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#1 |
Little Clucker
![]() Join Date: Aug 2014
Posts: 3
Reputation: 0
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In SAMP 0.3.DL-R1, actors can move by using this animations:
Code:
ApplyActorAnimation(actorid, !"ped", !"WALK_drunk" ,4.1,1,1,1,0,0); ApplyActorAnimation(actorid, !"ped", !"Crouch_Roll_L" , 4.1,1,1,1,0,0); Code:
SetActorInvulnerable(actorid, 0); ![]() Does it bug or feature? ![]() |
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#2 | |
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2013
Location: GetPlayerPos(playerid, pos); Scripter/Mapper.
Posts: 3,412
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#3 |
Huge Clucker
![]() ![]() ![]() Join Date: Jul 2009
Location: Czech Republic
Posts: 261
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That's great. I hope again the actor will not be frozen.
Although x and y do not change, they can be estimated by helping animation time and the surrounding environment |
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#4 | |
Little Clucker
![]() Join Date: Aug 2014
Posts: 3
Reputation: 0
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#5 |
Huge Clucker
![]() ![]() ![]() Join Date: Feb 2016
Location: Tunisia
Posts: 470
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what about using the walk animation and using a timer which teleports the actor by 1cm every 200 milliseconds ?
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