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Old 09/04/2014, 09:20 AM   #21
[HLF]Southclaw
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Default Re: Southclaw's & Pottus's Anti-cheat patches

I used shotInterval values from this: https://github.com/Southclaw/Advance...onData.inc#L18
The only obvious exception is the deagle, so I sent it to Pottus as he's the expert in that area
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Old 13/04/2014, 01:18 PM   #22
kvann
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Default Re: Southclaw's & Pottus's Anti-cheat patches

Raise the limit of MessagesRecvPerSecond. Me and my friend got kicked by it because we used miniguns.
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Old 13/04/2014, 01:22 PM   #23
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Default Re: Southclaw's & Pottus's Anti-cheat patches

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Raise the limit of MessagesRecvPerSecond. Me and my friend got kicked by it because we used miniguns.
That check is going to be removed it is obsolete with the new SAMP version.
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Old 14/04/2014, 03:46 AM   #24
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Default Re: Southclaw's & Pottus's Anti-cheat patches

Why is this stickied?
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Old 14/04/2014, 08:19 AM   #25
[HLF]Southclaw
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Default Re: Southclaw's & Pottus's Anti-cheat patches

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Why is this stickied?
Because it's useful for the server management community and will continue to be more so over time.

And here's my no-reload / infinite ammo detection. I think I covered all bases but I'm not much of a death-match player so I probably didn't think of anything so feel free to improve it:

https://github.com/Southclaw/sa-mp-m...-no-reload.pwn

So far it covers c-bug and dual wield so players aren't falsely reported as well as server tick rate dropping that can cause a large amount of messages to stack up and suddenly call callbacks in quick succession (that can falsely report players for rapid-fire)

Also I think the ALS hooks in the code on the first page should be updated to ALS spec #7 (psychic #define version that doesn't have CallLocalFunction)
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Old 14/04/2014, 08:22 AM   #26
iRaiDeN
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Default Re: Southclaw's & Pottus's Anti-cheat patches

goo job!
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Old 14/04/2014, 09:04 PM   #27
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Default Re: Southclaw's & Pottus's Anti-cheat patches

For the cheat no reload weapon, i use personally an anti infiny ammo but with the SYNC i can have false positive and i use a timer for this bug i use an system for multi check all 1000 ms if the player have a diff ammo + X ammo on my function local (example for eagle getplayerammo +15 ammos) and i the player have +15 Ammos eagle on 6 checks on timer (6 seconds) i kick this

It's not the best i think but for the moment for me it's good, and i decrease a variable on onplayerweaponshot for the ammo

For me your system use lot of ressource for detect this cheat but your system there is more performant and it's an good idea

For anti rapid fire, when the player lag he can have false positive i don't know how i can check if the player have a big LAG but your idea for check GetServerTickRate () it's good for lag server i think

And yes this post is very usefull for help the community to counter cheats.
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Old 20/04/2014, 11:27 AM   #28
NoahF
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Default Re: Southclaw's & Pottus's Anti-cheat patches

This is great. Thank you so much for this. This will def. help a lot of people!
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Old 11/05/2014, 05:52 PM   #29
Kyra
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Default Re: Southclaw's & Pottus's Anti-cheat patches

Someone try an anticheat for norecoil/spread bullet?
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Old 15/05/2014, 12:28 PM   #30
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Default Re: Southclaw's & Pottus's Anti-cheat patches

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Someone try an anticheat for norecoil/spread bullet?
That would probably be too difficult to detect I think.
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