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Old 14/02/2019, 09:21 PM   #11
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Default Re: Native Fallback Ignore missing natives

Originally Posted by Y_Less View Post
Err, what? This is literally the first plugin ever to do this, in many many years of SA:MP and even more of pawn. Can you point to anyone else that has done this to render it "unoriginal"?
He probably thought its something related to in-game falling or whatever.
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Old 14/02/2019, 09:33 PM   #12
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Default Re: Native Fallback Ignore missing natives

Maybe I should have given them they benefit of the doubt - sorry. You're right, the ability to detect natives at run-time and configure them is not a totally original idea; we've wanted it for a long time. However, it has never been done before. So maybe not a completely original idea, but quite original. Some of the techniques used here were, to the best of my knowledge, invented less than two days ago, thus finally making the ability to implement it a reality.
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