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Old 06/10/2014, 04:42 PM   #11
bogdyutzu
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Default Re: Bitmapping Object Placement

But can you explain what type of bmp must be the image? Because I saved example #5 image in bmp and FImageOpen don't read it...
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Old 06/10/2014, 04:50 PM   #12
[HLF]Southclaw
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Default Re: Bitmapping Object Placement

The bitmap output was from Photoshop, saving those on the post will give bad results though because of JPEG artefacts. Outside of that, I can't tell you much; consult the bitmap reader documentation or bitmap file format spec.
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Old 16/10/2014, 04:55 AM   #13
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Default Re: Bitmapping Object Placement

Holy shit! This is something I never actually thought of...
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Old 21/10/2014, 11:53 AM   #14
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Default Respuesta: Bitmapping Object Placement

hello, please i need the first map.
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Old 21/10/2014, 02:23 PM   #15
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Default Re: Bitmapping Object Placement

Damn amazing
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Old 05/11/2014, 09:48 PM   #16
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Default Re: Respuesta: Bitmapping Object Placement

Quote:
Originally Posted by angelxeneize View Post
hello, please i need the first map.
This thread shows you how to make it your self. This isn't a request thread, diy.
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Old 31/12/2017, 12:01 PM   #17
[HLF]Southclaw
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Default Re: Bitmapping Object Placement

Apologies for bumping an old thread but I feel it's justified.

I've had so many people over the years ask me about this and recently TommyB mentioned the EasyBMP plugin is horribly slow and upon inspection, it's just not built for this.

So I've decided to build a plugin specially for this task as it can really save time and provide some interesting gameplay mechanics outside of just trees!

The API is still in development so I'd love some feedback and use-cases from those interested: https://github.com/Southclaws/samp-bitmapper/issues/1
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