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Old 17/01/2018, 04:21 AM   #11
Pottus
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

This is a really well made FS with an extensible design!
5-Stars from me the work put in here transcends almost every filterscript on the forum. I know the struggle to go the extra mile and there is definitely some work here that did just that. A big part for me with Texture Studio was the interface which lead to an evolving prototype system to bring some high level features to Textdraw manipulation. That system on it's own could be it's own project and release and overall the interface took a lot of time to get right.

I like to see all the new innovations you have come up with for map editing and I think it shows we are slowly moving into a new era of refined in-game map editors. I still think there is a lot of room to grow and at some point someone will release a map editor that brings us into that new era.

One more thing, I think you got way too many screens it takes a while to scroll down and read through the first post a bit annoying.
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Old 17/01/2018, 04:27 AM   #12
iAmir
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Didn’t test that yet cuz I’m on my iPhone . but hey! That interface !!! Awesome Man! Gonna test it asap
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Old 17/01/2018, 06:09 AM   #13
KyNe
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Wow goodjob
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Old 17/01/2018, 09:18 AM   #14
BiKode
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Well now, I'll spend all my time to test everything xD
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Old 17/01/2018, 09:21 AM   #15
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Nice Update Thank you very much for your beautiful work. I love it

Greets
Risq l Mapping
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Old 17/01/2018, 03:35 PM   #16
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by Pottus View Post
This is a really well made FS with an extensible design!
5-Stars from me the work put in here transcends almost every filterscript on the forum. I know the struggle to go the extra mile and there is definitely some work here that did just that. A big part for me with Texture Studio was the interface which lead to an evolving prototype system to bring some high level features to Textdraw manipulation. That system on it's own could be it's own project and release and overall the interface took a lot of time to get right.

I like to see all the new innovations you have come up with for map editing and I think it shows we are slowly moving into a new era of refined in-game map editors. I still think there is a lot of room to grow and at some point someone will release a map editor that brings us into that new era.

One more thing, I think you got way too many screens it takes a while to scroll down and read through the first post a bit annoying.
I appreciate the constructive criticism in your posts, some of the improvements i made to this editor were points you brought up in the past threads.

The high level textdraw library / features sounds interesting, i'll take a look at it and the texture studio in general, it might ignite some new ideas.

Quote:
Originally Posted by iAmir View Post
Didnít test that yet cuz Iím on my iPhone . but hey! That interface !!! Awesome Man! Gonna test it asap
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Originally Posted by KyNe View Post
Wow goodjob
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Originally Posted by BiKode View Post
Well now, I'll spend all my time to test everything xD
I'm glad you like it!

Quote:
Originally Posted by Risq View Post
Nice Update Thank you very much for your beautiful work. I love it

Greets
Risq l Mapping
Thank you! I hope this tool will take your mapping to the next level, i've seen your maps and some of them are really impressive!
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Old 17/01/2018, 04:04 PM   #17
Saddin
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

I don't know why but my dialogs won't response at all, dialogs are shown but no reactions when I click them.
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Old 17/01/2018, 04:28 PM   #18
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Make sure you return 0 at the end of your OnDialogResponse if none of the dialogid's match, in both your gamemode and any other filterscripts that you load.
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Old 17/01/2018, 06:21 PM   #19
cuber
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Everything looks great. Well done.
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Old 18/01/2018, 03:51 PM   #20
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Glad to see the new updates. Rep
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