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Old 05/02/2019, 05:36 PM   #1501
MEGADETHS
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

Hello, I would like to know if it's possible to add custom objects to the editor, I tried adding dff and txd files to the samp.img file but it seems the objects cannot be accessed through the editor, I was thinking that logically, if i add a new object after the highest object ID 19999, the new one should have the ID 20000. But it's not working, the editor doesn't see the object added in samp.img.

Is there a file assigning all the dff. files to ID's? Does anyone know how to add custom objects to the editor?
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Old 13/02/2019, 03:57 PM   #1502
feartonyb
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

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Originally Posted by MEGADETHS View Post
Hello, I would like to know if it's possible to add custom objects to the editor, I tried adding dff and txd files to the samp.img file but it seems the objects cannot be accessed through the editor, I was thinking that logically, if i add a new object after the highest object ID 19999, the new one should have the ID 20000. But it's not working, the editor doesn't see the object added in samp.img.

Is there a file assigning all the dff. files to ID's? Does anyone know how to add custom objects to the editor?

I want to know the answer to that question too. I've been messing with .img for a while and can't find a solution to the object ids.
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Old 13/02/2019, 04:37 PM   #1503
RoboN1X
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

There are like almost 1000 ids you can assign into custom img ide (instead of samp), you can use these ranges and convert it back later...

https://wiki.sa-mp.com/wiki/Samp_objects
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Old 14/02/2019, 04:37 PM   #1504
feartonyb
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

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Originally Posted by RoboN1X View Post
There are like almost 1000 ids you can assign into custom img ide (instead of samp), you can use these ranges and convert it back later...

https://wiki.sa-mp.com/wiki/Samp_objects
I load custom txd and dff into custom.img. I load colls into SAMPCOL img collision file AllSAMPCOLs.col. I add new IDs to CUSTOM.ide. After all that it still somehows doesn't load the object in Map Editor app :/
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