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Old 01/07/2018, 07:50 PM   #11
[HLF]Southclaw
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Default Re: Bitmapper for object placement

Not sure what you mean by "lagging objects randomly", this plugin doesn't deal with objects and the only randomness involved is the `GetRandomCachedRGB` function.

This plugin is - at the most basic level - for reading bitmap files. The primary use-case for this is for mapping pixels to positions in the game world. Why? So you can use a bitmap to control automated placement of objects across the map.

If you don't know if you need this plugin or not, you don't. If you don't understand what it's for, you also probably don't need it.
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Old 01/07/2018, 08:58 PM   #12
CodeStyle175
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Default Re: Bitmapper for object placement

well i understand but in samp this functionality is useless.
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Old 02/07/2018, 10:01 AM   #13
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Default Re: Bitmapper for object placement

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Originally Posted by CodeStyle175 View Post
well i understand but in samp this functionality is useless.
Just because you don't have enough brain cells to understand this, this doesn't mean its useless. If u ask me, your reactions on every thread are useless.
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Old 02/07/2018, 10:08 AM   #14
Zeth
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Default Re: Bitmapper for object placement

Amazing!
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Old 02/07/2018, 10:38 AM   #15
Dignity
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Default Re: Bitmapper for object placement

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Originally Posted by CodeStyle175 View Post
well i understand but in samp this functionality is useless.
Doubt it
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Old 02/07/2018, 03:19 PM   #16
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Default Re: Bitmapper for object placement

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Good job +rep!!
All your post literally is just you saying 'good job'..
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Old 19/07/2018, 07:40 AM   #17
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Default Re: Bitmapper for object placement

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Originally Posted by CodeStyle175 View Post
well i understand but in samp this functionality is useless.
You couldn't be more wrong. This plugin is very powerful for a very specific set of actions in SA-MP which could not be achieved in an efficient manner otherwise. For example, randomly generating peyote/mushrooms among the game's countryside on server startup. This is a feature on my server which works wonderfully with minimal overhead thanks to this plugin. The only limit here is your creativity. Just because you're not creative enough to think of a use case for this plugin, it doesn't mean it's useless.
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