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Old 30/08/2017, 11:19 PM   #311
lexurs
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Default Re: Connection flood

Fixes the issue, now able to query the server without issue.
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Old 30/08/2017, 11:20 PM   #312
davve95
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Default Re: Connection flood

Nice to see a update. I hope there will be more!
Keep up the good work!
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Old 30/08/2017, 11:20 PM   #313
Romz
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Default Re: Connection flood

good
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Old 30/08/2017, 11:59 PM   #314
iLearner
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Default Re: Connection flood

with new version my npc's dont connect (linux)
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Old 31/08/2017, 12:03 AM   #315
adri1
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Default Respuesta: Re: Connection flood

Quote:
Originally Posted by Kalcor View Post
I've been working on a temporary fix. Anything better than this would require a client/server update, which would take a lot longer to get out to players. I want to be clear again that nothing added to the SA-MP server code can stop network attacks. There's a point where your host will fold from too many packets, no matter whether you're running a SA-MP server, an IRC server, a MUD, linx, a usenet mirror, color terminal, bitchx etc.

Feedback is requested.

Update 0.3.7 R2-2 (testing):

- Changes the query flood control to deal with different query types independently.
- Connection cookie logging is disabled by default.

Downloads (testing):

SA-MP 0.3.7 R2-2 Linux Server: http://files.sa-mp.com/samp037svr_R2-2.tar.gz
SA-MP 0.3.7 R2-2 Windows Server: http://files.sa-mp.com/samp037_svr_R2-2_win32.zip
Thanks you
This fixes hosted tab dissapear bug too?
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Old 31/08/2017, 12:10 AM   #316
wallee
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Default Re: Connection flood

Quote:
Originally Posted by iLearner View Post
with new version my npc's dont connect (linux)
Isn't FCNPC a memory hacking plugin?
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Old 31/08/2017, 12:18 AM   #317
iLearner
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Default Re: Connection flood

Quote:
Originally Posted by wallee View Post
Isn't FCNPC a memory hacking plugin?
oh damn! yes!

Ziggi please!
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Old 31/08/2017, 02:31 AM   #318
Chaprnks
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Default Re: Connection flood

Quote:
Originally Posted by Kalcor View Post
I've been working on a temporary fix. Anything better than this would require a client/server update, which would take a lot longer to get out to players. I want to be clear again that nothing added to the SA-MP server code can stop network attacks. There's a point where your host will fold from too many packets, no matter whether you're running a SA-MP server, an IRC server, a MUD, linx, a usenet mirror, color terminal, bitchx etc.

Feedback is requested.

Update 0.3.7 R2-2 (testing):

- Changes the query flood control to deal with different query types independently.
- Connection cookie logging is disabled by default.

Downloads (testing):

SA-MP 0.3.7 R2-2 Linux Server: http://files.sa-mp.com/samp037svr_R2-2.tar.gz
SA-MP 0.3.7 R2-2 Windows Server: http://files.sa-mp.com/samp037_svr_R2-2_win32.zip
Thank you! I had over 200gb's of server_log.txt from those floods. I'm interested in weather they're actual IP's (like a MASSIVE botnet), or a crafty spoofed IP's.. cause the floods never used a same IP twice (not even after 100,000 IP's).
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Old 31/08/2017, 04:04 AM   #319
Redirect Left
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Default Re: Connection flood

Still getting cookie mass requests, and eventually the server crashing, but process still running, if this is related to the issue people are having?

Can't quite tell if the update even worked, as the server log just says R2 loaded instead of R2-2
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Old 31/08/2017, 04:15 AM   #320
RoberteDl
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Default Re: Connection flood

Quote:
Originally Posted by Redirect Left View Post
Still getting cookie mass requests, and eventually the server crashing, but process still running, if this is related to the issue people are having?

Can't quite tell if the update even worked, as the server log just says R2 loaded instead of R2-2
This functioning perfectly, verify that you have updated the files correctly.
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