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Old 27/04/2018, 07:39 AM   #11
Big Clucker
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Default Re: PawnPlus

Will try this, nice!
is only game, why you heff to be mad?
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Old 27/04/2018, 10:22 AM   #12
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Default Re: PawnPlus

Useful plugin <3

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Old 27/04/2018, 10:09 PM   #13
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Default Re: PawnPlus

Amazing! One issue; the yield define seems to conflict with y_iterate include:

y_foreach/ : warning 201: redefinition of constant/macro (symbol "yield%0 %1;")
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Old 27/04/2018, 11:50 PM   #14
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Default Re: PawnPlus

Yeah, I have been notified about that. You can use #define PP_NO_ALIASES and call task_yield then.
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Old 12/05/2018, 10:12 AM   #15
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Default Re: PawnPlus

Version 0.5 released!
  • Added a couple of functions related to tags (name, unique id, inheritance).
  • New functions to construct lists and maps from arguments or array of elements.
  • pawn_call_native doesn't require the function to be used in the script.
  • list_delete_deep and map_delete_deep - deletes their contents too (inner maps, lists, variants, strings).
  • New technique called guards - automatically freeing an object (list/map) when out of scope.
  • Hooking natives. Pre-hooks and post-hooks only (not recursive). Modifying parameters or the return value is possible.
  • str_split and str_join.
  • Lots of sanity checks for strings, variants, lists, and maps for invalid pointers.
  • Naming changes - *_is_valid is now *_valid. Iterator functions renamed to list_iter_valid and map_iter_valid.
  • Several pp_ debugging functions for retrieving sizes of various pools (strings, lists etc.) Useful for debugging memory leaks.
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Old 12/05/2018, 06:15 PM   #16
Big Clucker
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Default Re: PawnPlus

I like it!
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Old 17/05/2018, 03:40 PM   #17
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Default Re: PawnPlus

Would this allow people like Y_Less to provide true inline callbacks? Aka. define then after the function call?
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Old 26/05/2018, 06:40 PM   #18
Little Clucker
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Default Re: PawnPlus

Can't wait for it!
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Old 04/06/2018, 06:24 PM   #19
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Default Re: PawnPlus

v0.6 is released!
  • Added various *_clone functions for deep-cloning objects.
  • Memory leak fixes related to objects and threads.
  • Massive infrastructure change in the various components of the plugin, leading to more manageable and safe code.
  • Changes to the tasks API, its garbage collection and adding task_delete, task_valid, task_completed, task_keep, task_reset, task_any, and task_all.
  • Time-based tasks are stored in a list ordered by the time, making the server more efficient in case of a larger number of active timers.
  • Numerous functions related to AMX machines like forking, remote access to variables etc. Usable in other systems like tasks and threading.
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Old 05/06/2018, 08:45 AM   #20
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Thumbs up Suggestion for PawnPlus

Hi, this is cool.

My suggestion is to support structs. Something like the following:
PHP Code:
struct Player


PlayerInfo[playerid].Name =  name;
PlayerInfo[playerid].Score 0;

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