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Old 29/01/2015, 04:55 PM   #51
Admigo
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Default Re: [0.3z]a_OnPlayerShootVehiclePart

Thanks, any suggestions for a next update?
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Old 24/02/2015, 06:28 PM   #52
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Default Re: [0.3z]a_OnPlayerShootVehiclePart

Nice.
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Old 18/03/2015, 11:29 PM   #53
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Default Re: [0.3z]a_OnPlayerShootVehiclePart

help
Code:
C:\Users\super\Desktop\pawno\include\a_vshot.inc(407) : warning 219: local variable "doors" shadows a variable at a preceding level
C:\Users\super\Desktop\pawno\include\a_vshot.inc(407) : warning 219: local variable "lights" shadows a variable
at a preceding level
strok 407
Code:
new panels, doors, lights, tires;
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Old 19/03/2015, 02:30 AM   #54
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Default Re: [0.3z]a_OnPlayerShootVehiclePart

I am going to suggest adding the X, Y and Z offsets of the according vehicle part. For example, a shot to the tire off by 2 X, 3 Y and 1 Z would return the offsets:
2.0, 3.0, 1.0

accordingly.
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Old 18/06/2015, 07:09 PM   #55
IzadorO
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Default Re: [0.3z]a_OnPlayerShootVehiclePart

Not bad at all!
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Old 18/06/2015, 07:27 PM   #56
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Default Re: [0.3z]a_OnPlayerShootVehiclePart

I see in the video the gas can is not that accurate?
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