problem? why is it doing that ? thanks in advance for helpers.

Note: My bad english sorry
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Old 17/02/2019, 12:29 PM   #2
Bingo
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Default Re: Nex-AC Pickup Kick Problem

Yeah this happens because the AC is a FS and it detects that you are using some sort of hacks related to pickups, Just disable it through scriptfiles.

OT: This is a bit tricky, Open the include of nex-AC find the line number for pick up and then go to scriptfiles open the nex-AC configuration file in pawn or whatever you use for scripting and then disable the same line number. (Change it to 0)
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Old 17/02/2019, 12:34 PM   #3
BrainDamaged
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Default Re: Nex-AC Pickup Kick Problem

Quote:
Originally Posted by Bingo View Post
Yeah this happens because the AC is a FS and it detects that you are hacking, Just disable it through scriptfiles.
is there a way to keep it running without disabling it sir? because i want to use this feature
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Old 18/02/2019, 03:59 PM   #4
BrainDamaged
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Default Re: Nex-AC Pickup Kick Problem

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Originally Posted by BrainDamaged View Post
My problem continues
My problem continues
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Old 18/02/2019, 04:21 PM   #5
Pottus
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Default Re: Nex-AC Pickup Kick Problem

You can't just take any include throw it into your gamemode and expect it to work. That is the problem with AC systems particularly there is such a high potential for conflicts that you almost certainly need to build a gamemode around an AC system from scratch to avoid conflicts as they come along. Besides Nex-AC is horribly written I wouldn't even consider using it myself.

- No modules
- Horrible array referencing practices
Code:
( if(ACInfo[playerid][acACAllow][47] && ac_t != PLAYER_STATE_PASSENGER) )
- High potential for conflicts when incorporating into a gamemode
- No comments to explain what is going on
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Old 19/02/2019, 10:59 AM   #6
BrainDamaged
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Default Re: Nex-AC Pickup Kick Problem

Quote:
Originally Posted by Pottus View Post
You can't just take any include throw it into your gamemode and expect it to work. That is the problem with AC systems particularly there is such a high potential for conflicts that you almost certainly need to build a gamemode around an AC system from scratch to avoid conflicts as they come along. Besides Nex-AC is horribly written I wouldn't even consider using it myself.

- No modules
- Horrible array referencing practices
Code:
( if(ACInfo[playerid][acACAllow][47] && ac_t != PLAYER_STATE_PASSENGER) )
- High potential for conflicts when incorporating into a gamemode
- No comments to explain what is going on
absolutely sir, i guess i'll have to create my own cheating library, thanks.
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