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Old 04/04/2019, 07:52 PM   #11
Little Clucker
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Join Date: May 2018
Location: UK, River Styx
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Default Re: [Manual] Creating static lighting for an object

Originally Posted by Garr View Post
i've been using vertex paint for years, and so have many people who have been making environment mods before 0.3DL came about. r* used vertex paint on buildings, and didn't directly bake radiosity into their models lol

model and neon sign i made with vertex color and illumination painting, not radiosity, including a TOBJ

models adjusted to have better lighting, once again through vertex painting

radiosity works well for getting an initial bake, but you'll still need to touch it up with vertex paint if you want to add lighting variation to your model, and don't want it to look like shit.
I always got better results using radiosity for my models and using omni lights for lighting variation.
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