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Old 29/08/2016, 11:11 PM   #21
youssef2016
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Thumbs up Re: Sprunkbuster SA - Anticheat System and Global Cheater Blacklist

Working Fine
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Old 29/08/2016, 11:13 PM   #22
Zuthara
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Default Re: Sprunkbuster SA - Anticheat System and Global Cheater Blacklist

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Originally Posted by youssef2016 View Post
Working Fine
If you need any help installing or working with Sprunkbuster, let me know.
EDIT: This user didn't even install Sprunkbuster lol. There is a tracking system to see how many servers use this.
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Last edited by Zuthara; 30/08/2016 at 07:36 AM.
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Old 30/08/2016, 12:01 AM   #23
Pottus
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Default Re: Sprunkbuster SA - Anticheat System and Global Cheater Blacklist

Now that you released the source there is no need for an extra filterscript and CallRemoteFunction() pretty much you need to revise that because this should be an include and/or filterscript.

Code:
public OnPlayerConnect(playerid)
{
    if(lanmode) return 1;
	CallRemoteFunction("SB_OnPlayerConnect","i",playerid);
	
	return 1;
}
I understand you changed your release plans but we can't have any of this crap going on
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Old 30/08/2016, 12:08 AM   #24
Zuthara
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Default Re: Sprunkbuster SA - Anticheat System and Global Cheater Blacklist

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Now that you released the source there is no need for an extra filterscript and CallRemoteFunction() pretty much you need to revise that because this should be an include and/or filterscript.
I prefer to keep it structured as a filterscript for maintenance purposes. Thanks for your input, though!
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Old 30/08/2016, 12:12 AM   #25
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Default Re: Sprunkbuster SA - Anticheat System and Global Cheater Blacklist

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I prefer to keep it structured as a filterscript for maintenance purposes. Thanks for your input, though!
Well if you need to use CallRemoteFunction() something is really wrong with your structure because to me just looking at your work it's like a barn door flapping in the wind. If that is what you think dude you should really take a step back and listen here

I can see what is going on but your whole system design is a calamity if you want structure use multiple includes but there really isn't enough code here to do that. All you have done is separated all your code for no reason at all and you have made a criss-cross of bullshit function calls.

Pretty much it's a cool release but with some real design problems in terms of implementation.
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Old 30/08/2016, 12:18 AM   #26
Zuthara
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Default Re: Sprunkbuster SA - Anticheat System and Global Cheater Blacklist

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Well if you need to use CallRemoteFunction() something is really wrong with your structure because to me just looking at your work it's like a barn door flapping in the wind. If that is what you think dude you should really take a step back and listen here
Yeah, honestly it's a matter of me prioritizing updates. You're definitely right and i'll probably restructure into an include in the next week or so, but as of now there are more important things to do (mostly on the master server). Definitely by the 1.2 update, though.

Thanks for the insight, by the way! I really do appreciate input from someone with so much experience. Even though I only have 9 posts, i've been downloading and working with your includes for years - you're one of my favorite developers along with Emmet_ (where did he go btw), ****** (probably with Emmet_ and Elvis), and a few others.
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Old 30/08/2016, 12:24 AM   #27
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Thanks, I know I talk shit but it's only to motivate you and challenge the way you think! But behind all that shit talk I always say the truth even if I like something I will always find something I don't like and let the author know. It's too easy to get caught up in praise and forget to second guess yourself because improvement comes from those second guesses.
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Old 30/08/2016, 12:25 AM   #28
Zuthara
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Thanks, I know I talk shit but it's only to motivate you and challenge the way you think! But behind all that shit talk I always say the truth even if I like something I will always find something I don't like and let the author know. It's too easy to get caught up in praise and forget to second guess yourself because improvement comes from those second guesses.
Hey man, I wouldn't have it any other way. Professional developers critique each other - gotta have a thick skin in this line of work!
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Old 30/08/2016, 12:29 AM   #29
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I like to see that you definitely have the right mindset for doing this stuff. One more thing I am happy you have used my work!
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Old 31/08/2016, 05:27 PM   #30
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Updates planned for tonight--

Welcome MSX to the Sprunkbuster team as a contributing developer.

Control panel is well underway. Within the month, we'll be launching a cloud panel for Sprunkbuster configs and possibly be transitioning to a GTA 5 platform.
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Last edited by dugi; 08/09/2016 at 01:27 PM.
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