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Old 03/05/2020, 07:34 PM   #11
ShadowMortar
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Default Re: perplayer.inc - collection of player-based functions (ForPlayer analogues)

Keep up the effort, awesome, but if you could give me one example where this can be useful?
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That is perfectly fine, I'm just pointing out where you made mistakes what does hearing "good job" get you? Absolutely nothing. You need to hear the problems otherwise you'll keep making the same mistakes
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Old 03/05/2020, 09:58 PM   #12
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Default Re: perplayer.inc - collection of player-based functions (ForPlayer analogues)

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Keep up the effort, awesome, but if you could give me one example where this can be useful?
Well, using SetPlayerTeamForPlayer, for example, you can block damage only for the second player (and first player will still be able to give damage to the second player), some kind of one-sided godmode where you have immunity from others' damage but you can damage others. SetPlayerSkinForPlayer and SetPlayerNameForPlayer brings the ability to fake your skin and name for specific players if you have jobs like hitmans on your server. With SetPlayerChatBubbleForPlayer you can make private messages also shown above player's head if you see him, just like regular RP chat messages. SetPlayerGravity gives an ability to make custom vehicle handling (or something similar that could be called "custom vehicle handling" done on the server side). These are the simplest ideas that first crossed my mind.
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Old 04/05/2020, 06:34 AM   #13
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Default Re: perplayer.inc - collection of player-based functions (ForPlayer analogues)

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Well, using SetPlayerTeamForPlayer, for example, you can block damage only for the second player (and first player will still be able to give damage to the second player), some kind of one-sided godmode where you have immunity from others' damage but you can damage others. SetPlayerSkinForPlayer and SetPlayerNameForPlayer brings the ability to fake your skin and name for specific players if you have jobs like hitmans on your server. With SetPlayerChatBubbleForPlayer you can make private messages also shown above player's head if you see him, just like regular RP chat messages. SetPlayerGravity gives an ability to make custom vehicle handling (or something similar that could be called "custom vehicle handling" done on the server side). These are the simplest ideas that first crossed my mind.
I got a few more ideas just now, it's awesome I will definitely be using it. Thanks for this release.
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That is perfectly fine, I'm just pointing out where you made mistakes what does hearing "good job" get you? Absolutely nothing. You need to hear the problems otherwise you'll keep making the same mistakes
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Old 05/05/2020, 03:56 AM   #14
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Default Re: perplayer.inc - collection of player-based functions (ForPlayer analogues)

Very interesting.. good job
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