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Old 02/05/2018, 02:56 PM   #781
f0Re3t
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Default Re: weapon-config.inc - Damage system with many features

since many users want a return, then I will return it!
at the moment, a fork is created, but the new version will be filled in later
the update will be available here - https://github.com/f0Re3t/samp-weapon-config
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Old 02/05/2018, 04:46 PM   #782
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Default Re: weapon-config.inc - Damage system with many features

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Originally Posted by f0Re3t View Post
since many users want a return, then I will return it!
at the moment, a fork is created, but the new version will be filled in later
the update will be available here - https://github.com/f0Re3t/samp-weapon-config
What exactly do the fixes fix?
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Old 02/05/2018, 05:29 PM   #783
f0Re3t
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Default Re: weapon-config.inc - Damage system with many features

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What exactly do the fixes fix?
for example, a serious bug that can kill the entire server in a couple of seconds, not spawn the car after the death of the player in it under water
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Old 02/05/2018, 06:50 PM   #784
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Default Re: weapon-config.inc - Damage system with many features

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for example, a serious bug that can kill the entire server in a couple of seconds, not spawn the car after the death of the player in it under water
I haven't had any of those, what are the steps to reproduce these exploits?
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Old 03/05/2018, 12:46 AM   #785
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Default Re: weapon-config.inc - Damage system with many features

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for example, a serious bug that can kill the entire server in a couple of seconds, not spawn the car after the death of the player in it under water
maybe make a list of em somewhere, probs during commits
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Old 03/05/2018, 03:31 AM   #786
f0Re3t
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Default Re: weapon-config.inc - Damage system with many features

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I haven't had any of those, what are the steps to reproduce these exploits?
killing all players on the server enough to send rpc give/take damage with person ID and weapon ID knife, the knife does not have any checks against cheating
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Old 03/05/2018, 08:43 AM   #787
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Default Re: weapon-config.inc - Damage system with many features

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Originally Posted by f0Re3t View Post
since many users want a return, then I will return it!
at the moment, a fork is created, but the new version will be filled in later
the update will be available here - https://github.com/f0Re3t/samp-weapon-config
Why did you switch on the conditionals to floatcmp?
Ain't it does the same and actually faster without it?
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Old 03/05/2018, 11:27 AM   #788
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Default Re: weapon-config.inc - Damage system with many features

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You could make pull requests as well and get things in the official repository. I happen to know that while slice isn't active here any more he does still pay attention.

And to those complaining about forks and someone else developing the code - this is released under the apache license, so he can.
I never said that he couldn't, I just said that it is weird proclaiming that you're the maintainer when the actual maintainer of the code hasn't been gone for 2 months.

It also splits the development and usage of the code up into two camps.
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Old 03/05/2018, 12:38 PM   #789
f0Re3t
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Default Re: weapon-config.inc - Damage system with many features

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Why did you switch on the conditionals to floatcmp?
Ain't it does the same and actually faster without it?
because using floatcmp directly we do not waste time generating the same construction using operators
you can make sure by looking at float.inc
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Old 03/05/2018, 05:16 PM   #790
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Default Re: weapon-config.inc - Damage system with many features

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Why did you switch on the conditionals to floatcmp?
Ain't it does the same and actually faster without it?
O_O

Cause of pawn's weird tag system!
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