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Old 16/03/2010, 06:58 PM   #461
adi939
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Default Re: A REAL sa-mp map object editor!

Quote:
Originally Posted by World War III
I've got a problem. When I add an object, then export it, then put it into my game mode, the objects will sometime be
quite a way from where they were/ looked like in the editor. Anyone know whats wrong?
Before you add the object in your gamemode, check your coords, Make sure rotation x,y,z are not 9.99.

Example: CreateObject(17946, 2533.82, -1290.55, 36.95, 0.00, 9.99, 0.00);
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Old 22/03/2010, 10:29 PM   #462
lionlev
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Default Re: A REAL sa-mp map object editor!

Quote:
Originally Posted by RedShirt (JernejL)
San andreas multiplayer map editor beta version "something point something"

Copyright 2007 Copyright 2007 Jernej L, Steve-M and Alastair Burr (KCow).

Now when we are thru the credits, i built this map editor with help of some people around the scene, it is nowhere complete or perfect, but it does the job it is supposed to pretty well, basically you extract the editor and accompanying files into same directory where your .............................
[/quote]
I need an older version because I don't know the object names. I only know ids
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Old 23/03/2010, 09:18 AM   #463
lionlev
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Default Re: A REAL sa-mp map object editor!

nvm what I said about the ids...
It's awesome program but the rotations are not right, because I made a big ramp and exported it and took the coordinates from the pwn and when I see the ramp ingame, I see some crap over there. This program making wrong coordinates.
Is there another object editor? I really need it... Also the same problem with med.
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Old 23/03/2010, 10:15 AM   #464
lionlev
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Default Re: A REAL sa-mp map object editor!

Quote:
Originally Posted by World War III
I've got a problem. When I add an object, then export it, then put it into my game mode, the objects will sometime be
quite a way from where they were/ looked like in the editor. Anyone know whats wrong?
Same problem :P Help? btw I have no 9.99 there.
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Old 23/03/2010, 12:43 PM   #465
Las Venturas CNR
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Default Re: A REAL sa-mp map object editor!

Quote:
Originally Posted by lionlev
Quote:
Originally Posted by World War III
I've got a problem. When I add an object, then export it, then put it into my game mode, the objects will sometime be
quite a way from where they were/ looked like in the editor. Anyone know whats wrong?
Same problem :P Help? btw I have no 9.99 there.
Yup, I've got no 9.99 there too.
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Old 23/03/2010, 07:16 PM   #466
NiiGHtM4Re
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Default Re: A REAL sa-mp map object editor!

Why come a error?
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Old 04/04/2010, 09:34 PM   #467
JernejL
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Default Re: A REAL sa-mp map object editor!

Quote:
Originally Posted by lionlev
nvm what I said about the ids...
It's awesome program but the rotations are not right, because I made a big ramp and exported it and took the coordinates from the pwn and when I see the ramp ingame, I see some crap over there. This program making wrong coordinates.
Is there another object editor? I really need it... Also the same problem with med.
Just finishing new version with rotates all fixed, go here: http://forum.sa-mp.com/index.php?topic=164714.0
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