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Old 22/01/2017, 05:51 PM   #1
cv47necop
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Join Date: May 2012
Location: South Korea
Posts: 15
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Post [MySQL] GANG WAR : SAMP WAR KOREA (war gamer mode)

SAMP WAR KOREA (war gamer mode)


Good morning. I am a developer living in South Korea.

This mode is used by war users. The builder took five days in total and was an open source project.
The current version is v0.12 Korean and English version.
Continued to update in the future.
Unique gang war mode.



Mode description (v0.12 korea with english version)

  • MySQL-based data storage system
  • Login / Register / Save
  • Kill / Death rate system
  • Vehicle buy system
  • Weapon buy system
  • Gangzone system (If you have a clan, you can occupy any area)
  • Clan system
  • Clan management system
  • Clan Chat System
  • Basic Admin System
  • Dual Battle System
  • GangZone occupation system
  • Odd Even Choice gambling system
  • MySQL-based Level ranking system
  • MySQL-based Most Kills ranking System
  • MySQL based dual match recording system
  • Vehicle paint system
  • Vehicle Repair System
  • 3D Text Title System (Tier K / D Ratio)
  • Non-combat zone system
  • Disinking system
  • Anti car warp hack
  • Anti weapon hack
  • Kill the anti-propeller
  • Anti-car crash

Future updates v.013
  • House buy system
  • House management system
  • Vehicle Tuning System

Credits
cv47necop aka HI0000000000 aka u4bi

Requirements
  • a_samp
  • MySQL/R39-4
  • foreach v1.1


Download English Version (v0.12):
https://github.com/u4bi/samp-war-kor...e/eng.ver.0.12


Download v0.12 korea ver:
https://github.com/u4bi/samp-war-korea.GangWar-DM-mode

This gamemode Modeling Architecture v0.1 (800Line):
https://github.com/u4bi/samp-war-kor...ode/tree/v.0.1



scriptfiles/database.cfg
Code:
hostname=localhost
username=root
database=
password=
main.pwn
Code:
#include <a_samp>
#include <a_mysql>
#include <foreach>


/* RESOURCE DATA */
#include "module/language/english.pwn"
#include "module/define.pwn"
#include "module/resource.pwn"
#include "module/directive.pwn"
#include "module/sql.pwn"
#include "module/enum.pwn"


public OnGameModeInit(){
    #include "module/vehicles.pwn"
    dbcon();
    mode();
    server();
    thread();

    for(new vehicleid=1; vehicleid<=230; vehicleid++)vehicleSpawn(vehicleid);
    return 1;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){

    if(!response){
        switch(dialogid){
            case DL_LOGIN, DL_REGIST:return Kick(playerid);
            case DL_MISSON_CLAN, DL_MISSON_SHOP, DL_MISSON_NOTICE, DL_MISSON_GAMBLE, DL_MYWEP, DL_MYCAR, DL_GARAGE :return 0;
            case DL_MISSON_DUEL :return DUEL_CORE[ON]=false;
            case DL_CLAN_INSERT, DL_CLAN_LIST, DL_CLAN_RANK, DL_CLAN_SETUP, DL_CLAN_LEAVE :return showMisson(playerid, 0);
            case DL_CLAN_INSERT_COLOR : return showDialog(playerid, DL_CLAN_INSERT);
            case DL_CLAN_INSERT_COLOR_RANDOM : return clanInsertColorRandom(playerid);
	    case DL_CLAN_INSERT_COLOR_CHOICE :return showDialog(playerid, DL_CLAN_INSERT_COLOR);
            case DL_CLAN_INSERT_SUCCESS : return showDialog(playerid, DL_CLAN_INSERT_COLOR);
            case DL_CLAN_SETUP_INVITE, DL_CLAN_SETUP_MEMBER, DL_CLAN_SETUP_SKIN: return showDialog(playerid, DL_CLAN_SETUP);
            case DL_CLAN_SETUP_MEMBER_SETUP : return showDialog(playerid, DL_CLAN_SETUP_MEMBER);
            case DL_CLAN_SETUP_MEMBER_SETUP_RANK, DL_CLAN_SETUP_MEMBER_SETUP_KICK : return showDialog(playerid, DL_CLAN_SETUP_MEMBER_SETUP);
            case DL_CLAN_SETUP_SKIN_SETUP, DL_CLAN_SETUP_SKIN_UPDATE : return showDialog(playerid, DL_CLAN_SETUP_SKIN);
            case DL_SHOP_WEAPON, DL_SHOP_SKIN, DL_SHOP_ACC, DL_SHOP_NAME : return showMisson(playerid, 1);
            case DL_SHOP_WEAPON_BUY : return showDialog(playerid, DL_SHOP_WEAPON);
            case DL_SHOP_SKIN_BUY : return showDialog(playerid, DL_SHOP_SKIN);
            case DL_SHOP_NAME_EDIT : return showDialog(playerid, DL_SHOP_NAME);
            case DL_MYWEP_SETUP : return showDialog(playerid, DL_MYWEP);
            case DL_MYWEP_SETUP_OPTION : return showDialog(playerid, DL_MYWEP_SETUP);
            case DL_MYWEP_SETUP_HOLD, DL_MYWEP_SETUP_PUT: return showDialog(playerid, DL_MYWEP_SETUP_OPTION);
            case DL_MYCAR_SETUP : return showDialog(playerid, DL_MYCAR);
            case DL_MYCAR_SETUP_SPAWN : return showDialog(playerid, DL_MYCAR_SETUP);
            case DL_GARAGE_REPAIR, DL_GARAGE_PAINT, DL_GARAGE_TURNING : return showDialog(playerid, DL_GARAGE);
            case DL_GAMBLE_CHOICE : return ShowPlayerDialog(playerid, DL_MISSON_GAMBLE, DIALOG_STYLE_INPUT,DIALOG_TITLE, MISSON_GAMBLE_TEXT, DIALOG_ENTER, DIALOG_CLOSE);
            case DL_GAMBLE_REGAMBLE, DL_GAMBLE_RESULT : return 0;
            case DL_DUEL_INFO: return 0;
            case DL_DUEL_TYPE:{
                if(INGAME[playerid][DUEL_JOIN])duelLeave(playerid);
                else showMisson(playerid, 3);
                return 1;
            }
            case DL_DUEL_MONEY : return showDialog(playerid, DL_DUEL_TYPE);
            case DL_DUEL_SUCCESS : return showDialog(playerid, DL_DUEL_MONEY);
        }
    }

    switch(dialogid){
        // CORE
        case DL_LOGIN  : checked(playerid, inputtext);
        case DL_REGIST : regist(playerid, inputtext);
        case DL_INFO   : info(playerid,listitem);
        case DL_MYWEP  : mywep(playerid,listitem);
        case DL_MYCAR  : mycar(playerid,listitem);
        case DL_GARAGE : garage(playerid,listitem);

        // MISSON
        case DL_MISSON_CLAN    : clan(playerid,listitem);
        case DL_MISSON_SHOP    : shop(playerid,listitem);
        case DL_MISSON_NOTICE  : notice(playerid,listitem);
        case DL_MISSON_DUEL    : duel(playerid,listitem);
        case DL_MISSON_GAMBLE  : gamble(playerid, inputtext);

        // CLAN
        case DL_CLAN_INSERT : clanInsert(playerid, inputtext);
        case DL_CLAN_LIST   : clanList(playerid);
        case DL_CLAN_RANK   : clanRank(playerid);
        case DL_CLAN_SETUP  : clanSetup(playerid, listitem);
        case DL_CLAN_LEAVE  : clanLeave(playerid);

        // CLAN INSERT
        case DL_CLAN_INSERT_COLOR        : clanInsertColor(playerid, listitem);
        case DL_CLAN_INSERT_COLOR_RANDOM : showDialog(playerid, DL_CLAN_INSERT_COLOR);
        case DL_CLAN_INSERT_COLOR_CHOICE : clanInsertColorChoice(playerid, inputtext);
        case DL_CLAN_INSERT_SUCCESS      : clanInsertSuccess(playerid);

        // CLAN SETUP
        case DL_CLAN_SETUP_INVITE : clanInvite(playerid, inputtext);
        case DL_CLAN_SETUP_MEMBER : clanMember(playerid, listitem);
        case DL_CLAN_SETUP_SKIN : clanSkin(playerid,listitem);

        // CLAN MEMBER SETUP
        case DL_CLAN_SETUP_MEMBER_SETUP      : clanMemberSetup(playerid,listitem);
        case DL_CLAN_SETUP_MEMBER_SETUP_RANK : clanMemberRank(playerid,listitem);
        case DL_CLAN_SETUP_MEMBER_SETUP_KICK : clanMemberKick(playerid);

        // CLAN SKIN
        case DL_CLAN_SETUP_SKIN_SETUP        : clanSkinSetup(playerid, inputtext);
        case DL_CLAN_SETUP_SKIN_UPDATE       : clanSkinUpdate(playerid);

        // SHOP
        case DL_SHOP_WEAPON : shopWeapon(playerid, listitem);
        case DL_SHOP_SKIN   : shopSkin(playerid, inputtext);
        case DL_SHOP_ACC    : shopAcc(playerid, listitem);
        case DL_SHOP_NAME   : shopName(playerid, inputtext);

        // SHOP WEAPON BUY
        case DL_SHOP_WEAPON_BUY : shopWeaponBuy(playerid);

        // SHOP SKIN BUY
        case DL_SHOP_SKIN_BUY : shopSkinBuy(playerid);

        // SHOP NAME EDIT
        case DL_SHOP_NAME_EDIT : shopNameEdit(playerid);

        // NOTICE
        case DL_NOTICE_SEASON : noticeSeason(playerid);

        // MYWEP SETUP
        case DL_MYWEP_SETUP        : setWep(playerid,listitem);
        case DL_MYWEP_SETUP_OPTION : setWepOption(playerid,listitem);
        case DL_MYWEP_SETUP_HOLD   : holdWep(playerid);
        case DL_MYWEP_SETUP_PUT    : putWep(playerid);

        // MYCAR SETUP
        case DL_MYCAR_SETUP        : setCar(playerid,listitem);
        case DL_MYCAR_SETUP_SPAWN  : spawnCar(playerid);

        // GARAGE
        case DL_GARAGE_REPAIR      : repairCar(playerid);
        case DL_GARAGE_PAINT       : paintCar(playerid, inputtext);
        case DL_GARAGE_TURNING     : turnCar(playerid);

        // DUEL
        case DL_DUEL_TYPE          : duelType(playerid, listitem);
        case DL_DUEL_MONEY         : duelMoney(playerid, inputtext);
        case DL_DUEL_SUCCESS       : duelSuccess(playerid);

        // GAMBLE
        case DL_GAMBLE_CHOICE      : gambleChoice(playerid, listitem);
        case DL_GAMBLE_REGAMBLE    : gambleRegamble(playerid);
        case DL_GAMBLE_RESULT      : gambleResult(playerid);

    }
    return 1;
}

/* OnDialogResponse stock
   @ info()                          : Help topic                [/ help command related]
   @ clan(playerid,listitem)         : Korean War Association [clan pickup related]
   @ shop(playerid,listitem)         : Cappuccino shop [shop pickup related]
   @ notice(playerid,listitem)       : Meeting place [notice board pickup related]
   @ duel(playerid,listitem)         : Dual [dual-chapter sign-up related]
   @ gamble(playerid,inputtext[])    : Slot Machine [Related to slot machine pickup]
   @ mywep(playerid,listitem)        : My weapon settings        [/wep command related]
   @ mycar(playerid,listitem)        : My car settings           [/car command related]
   @ garage(playerid,listitem)       : Garage related            [Caps Look within the workshop]
*/

/* CLAN
   @ clanInsert(playerid, inputtext) : Clan Creation         [clanInsert - clanInsertColor - clanInsertColorRandom - clanInsertSuccess]
   @ clanList(playerid);             : Clan List
   @ clanRank(playerid);             : Clan Ranking
   @ clanSetup(playerid, listitem);  : Clan Management
   @ clanLeave(playerid);            : Clan Leave

   @ clanJoin(playerid, clanid)      : Clan joining
*/

/* CLAN INSERT
   @ clanInsertColor(playerid, listitem)         : How to assign unique color to a clan [random, direct]
   @ clanInsertColorRandom(playerid)             : Clan unique color random
   @ clanInsertColorChoice(playerid, inputtext)  : Clan Unique Color Direct
   @ clanInsertSuccess(playerid)                 : Check for Clan Generation Complete input
*/

/* CLAN SETUP
   @ clanInvite(playerid, inputtext)  : Invite a clan
   @ clanMember(playerid, listitem)   : View clan members              [clanMember - clanMemberSetup - clanMemberRank - clanMemberKick]
   @ clanSkin(playerid,listitem)      : Clan Skin Management            [clanSkin - clanSkinSetup - clanSkinUpdate]
*/

/* CLAN MEMBER SETUP
   @ clanMemberSetup(playerid, listitem);  : Clan member management type [change position, deportation]
   @ clanMemberRank(playerid, listitem);   : Change clan position
   @ clanMemberKick(playerid);             : Clan Exile
*/

/* SHOP
    @ shopWeapon(playerid, listitem)   :  Buy Weapon     [shopWeapon - shopWeaponBuy]
    @ shopSkin(playerid, inputtext)    :  Buy Skins      [shopSkin   - shopSkinBuy  ]
    @ shopAcc(playerid, listitem)      :  Buy Acc
    @ shopName(playerid, inputtext)    :  Rename         [shopName   - shopNameEdit ]
*/

/* SHOP WEAPON BUY
   @ shopWeaponBuy(playerid)   : Weapon Buy confirmation message
*/

/* SHOP SKIN BUY
   @ shopSkinBuy(playerid)   : Skin Buy confirmation message
*/

/* SHOP NAME EDIT
   @ shopNameEdit(playerid)  : Rename confirmation message
*/

/* MYWEP SETUP
   @ setWep(playerid, listitem)          : See my weapons  [setWep - setWepOption]
   @ setWepOption(playerid, listitem)    : Setting up the main weapon
   @ holdWep(playerid)                   : Equipped with main weapon
   @ putWep(playerid)                    : Removing the main weapon
*/

/* DUEL
    @ duelType(playerid, listitem)        : Dual weapon type designation
    @ duelMoney(playerid, inputtext[])    : Specify Dual Betting Amount
    @ duelSuccess(playerid)               : Dual entry
    @ duelSpawn(playerid, order)          : Dual chapter spawning  @order : 0 plaer spaw A / 1 player spawn B
    @ duelTimer(p1, p2)                   : Dual start timer       [ tick timer 1500, four binding]
    @ duelResult(playerid)                : Dual Results
    @ duelMatchID(playerid)               : Get a matched relative ID return
    @ duelLeave(playerid)                 : Dual exiting
*/

/* GAMBLE
   @ gambleChoice(playerid, listitem)            : Specify slot machine bet amount
   @ gambling(playerid, dice, listitem, result)  : Slot machine game progress
   @ gambleRegamble(playerid)                    : Go back to the slot machine [5-value rule re-rolls]
   @ gambleResult(playerid)                      : Output slot machine result
*/


/* stock
   @ zoneInit()                          : Initialize all (init)
   @ zoneSave(id, owner_clan)            : Save up to date
   @ vehicleInit()                       : Vehicle initialization (init)
   @ vehicleSave(vehicleid)              : Vehicle storage
   @ vehicleSpawn(vehicleid)             : Vehicle responder
   @ zoneSetup()                         : Setting up the remainder (create modeling min xy, max xy)
   @ showZone(playerid)                  : Show up
   @ vehicleBuy(playerid, carid)         : Buying a vehicle
   @ showEnvi(playerid)                  : FPS, PING, Packet Loss Print     [ ServerThread - event (tick switch 5, 10 ,15) ]
   @ showRank(playerid)                  : User tier (rank) overhead output [ ServerThread - event (tick switch 20) ]
   @ showTextDraw(playerid)              : Text draw output
   @ fixPos(playerid)                    : Random spawn position random assignment
   @ event(playerid)                     : Thread handler                   [ ServerTherad - event - showEnvi - showRank ]
   @ checkWarp(playerid)                 : Vehicle warp detection check     [ ServerThread - checkWarp ]
   @ inCar(playerid, vehicleid)          : Specifying the vehicle's normal boarding certification
   @ warp(playerid)                      : Vehicle warp detection
   @ warpInit(playerid)                  : Toggle vehicle off (init )
   @ giveMoney(playerid,money)           : Money cycle
   @ death(playerid, killerid, reason)   : death
   @ killCombo(playerid)                 : Specify a kill combo
   @ deathPickup(killerid, playerid, Float:pickup_x, Float:pickup_y, Float:pickup_z)      : Death Pickup Generation [Armor, Heart value greater than 0]
   @ loadMisson()                        : Loading Mission Data [Clan, Store, Ranking, Dual, Slot Machine]
   @ missonInit(name[24],Float:pos_x,Float:pos_y,Float:pos_z)                             : Mission model initialization (init)
   @ object_init()                       : Object initialization (init)
   @ textLabel_init()                    : 3D Label Reset   (init)
   @ textDraw_init();                    : 2D texture initialization (init)
   @ searchMissonRange(playerid)         : Surrounding radius Mission event check
   @ searchGarageRange(playerid)         : Check the existence of the surrounding radius gas station event
   @ showMisson(playerid, type)          : Open Mission Event
   @ showGarage(playerid)                : Open the gas station event
   @ showDialog(playerid, type)          : Dialog Handler
   @ isPlayerZone(playerid, zoneid)      : Check whether there is a certain existence
   @ checkZone(playerid)                 : A rehearsal event              [ ServerThread - checkZone ]
   @ holdZone(playerid)                  : Acquisition of survival
   @ isHaveWeapon(playerid , weaponid)   : Check whether a specific weapon is purchased
   @ isEmptyWep(playerid, listitem)      : Check whether or not to buy a store weapon       [ shopWeapon (Dialog) ]
   @ isBuyWepMoney(weponid, money)       : Check specific weapons purchase conditions       [ shopWeapon ( money ) ]
   @ isHoldWep(playerid, model)          : Check with worn suit
   @ isClan(playerid, type)              : Check user clan related status        @ type : IS_CLEN_HAVE, IS_CLEN_NOT, IS_CLEN_LEADER, IS_CLEN_INSERT_MONEY
   @ isHangul(playerid, str[])           : Input Hangul check
   @ isMaxHaveCar(playerid)              : Limited number of cars checked
   @ randomColor()                       : Random hex value return
   @ packet(playerid)                    : User packet loss update
   @ fps(playerid)                       : User FPS update
   @ setAlpha(color, a)                  : Damage text draw alpha value specified      [TakeDamage Callback - damage - setalpha]
   @ damage(playerid)                    : Shooting hitting information
   @ getPlayerId(name[]                  : Return ID by user name
   @ wepID(model)                        : Returns an array of weapons as a weapon model name
   @ wepName(model)                      : Return weapon name to weapon model name (Korean for)
   @ wepNameTD(model)                    : Return weapon name to weapon model name (English for Text Draw)
   @ sync(playerid)                      : Disink
   @ kdRatio(kill, death)                : Returns the user fee rate
   @ kdTier(level, kill, death)          : Return user tier name
*/
resource data Modules

module/enum.pwn
Code:
enum DUEL_MODEL{
        ID,
        WIN_ID,
        WIN_NAME[24],
        LOSS_ID,
        LOSS_NAME[24],
        TYPE,
        MONEY,
        Float:WIN_HP,
        Float:WIN_AM
    }
    new DUEL[USED_DUEL_LIST][DUEL_MODEL];
 
    enum DUEL_CORE_MODEL{
        INDEX,
        bool:ON,
        PID1,
        PID2,
        TYPE,
        MONEY,
        LENGTH,
        TICK
    }
    new DUEL_CORE[DUEL_CORE_MODEL];
 
    enum DAMAGE_MODEL{
        Float:TAKE,
        Float:GIVE
    }
    new DAMAGE[USED_PLAYER][USED_PLAYER][DAMAGE_MODEL];
 
    enum WARP_MODEL{
       bool:CHECK,
       bool:INCAR,
       CARID
    }
    new WARP[USED_PLAYER][WARP_MODEL];
 
    enum CLAN_CP_MODEL{
       CP,
       INDEX
    }
    new CLAN_CP[USED_ZONE][USED_CLAN][CLAN_CP_MODEL];
 
    enum NODMZONE_MODEL{
        ID,
        Float:MIN_X,
        Float:MIN_Y,
        Float:MAX_X,
        Float:MAX_Y
    }
    new NODMZONE[NODMZONE_MODEL];
 
    enum ZONE_MODEL{
        ID,
        OWNER_CLAN,
        STAY_HUMAN,
        STAY_CLAN,
        Float:MIN_X,
        Float:MIN_Y,
        Float:MAX_X,
        Float:MAX_Y
    }
    new ZONE[USED_ZONE][ZONE_MODEL];
 
    enum USER_MODEL{
        ID,
        NAME[MAX_PLAYER_NAME],
        PASS[24],
        USERIP[16],
        CLANID,
        ADMIN,
        MONEY,
        LEVEL,
        EXP,
        KILLS,
        DEATHS,
        SKIN,
        WEP1,
        WEP2,
        WEP3,
        INTERIOR,
        WORLD,
        DUEL_WIN,
        DUEL_LOSS,
        Float:POS_X,
        Float:POS_Y,
        Float:POS_Z,
        Float:ANGLE,
        Float:HP,
        Float:AM
    }
    new USER[USED_PLAYER][USER_MODEL];
 
    enum WEPBAG_MODEL{
        MODEL
    }
    new WEPBAG[USED_PLAYER][USED_WEAPON][WEPBAG_MODEL];
 
    enum CARBAG_MODEL{
        ID
    }
    new CARBAG[USED_PLAYER][USED_WEAPON][CARBAG_MODEL];
 
    enum VEHICLE_MODEL{
        ID,
        OWNER_ID[MAX_PLAYER_NAME],
        OWNER_NAME[MAX_PLAYER_NAME],
        COLOR1,
        COLOR2,
        Float:POS_X,
        Float:POS_Y,
        Float:POS_Z,
        Float:ANGLE
    }
    new VEHICLE[USED_VEHICLE][VEHICLE_MODEL];
 
    enum HOUSE_MODEL{
        ID,
        OWNER_ID,
        OPEN,
        INTERIOR,
        WORLD,
        Float:ENTER_POS_X,
        Float:ENTER_POS_Y,
        Float:ENTER_POS_Z,
        Float:LEAVE_POS_X,
        Float:LEAVE_POS_Y,
        Float:LEAVE_POS_Z
    }
    new HOUSE[USED_HOUSE][HOUSE_MODEL];
 
    enum CLAN_MODEL{
        ID,
        NAME[50],
        LEADER_ID,
        LEADER_NAME[MAX_PLAYER_NAME],
        KILLS,
        DEATHS,
        COLOR,
        ZONE_LENGTH,
        SKIN
    }
    new CLAN[USED_CLAN][CLAN_MODEL];
 
    enum INGAME_MODEL{
        bool:LOGIN,
        Float:SPAWN_POS_X,
        Float:SPAWN_POS_Y,
        Float:SPAWN_POS_Z,
        Float:SPAWN_ANGLE,
        ENTER_ZONE,
        ZONE_TICK,
        INVITE_CLANID,
        INVITE_CLAN_REQUEST_MEMBERID,
        BUY_SKINID,
        BUY_WEAPONID,
        HOLD_WEPID,
        HOLD_WEPLIST,
        WEPBAG_INDEX,
        HOLD_CARID,
        EDIT_NAME[24],
        COMBO,
        AMMO,
        bool:SYNC,
        bool:SPAWN,
        bool:RESTART,
        bool:NODM,
        bool:DUEL_JOIN,
        EVENT_TICK,
        SEASON,
        PAINT_TYPE,
        CAR_PAINT1,
        CAR_PAINT2,
        DRUNK_LEVEL_LAST,
        FPS,
        Float:PACKET,
        TAKE_DAMAGE_ALPHA,
        GIVE_DAMAGE_ALPHA,
        DEATH_PICKUP_HP,
        DEATH_PICKUP_AM,
        GAMBLE
    }
    new INGAME[USED_PLAYER][INGAME_MODEL];
 
    enum MISSON_MODEL{
        NAME[24],
        Float:POS_Y,
        Float:POS_X,
        Float:POS_Z
    }
    new MISSON[USED_MISSON][MISSON_MODEL];
 
    enum GARAGE_MODEL{
        NAME[50],
        Float:POS_Y,
        Float:POS_X,
        Float:POS_Z
    }
    new GARAGE[USED_GARAGE][GARAGE_MODEL];
 
    enum CLAN_SETUP_MODEL{
        NAME[50],
        MEMBER,
        COLOR
    }
    new CLAN_SETUP[USED_PLAYER][CLAN_SETUP_MODEL];
 
    enum TDrawG_MODEL{
        Text:ID,
        Text:COMBO
    }
    new TDrawG[USED_TEXTDRAW][TDrawG_MODEL];
 
    enum TDraw_MODEL{
        Text:ZONETEXT,
        Text:CP,
        Text:FPS,
        Text:PING,
        Text:PACKET,
        Text:TAKE_DAMAGE,
        Text:GIVE_DAMAGE
    }
    new TDraw[USED_PLAYER][TDraw_MODEL];
module/sql.pwn
Code:
/* DB INIT CREATE */
#define SQL_USER_TABLE_1 "\
CREATE TABLE \
    user_info( \
        ID INT PRIMARY KEY AUTO_INCREMENT \
        ,NAME VARCHAR(24) NOT NULL \
        ,PASS VARCHAR(24) NOT NULL \
        ,USERIP VARCHAR(16) NOT NULL \
        ,ADMIN INT(1) NOT NULL \
        ,CLANID INT(2) NOT NULL \
        ,MONEY INT(10) NOT NULL \
        ,LEVEL INT(3) NOT NULL \
        ,EXP INT(3) NOT NULL) \
    ENGINE=INNODB"
 
#define SQL_USER_TABLE_2 "\
ALTER TABLE user_info \
    ADD( \
        KILLS INT(5) NOT NULL \
        ,DEATHS INT(5) NOT NULL \
        ,SKIN INT(5) NOT NULL \
        ,WEP1 INT(2) NOT NULL \
        ,WEP2 INT(2) NOT NULL \
        ,WEP3 INT(2) NOT NULL \
        ,INTERIOR INT(2) NOT NULL \
        ,WORLD INT(1) NOT NULL)"
 
#define SQL_USER_TABLE_3 "\
ALTER TABLE user_info \
    ADD(\
        POS_X DECIMAL (10,5) NOT NULL \
        ,POS_Y DECIMAL (10,5) NOT NULL \
        ,POS_Z DECIMAL (10,5) NOT NULL \
        ,ANGLE DECIMAL (10,5) NOT NULL \
        ,HP DECIMAL (3,0) NOT NULL \
        ,AM DECIMAL (3,0) NOT NULL)"
 
#define SQL_CLAN_TABLE "\
CREATE TABLE \
    clan_info( \
        ID INT PRIMARY KEY AUTO_INCREMENT \
        ,NAME VARCHAR(20) NOT NULL \
        ,LEADER_ID INT NOT NULL \
        ,KILLS INT(5) NOT NULL \
        ,DEATHS INT(5) NOT NULL \
        ,COLOR INT(10) NOT NULL \
        ,ZONE_LENGTH INT(3) NOT NULL \
        ,SKIN INT(3) NOT NULL \
    ) ENGINE=INNODB"
 
#define SQL_ZONE_TABLE "\
CREATE TABLE \
    zone_info( \
        ID INT PRIMARY KEY AUTO_INCREMENT \
        ,OWNER_CLAN INT(3) NOT NULL \
    ) ENGINE=INNODB"
 
#define SQL_VEHICLE_TABLE "\
CREATE TABLE \
    vehicle_info( \
        ID INT PRIMARY KEY AUTO_INCREMENT \
        ,OWNER_ID INT NOT NULL \
        ,POS_X DECIMAL (10,5) NOT NULL \
        ,POS_Y DECIMAL (10,5) NOT NULL \
        ,POS_Z DECIMAL (10,5) NOT NULL \
        ,ANGLE DECIMAL (10,5) NOT NULL \
        ,COLOR1 INT(3) NOT NULL \
        ,COLOR2 INT(3) NOT NULL \
    ) ENGINE=INNODB;"
 
#define SQL_HOUSE_TABLE "\
CREATE TABLE \
    house_info( \
        ID INT PRIMARY KEY AUTO_INCREMENT \
        ,OWNER_ID INT NOT NULL \
        ,OPEN INT(1) NOT NULL \
        ,ENTER_POS_X DECIMAL (10,5) NOT NULL \
        ,ENTER_POS_Y DECIMAL (10,5) NOT NULL \
        ,ENTER_POS_Z DECIMAL (10,5) NOT NULL \
        ,LEAVE_POS_X DECIMAL (10,5) NOT NULL \
        ,LEAVE_POS_Y DECIMAL (10,5) NOT NULL \
        ,LEAVE_POS_Z DECIMAL (10,5) NOT NULL \
    ) ENGINE=INNODB"
 
#define SQL_WEAPON_TABLE "\
CREATE TABLE \
    weapon_info( \
        ID INT PRIMARY KEY AUTO_INCREMENT \
        ,USER_ID INT NOT NULL \
        ,MODEL INT(4) NOT NULL \
    ) ENGINE=INNODB"
 
#define SQL_DUEL_TABLE "\
CREATE TABLE \
    duel_info( \
        ID INT PRIMARY KEY AUTO_INCREMENT, \
        WIN_ID INT, \
        LOSS_ID INT, \
        TYPE INT(1), \
        MONEY INT, \
        WIN_HP DECIMAL (3,0) NOT NULL, \
        WIN_AM DECIMAL (3,0) NOT NULL \
    ) ENGINE=INNODB"
 
/* DB DATA LOAD SELECT */
#define SQL_DATA_LOAD_USER "\
SELECT \
    ID \
FROM user_info \
LIMIT 1"
 
#define SQL_DATA_LOAD_HOUSE "\
SELECT \
    * \
FROM house_info"
 
#define SQL_DATA_LOAD_VEHICLE "\
SELECT \
    vehicle.ID\
    ,vehicle.OWNER_ID \
    ,(SELECT \
        NAME \
    FROM user_info \
    WHERE ID = vehicle.OWNER_ID) \
    AS OWNER_NAME \
    ,vehicle.POS_X \
    ,vehicle.POS_Y \
    ,vehicle.POS_Z \
    ,vehicle.ANGLE \
    ,vehicle.COLOR1 \
    ,vehicle.COLOR2 \
FROM vehicle_info \
AS vehicle"
 
#define SQL_DATA_LOAD_CALN "\
SELECT \
    clan.ID \
    ,clan.NAME \
    ,clan.LEADER_ID \
    ,user.NAME AS LEADER_NAME \
    ,clan.KILLS \
    ,clan.DEATHS \
    ,clan.COLOR \
    ,clan.ZONE_LENGTH \
FROM clan_info \
AS clan \
INNER JOIN \
user_info \
AS user \
ON clan.LEADER_ID = user.ID"
 
#define SQL_DATA_LOAD_ZONE "\
SELECT * \
FROM zone_info"
 
#define SQL_DATA_LOAD_WEAPON "\
SELECT ID \
FROM weapon_info \
LIMIT 1"
 
#define SQL_DATA_LOAD_DUEL "\
SELECT ID \
FROM duel_info"
 
/* USER LOG */
#define SQL_USER_WEAPON_JOIN "\
SELECT weapon.MODEL \
FROM user_info AS user \
INNER JOIN weapon_info \
AS weapon \
ON user.ID = weapon.USER_ID \
WHERE user.ID = %d"
 
#define SQL_USER_PASS_CHECK "\
SELECT ID, PASS \
FROM user_info \
WHERE NAME = '%s' \
LIMIT 1"
 
#define SQL_USER_INSERT "\
INSERT INTO user_info( \
    NAME \
    ,PASS \
    ,USERIP \
    ,ADMIN \
    ,CLANID \
    ,MONEY \
    ,LEVEL \
    ,EXP \
    ,KILLS \
    ,DEATHS \
    ,SKIN \
    ,WEP1 \
    ,WEP2 \
    ,WEP3 \
    ,INTERIOR \
    ,WORLD \
    ,POS_X \
    ,POS_Y \
    ,POS_Z \
    ,ANGLE \
    ,HP \
    ,AM) \
VALUES ('%s','%s','%s',%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%f,%f,%f,%f,%f,%f)"
 
#define SQL_USER_SELECT "\
SELECT \
    USERIP \
    ,ADMIN \
    ,CLANID \
    ,MONEY \
    ,LEVEL \
    ,EXP \
    ,KILLS \
    ,DEATHS \
    ,SKIN \
    ,WEP1 \
    ,WEP2 \
    ,WEP3 \
    ,INTERIOR \
    ,WORLD \
    ,(SELECT \
        COUNT(TYPE) \
    FROM duel_info \
    WHERE WIN_ID = %d) \
    AS DUEL_WIN \
    ,(SELECT \
        COUNT(TYPE) \
    FROM duel_info \
    WHERE LOSS_ID = %d) \
    AS DUEL_LOSS \
    ,POS_X \
    ,POS_Y \
    ,POS_Z \
    ,ANGLE \
    ,HP \
    ,AM \
FROM user_info \
WHERE ID = %d \
LIMIT 1"
 
/* USER LEVEL RANK LIST */
#define SQL_USER_LEVEL_RANK "\
SELECT \
    ID \
    ,NAME \
    ,LEVEL \
    ,KILLS \
    ,DEATHS \
FROM user_info \
ORDER BY LEVEL \
DESC LIMIT 10"
 
/* USER KILL RANK LIST */
#define SQL_USER_KILL_RANK "\
SELECT \
    ID \
    ,NAME \
    ,LEVEL \
    ,KILLS \
    ,DEATHS \
FROM user_info \
ORDER BY KILLS \
DESC LIMIT 10"
 
/* CALN INSERT */
#define SQL_CLAN_NAME_CHECK "\
SELECT \
    NAME \
FROM clan_info \
WHERE NAME = '%s' \
LIMIT 1"
 
#define SQL_CLAN_COLOR_CHECK "\
SELECT \
    NAME,COLOR \
FROM clan_info \
WHERE COLOR = %d \
LIMIT 1"
 
#define SQL_CLAN_INSERT_SUCCESS "\
INSERT INTO \
    clan_info( \
        NAME \
        ,LEADER_ID \
        ,KILLS \
        ,DEATHS \
        ,COLOR \
        ,ZONE_LENGTH \
        ,SKIN) \
    VALUES('%s',%d,0,0,%d,0,0)"
 
/* CLAN SKIN UPDATE */
#define SQL_CLAN_SKIN_UPDATE "\
UPDATE \
clan_info \
SET \
    SKIN = %d \
WHERE CLANID = %d"
 
/* CLAN ZONE LENTH UPDATE */
#define SQL_CLAN_ZONE_LENGTH "\
UPDATE \
clan_info \
SET \
    ZONE_LENGTH = %d \
WHERE ID = %d"
 
/* CLAN LIST SELECT */
#define SQL_CLAN_LIST "\
SELECT \
    NAME \
FROM clan_info \
LIMIT 10"
 
/* CLAN RANK SELECT */
#define SQL_CLAN_RANK "\
SELECT \
    NAME \
    ,ZONE_LENGTH \
FROM clan_info \
ORDER BY ZONE_LENGTH \
DESC LIMIT 10"
 
/* CLAN MEMBER LIST SELECT */
#define SQL_CLAN_MEMBER_LIST "\
SELECT \
    ID \
    ,NAME \
    ,LEVEL \
    ,KILLS \
    ,DEATHS \
FROM user_info \
WHERE CLANID = %d"
 
/* WEAPON BUY */
#define SQL_WEAPON_BUY_CHECK "\
SELECT \
    USER_ID \
FROM weapon_info \
WHERE USER_ID = %d \
AND MODEL = %d \
LIMIT 1"
 
#define SQL_WEAPON_BUY_SUCCESS "\
INSERT INTO \
    weapon_info( \
        USER_ID \
        ,MODEL) \
    VALUES(%d,%d)"
 
/* NAME EDIT */
#define SQL_NAME_EDIT_CHECK "\
SELECT \
    NAME \
FROM user_info \
WHERE NAME = '%s' \
LIMIT 1"
 
#define SQL_NAME_CLAN_EDIT "\
UPDATE \
user_info \
SET \
    NAME = '%s' \
WHERE ID = %d"
 
/* VEHICLE DATA */
#define SQL_VEHICLE_INIT_INSERT "\
INSERT INTO \
vehicle_info( \
    OWNER_ID \
    ,POS_X \
    ,POS_Y \
    ,POS_Z \
    ,ANGLE \
    ,COLOR1 \
    ,COLOR2) \
VALUES (0, %f, %f, %f, %f, 0, 0)"
 
#define SQL_VEHICLE_DATA_UPDATE "\
UPDATE \
vehicle_info \
    SET POS_X = %f \
    ,POS_Y = %f \
    ,POS_Z = %f \
    ,ANGLE = %f \
WHERE ID = %d"
 
#define SQL_VEHICLE_COLOR_UPDATE "\
UPDATE \
vehicle_info \
    SET \
        COLOR1 = %d \
        ,COLOR2 = %d \
    WHERE ID = %d"
 
#define SQL_VEHICLE_BUY_UPDATE "\
UPDATE \
vehicle_info \
    SET \
        OWNER_ID = %d \
    WHERE ID = %d"
 
/* MY VEHICLE LOG */
#define SQL_MYCAR_SELECT "\
SELECT \
    ID \
    FROM vehicle_info \
WHERE OWNER_ID=%d"
 
/* MY VEHICLE LENGTH CAR */
#define SQL_MYCAR_LENGTH "\
SELECT OWNER_ID \
FROM vehicle_info \
WHERE OWNER_ID=%d"
 
/* ZONE DATA */
#define SQL_ZONE_INIT_INSERT "\
INSERT INTO \
    zone_info( \
    OWNER_CLAN) \
VALUES (%d)"
 
#define SQL_ZONE_DATA_UPDATE "\
UPDATE \
    zone_info \
    SET \
OWNER_CLAN = %d \
WHERE ID = %d"
 
#define SQL_ZONE_DATA_SELECT "\
SELECT \
    OWNER_CLAN \
FROM zone_info"
 
/* DUEL INSERT */
 
#define SQL_DUEL_INSERT "\
INSERT INTO \
duel_info( \
    WIN_ID \
    ,LOSS_ID \
    ,TYPE \
    ,MONEY \
    ,WIN_HP \
    ,WIN_AM) \
VALUES(%d,%d,%d,%d,%f,%f)"
 
#define SQL_DUEL_SELECT "\
SELECT \
    ID \
    ,WIN_ID \
    ,(SELECT \
        NAME \
    FROM user_info \
    WHERE ID = duel.WIN_ID) \
    AS WIN_NAME \
    ,LOSS_ID \
    ,(SELECT \
        NAME \
    FROM user_info \
    WHERE ID = duel.LOSS_ID) \
    AS LOSS_NAME \
    ,TYPE \
    ,MONEY \
    ,WIN_HP \
    ,WIN_AM \
FROM duel_info \
AS duel \
ORDER BY ID \
DESC LIMIT 20"
module/language/english.pwn
Code:
#define GARAGE1_TEXT            "Southern Gas Station"
#define GARAGE2_TEXT            "Southern Gas Station 2F"
#define GARAGE3_TEXT            "Car Washer Workshop"
#define GARAGE4_TEXT            "Northern Gas Station"
#define GARAGE5_TEXT            "Flint County gas station"
#define MISSON1_TEXT            "Korean War Association"
#define MISSON2_TEXT            "Cappuccino Store"
#define MISSON3_TEXT            "Meeting Square"
#define MISSON4_TEXT            "Top Gun Dual Chapters"
#define MISSON5_TEXT            "Sweet Machine"
#define CLAN_CHAT               "(Clan Channel) %s(%d) : %s"
#define ADMIN_CHAT              "(Admin channel) Lv.%d %s(%d) : %s"
#define ALREADY_LOGIN           "    You are already logged in."
#define ONLY_LOGIN_CMD          "    Available after login."
#define TYPE_NOT_PASSWORD       "    Please enter a password."
#define YOU_NOT_PASSWORD        "    The password is incorrect."
#define JOIN_LOGIN              "    You are logged in."
#define JOIN_REGIST             "    I am a member."
#define LOG_SAVE                "    Saved."
#define LEVEL_TEN_BY_DEAGLE     "    Desert Eagle is available up to level 10."
#define IN_CAR_NOT_OWNER        "    It is a vehicle without an owner."
#define IN_CAR_WHO_OWNER        "    This vehicle is owned by [%s]"
#define CLAN_INVITE_YES         "    You became a member of [{%06x}%s{AFAFAF}] A Clan."
#define CLAN_INVITE_YES_CALL    "    %s has accepted your invitation to join the clan."
#define CLAN_INVITE_NOT         "    You have refused to invite [%s] the clan."
#define CLAN_INVITE_NOT_CALL    "    You have refused to invite [%s] the clan."
#define CLAN_HAVE_TEXT          "    You belong to the clan already."
#define CLAN_NOT_TEXT           "    You are not in the clan."
#define CLAN_NOT_LEADER_TEXT    "    It is not a clan leader."
#define CLAN_INSERT_NOT_MONEY   "    There is not enough money to create a clan. (8000�޷�)"
#define LOBBY_TEL_NOT_MONEY     "    Lobby also lacks funds to move. (2000�޷�)"
#define LOBBY_GO_TEXT           "    Moved to non-combat zone."
#define INPUT_TEXT_HANGUL       "    Hangul should not be included."
#define YOU_NOT_MYCAR           "    The vehicle you boarded is not your property."
#define CLAN_NAME_MIN_LENTH     "    Please enter at least 3 characters for the clan name."
#define CLAN_NAME_MAX_LENTH     "    Clan names can be up to 20 characters long."
#define YOU_NAME_MIN_LENTH      "    Please enter at least 3 characters for your nickname."
#define YOU_NAME_MAX_LENTH      "    Nickname must be at most 24 characters."
#define UNCLAN                  "No affiliation"
#define DIALOG_TITLE            "{8D8DFF}Samp War Korea"
#define DIALOG_ENTER            "Confirm"
#define DIALOG_PREV             "backwards"
#define DIALOG_CLOSE            "Close"
#define DIALOG_EXIT             "Leave"
#define DIALOG_STRAT            "Game progress"
#define YOU_NOT_ADMIN           "    Please acquire administrator privilege and use it."
#define YOU_CAR_NOT_HAVE        "    You do not have a car. Bidding on the roadside through [/carbuy]."
#define YOU_WEAPON_NOT_HAVE     "    We do not have weapons. Buy weapons at the cappuccino store in Alhambra [/lobby]."
#define CAR_NOT_IN              "    Please enter the command after boarding the vehicle."
#define CAR_HAVE_MAX_LENTH      "    You have exceeded the maximum number of vehicles."
#define SERVER_RESTART_TEXT     "    The server restarts. Please wait."
#define HELP_MONEY_TEXT         "    /money [id] [money]"
#define GIVE_NOT_MONEY_LENGTH   "    It is more than the amount of money you have."
#define GIVE_MONEY_GET          "    %d(%d) has been given %d dollars."
#define GIVE_MONEY_SEND         "    Pay %d dollars to %s(%d)."
#define HELP_PM_TEXT            "    /pm [id] [word]"
#define HELP_GIVEMONEY_TEXT     "    /servermoney [id] [money]"
#define HELP_TIME_TEXT          "    /time [time]"
#define HELP_KICK_TEXT          "    /kick [id]"
#define HELP_BOMB_TEXT          "    /bomb [id]"
#define HELP_IP_TEXT            "    /ip [id]"
#define HELP_CALL_TEXT          "    /call [id]"
#define HELP_ADMIN_TEXT         "    /admin [id] [level]"
#define HELP_GO_TEXT            "    /go [id]"
#define HELP_BAN_TEXT           "    /kick [id]"
#define HELP_PM_NOT_SELF        "    I can not send a whisper to myself."
#define ADMIN_GIVEMONEY_GET     "    I have received %d dollars from you."
#define ADMIN_GIVEMONEY_SEND    "    (Administrator function) %s will be paid to %d."
#define ADMIN_KICK_GET          "    The administrator will ban you."
#define ADMIN_KICK_SEND         "    (Administrator function) Expires %s."
#define ADMIN_BAN_GET           "    Your manager will expel you permanently."
#define ADMIN_BAN_SEND          "    (Administrator function) Permanently expires %s."
#define ADMIN_BOMB_GET          "    Your manager will blow you."
#define ADMIN_BOMB_SEND         "    (Administrator function) Explodes %s."
#define ADMIN_IP_SEND           "    (Administrator function) %s's ip is [%s]."
#define ADMIN_CALL_GET          "    Administrator will summon you."
#define ADMIN_CALL_SEND         "    (Administrator function) Summons %s."
#define ADMIN_GO_GET            "    Your manager will appear to you."
#define ADMIN_GO_SEND           "    (Administrator function) Appears to %s."
#define ADMIN_ADMIN_GET         "    Administrator gives you admin (%d rating) permissions."
#define ADMIN_ADMIN_SEND        "    (Administrator function) Admin (%d rating) management rights are given to%s."
#define ADMIN_NOT_MAX_LENGTH    "    You can not pay more than 4 levels of management."
#define ADMIN_SETTIME_NOTICE    "    Your administrator has adjusted your server environment to %d."
#define PM_SEND_TEXT            "(( PM sent to %s (%d) : %s ))"
#define PM_GET_TEXT             "(( PM %s(%d) : %s ))"
#define NO_DM_ZONE_TEXT         "    The other party is in the DM prohibited area."
#define NO_DM_ZONE_TEXT2        "    You can not fire a firearm out of the DM prohibited area."
#define NOT_DM_NO_WEAPON        "    You can not take out the firearm in the DM prohibited area."
#define ALREADY_CLAN_NAME       "    [%s] clan is an already existing clan."
#define ALREADY_CLAN_COLOR      "    {%06x}%06x{FFFFFF}The color is specified as the unique color of the [%s] clan."
#define YOU_CLAN_LEAVE          "    You have left the [%s] clan where you belonged."
#define YOU_CLAN_INSERT_SUCCESS "    You have created [{%06x}%s {AFAFAF}] clan."
#define CLAN_INVITE_USER_NAME   "    Please enter the nickname of the user you are inviting."
#define NOT_JOIN_USER           "    The user number that is not currently connected to the server."
#define CLAN_INVITE_REQ         "    %s tells you [{%06x}%s{AFAFAF}] You have been invited to join the clan."
#define CLAN_INVITE_RES         "    If you agree {8D8DFF}Y key{AFAFAF} Please press {FF0000} N key {AFAFAF} to decline."
#define YOU_NOT_CLAN_CHAT       "    It does not belong to the clan."
#define ALREADY_HAVE_WEAPON     "    You already have [%s]."
#define ALREADY_HOLD_WEAPON     "    This weapon is already set as the main weapon."
#define SKIN_MAX_299            "    Skins from 1 to 299 are present."
#define SKIN_NOT_CJ             "    CJ skins can not be selected by regulation."
#define SKIN_BUY_NOT_MONEY      "    There is not enough money to buy the skins. ($ 3,000)"
#define NAME_EDIT_NOT_MONEY     "    I do not have enough funds to change my nickname. ($ 20,000)"
#define ALREADY_NAME            "    This nickname already exists."
#define WEAPON_BUY_NOT_MONEY    "    There is not enough money to buy weapons."
#define WEAPON_BUY_SUCCESS      "    You purchased [%s] weapons."
#define WEAPON_BUY_HELP_TEXT    "    [/wep] Please use the command."
#define SKIN_BUY_SUCCESS        "    You have purchased %d skins."
#define NAME_EDIT_SUCCESS       "    You have changed your nickname to %s."
#define WEAPON_HOLD_SUCCESS     "    Attaches slot %d. to weapon [%s]"
#define WEAPON_PUT_SUCCESS      "    Removes slot %d weapon from [%s]"
#define IN_CAR_NOT_CAR_SPAWN    "    You can not be summoned when you are in a vehicle."
#define CAR_SPAWN_NOT_MONEY     "    There is not enough money to summon the vehicle."
#define CAR_SPAWN_SUCCESS       "    [%s] Summons the vehicle in front of you."
#define CAR_REPAIR_NOT_MONEY    "    There is not enough money to repair the car. ($100)"
#define CAR_REPAIR_SUCCESS      "    [%s] Repair the vehicle."
#define CAR_PAINT_NOT_MONEY     "    There is not enough money to paint the car. ($500)"
#define CAR_PAINT1_TEXT         "    Sets the type 1 color of the car."
#define CAR_PAINT2_TEXT         "    Sets the type 2 color of the car."
#define CAR_BUY_NOT_MONEY       "    There is not enough money to buy a car. (Bid: $ 30,000)"
#define CAR_ALREADY_SELL        "    It is already a vehicle with the owner."
#define CAR_BUY_SUCCESS         "    You have purchased [%s] vehicles."
#define GIVE_CASH               "$ %d"
#define GIVE_EXP                "%d EXP"
#define GARAGE_TEXT_LABEL       "%s (Horn(Caps Lock))"
#define MISSON_TEXT_LABEL       "%s (F Key)"
#define MISSON_CLAN_TEXT        "{FFFFFF}Clan Generation ($8000)\nClan List\nClan Ranking\nClan Information\nClan withdrawal"
#define MISSON_SHOP_TEXT        "{FFFFFF}Weapon\nSkin ($2000)\nAccessories\nChange nickname ($20,000)"
#define MISSON_NOTICE_TEXT      "{FFFFFF}Season Ranking"
#define MISSON_DUEL_TEXT        "{FFFFFF}Entrance\nRecently viewed dual games\n"
#define DUEL_LIST_DL_TITLE      "{8D8DFF}\t\tRecently viewed dual games{FFFFFF}\n\n"
#define DUEL_LIST_DL_CONTENT    "[The %dth Top Gun]\t\tWeapon: %s\tBetting dollar: $%d\t\tHP/AM: %.0f%/%.0f%\t\tWin: %s Loss: %s\n\n"
#define DUEL_DL_TYPE_TEXT       "{FFFFFF}Fist\nDesert Eagle\nDesert Eagle & Shotgun\nSniper Rifle & Shotgun\nSPAS & Country Rifle\nM4 & Shotgun"
#define DUEL_DL_MONEY_TEXT      "{FFFFFF}Please enter the betting amount of your living room with your opponent in the Dual I field."
#define DUEL_DL_SUCCESS_TEXT    "{FFFFFF}Do you want to proceed with dual warping under the following conditions?\n\nWeapon settings : %s\nBetting dollars : $ %d\n\n"
#define DUEL_OPEN1_TEXT         "[The %dth Top Gun] %s has held a dual war (Betting dollars : $%d) (weapon name : %s)"
#define DUEL_OPEN2_TEXT         "    You can board in a non-combat zone."
#define DUEL_OPEN3_TEXT         "    To exit, type the command [/re]."
#define DUEL_START_TEXT         "[The %dth Top Gun] %s and %s are playing. (Betting dollars : $%d) (weapon name : %s)"
#define DUEL_RESULT_TEXT        "[The %dth Top Gun] %s has won %s. (Betting dollars : $%d) (weapon name : %s) (HP/AM: %.0f%/%.0f%)"
#define DUEL_NOT_MONEY          "    You do not have enough funds for the current bet amount."
#define DUEL_KILL_NOT_CMD       "    Please use the [/re] command to replace dual standby."
#define DUEL_ALREADY_SETUP      "    Currently someone is in the Dual I setup."
#define DUEL_ALREADY_PROGRESS   "    Dual is currently in progress."
#define DUEL_NOT_CMD            "    You can not use this command while in dual mode."
#define MISSON_GAMBLE_TEXT      "{8D8DFF}Odd even number machine{FFFFFF}\n\nIf you make odd and even numbers, you get double the money.\n\n{8D8DFF}Game rules{FFFFFF}\neven(2,4) odd number(1,3) again(5) Boom(6)\n\n{AFAFAF}No maximum bet amount limit!{FFFFFF}\t\t{FFFF00}Double the prize!{FFFFFF}\n\nPlease bet.\n{AFAFAF}Tip: Do not enter $ 500{FFFFFF}\n\n"
#define GAMBLE_MIN_MONEY        "    You can bet at least $500."
#define GAMBLE_NOT_MONEY        "    I do not have enough money to do it. (At least $500)"
#define GAMBLE_RESULT_TEXT      "{8D8DFF} How many dice did you throw?{FFFFFF}\t\t{AFAFAF}Betting dollars : $%d{FFFFFF}\n\n Dice thrown by a dealer : {8D8DFF}%d{FFFFFF}\n Your choice : {8D8DFF}%s{FFFFFF}\n\n"
#define GAMBLE_DL_LOSE          "%s \t\t{CC0033}You are defeated! next time!{FFFFFF}\n\n"
#define GAMBLE_DL_WIN           "%s \t\t{FFFF00}Victory! Congratulations!{FFFFFF}\n\n"
#define GAMBLE_DL_REGAMBLE      "%s \t\t{FF9933}again! Careful choice!{FFFFFF}\n\n"
#define GAMBLE_DL_FAIL          "%s \t\t{660000}Boom! That's too bad!{FFFFFF}\n\n"
#define LOGIN_DL_TEXT           "{FFFFFF}Please log in"
#define REGIST_DL_TEXT          "{FFFFFF}Please register."
#define INFO_DL_TEXT            "Server Specification\nMy profile\nCommand Help\nSeason Rank Help\nAdmin Help"
#define MYCAR_DL_TEXT           "License plate : %d\t\tmodel name : %s\n\n"
#define GARAGE_DL_TEXT          "{FFFFFF}repair ($100)\nPaint ($500)\ntuning"
#define CLAN_LIST_DL_TITLE      "{8D8DFF}\t\tClan List{FFFFFF}\n\n"
#define CLAN_LIST_DL_CONTENT    "Clan name \t\t {%06x}%s{FFFFFF}\n\n"
#define CLAN_RANK_DL_TITLE      "{8D8DFF}\t\tClan Ranking{FFFFFF}\n\n"
#define CLAN_RANK_DL_CONTENT    "Top %d \t Total occupied area : %d\t\t{%06x}%s{FFFFFF}\n\n"
#define CLAN_SETUP_DL_TEXT      "{FFFFFF}Invite clan members\nList Clan Dollars\nClan Representative Skin"
#define CLAN_LEAVE_DL_TEXT      "{FFFFFF}Do you really want to leave the clan?"
#define CLAN_INSERT_DL_NAME     "{FFFFFF}Please enter your name."
#define CLAN_INSERT_DL_COLOR    "{FFFFFF}Random color view"
#define CLAN_RANDOM_COLOR_TEXT  "{%06x}color :\t\t%s\n\n{FFFFFF}Random colors are drawn."
#define CLAN_CHOICE_COLOR_TEXT  "{FFFFFF}Please specify the color of the clan."
#define CLAN_INSERT_DL_SUCCESS  "{FFFFFF}Clan name :\t\t%s\n\nClan color : \t\t{%06x}%06x{FFFFFF}\n\nWould you like to create a clan with the above conditions?\n\n(Deduction : $ 20000)"
#define CLAN_INVITE_TEXT        "{FFFFFF}Please enter the nickname of the person you wish to invite."
#define CLAN_MEMBER_CONTENT     "name : %s\t\tlevel %d\tKill - %d Death - %d K/D - %.01f% Rank - %s\n{FFFFFF}"
#define CLAN_MEMBER_SETUP       "{FFFFFF}Change position\nForced deportation"
#define CLAN_MEMBER_SETUP_RANK  "{FFFFFF}Rating 1\nRating 2\nRating 3"
#define CLAN_MEMBER_SETUP_KICK  "{FFFFFF}Are you really banned?"
#define CLAN_MEMBER_DL_SKIN     "{FFFFFF}Register representative skins\nGet a representative skin\n"
#define CLAN_MEMBER_SKIN_SETUP  "{FFFFFF} Please enter the number of the skin to register as the clan representative's skin."
#define CLAN_MEMBER_SKIN_UPDATE "{FFFFFF} Do you really want to change to a clan skin?"
#define CLAN_SKIN_EDIT_SUCCESS  "The clan representative skin has been renamed to [%d]."
#define YOU_CLAN_NOT_SKIN       "    There is currently no set clan representative skin."
#define CLAN_SKIN_GET_SUCCESS   "    Changed to clan representative skin. (Skin %d)"
#define CLAN_ONLY_LEADER        "    You are not a clan leader."
#define SHOP_DL_SKIN_TEXT       "{FFFFFF} Please enter the number of the skin you want to change."
#define SHOP_DL_ACC_TEXT        "{FFFFFF}hat\nMask"
#define SHOP_DL_NAME_TEXT       "{FFFFFF} Please enter your nickname to change."
#define SHOP_DL_WEAPON_BUY_TEXT "{FFFFFF}weapon name :\t\t%s\n\nDo you really want to buy that weapon?\n\n(Deduction : $%d)"
#define SHOP_DL_SKIN_BUY_TEXT   "{FFFFFF}skin number :\t\t%d\n\nDo you really want to buy that skin?\n\n(Deduction : $2000)"
#define SHOP_DL_NAME_EDIT_TEXT  "{FFFFFF}Nickname to change :\t\t%s\n\nAre you sure you want to change to this nickname?\n\n(Deduction : $20000)"
#define SEASON_DL_LEVEL_TITLE   "{8D8DFF}\t\tSamp War Level Ranking - Total 10{FFFFFF}\n\n"
#define SEASON_DL_KILL_TITLE    "{8D8DFF}\t\tSamp War most Kills Ranking - Total 10{FFFFFF}\n\n"
#define SEASON_DL_CONTENT_TEXT  "Level : %d\tKill : %d Deaths : %d K/D %.01f% Rank %s{FFFFFF}\t|{8D8DFF}Top %d{FFFFFF}\tName : %s\n\n"
#define MYWEP_SETUP_SLOT_TITLE  "Mainspring slot"
#define MYWEP_SETUP_SLOT_NONE   "Empty"
#define MYWEP_DL_OPTION_TEXT    "{FFFFFF}Mounting\nDesorption\n"
#define MYWEP_DL_HOLD_TEXT      "{FFFFFF}slot %d :\t\t%s\n\nDo you really want to install the selected weapon?\n"
#define MYWEP_DL_PUT_TEXT       "{FFFFFF}slot %d :\t\t%s\n\nDo you really want to remove the selected weapon?\n"
#define MYCAR_SETUP_TEXT        "{FFFFFF}Summons($500)"
#define MYCAR_DL_SPAWN_TEXT     "{FFFFFF}Vehicle model name :\t\t%s\n\nDo you really want to summon that vehicle?\n\n(Deduction : $500)"
#define GARAGE_DL_REPAIR_TEXT   "{FFFFFF}Do you really want to repair the vehicle you boarded?\n\n(Deduction : $100)"
#define GARAGE_DL_PAINT_SETUP   "{FFFFFF}Please enter the paint number you want to paint."
#define GARAGE_DL_TURNING_TEXT  "{FFFFFF}Wheel\nBonnet\nbumper"
#define GAMBLE_DL_CHOICE_TEXT   "{FFFFFF}odd number\neven"
#define ZONE_CLAN_HOLD_TEXT     "    The section %d is occupying that {%06x}[%s] {AFAFAF} clan "
#define ZONE_CLAN_HAVED_TEXT    "    {%06x}[%s] {AFAFAF} Clan occupied area %d. (Lead occupant: %s)"
module/define.pwn
Code:
    #define DL_LOGIN                          100
    #define DL_REGIST                         101
    #define DL_INFO                           102
    #define DL_MENU                           103
    #define DL_MISSON_CLAN                    104
    #define DL_MISSON_SHOP                    105
    #define DL_MISSON_NOTICE                  106
    #define DL_MYWEP                          107
    #define DL_MYCAR                          108
    #define DL_GARAGE                         109
    #define DL_MISSON_DUEL                    110
    #define DL_MISSON_GAMBLE                  111

    #define DL_CLAN_INSERT                    1040
    #define DL_CLAN_INSERT_COLOR              10400
    #define DL_CLAN_INSERT_COLOR_RANDOM       10401
    //#define DL_CLAN_INSERT_COLOR_CHOICE       10402
    #define DL_CLAN_INSERT_SUCCESS            10403

    #define DL_CLAN_LIST                      1041
    #define DL_CLAN_RANK                      1042
    #define DL_CLAN_SETUP                     1043
    #define DL_CLAN_LEAVE                     1044

    #define DL_CLAN_SETUP_INVITE              10430
    #define DL_CLAN_SETUP_MEMBER              10431
    #define DL_CLAN_SETUP_MEMBER_SETUP        10433
    #define DL_CLAN_SETUP_MEMBER_SETUP_RANK   10434
    #define DL_CLAN_SETUP_MEMBER_SETUP_KICK   10435

    #define DL_CLAN_SETUP_SKIN                10436
    #define DL_CLAN_SETUP_SKIN_SETUP          10437
    #define DL_CLAN_SETUP_SKIN_UPDATE         10438

    #define DL_SHOP_WEAPON                    1050
    #define DL_SHOP_SKIN                      1051
    #define DL_SHOP_ACC                       1052
    #define DL_SHOP_NAME                      1053

    #define DL_SHOP_WEAPON_BUY                10500
    #define DL_SHOP_SKIN_BUY                  10510
    #define DL_SHOP_NAME_EDIT                 10540

    #define DL_NOTICE_SEASON                  1060

    #define DL_MYWEP_SETUP                    1070
    #define DL_MYWEP_SETUP_OPTION             1071
    #define DL_MYWEP_SETUP_HOLD               1072
    #define DL_MYWEP_SETUP_PUT                1073

    #define DL_MYCAR_SETUP                    1080
    #define DL_MYCAR_SETUP_SPAWN              1081

    #define DL_GARAGE_REPAIR                  1090
    #define DL_GARAGE_PAINT                   1091
    #define DL_GARAGE_TURNING                 1092

    #define DL_DUEL_TYPE                      1100
    #define DL_DUEL_MONEY                     1101
    #define DL_DUEL_SUCCESS                   1102
    #define DL_DUEL_INFO                      1103

    #define DL_GAMBLE_CHOICE                  1110
    #define DL_GAMBLE_REGAMBLE                1111
    #define DL_GAMBLE_RESULT                  1112

    #define COL_SYS  0xAFAFAF99

    /* IS CHECK */
    #define IS_CLEN_HAVE          500
    #define IS_CLEN_NOT           501
    #define IS_CLEN_LEADER        502
    #define IS_CLEN_INSERT_MONEY  503

    /*ZONE BASE */
    #define USED_PLAYER    51
    #define USED_ZONE      932
    #define USED_TEXTDRAW  200
    #define USED_WEAPON    11
    #define USED_VEHICLE   230
    #define USED_HOUSE     500
    #define USED_CLAN      100
    #define USED_MISSON    5
    #define USED_GARAGE    5
    #define USED_DUEL      2
    #define USED_DUEL_LIST 20

    #define PRESSED(%0) \
        (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
    #define RELEASED(%0) \
        (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))

    new FALSE = false;
    #define formatMsg(%0,%1,%2)\
        do{\
            new _str[256];\
            format(_str,256,%2);\
            SendClientMessage(%0,%1,_str);\
        }\
        while(FALSE)

    #define formatMsgAll(%0,%1,%2)\
        do{\
            new _str[256];\
            format(_str,256,%1,%2);\
            SendClientMessageToAll(%0,_str);\
        }\
        while(FALSE)

    #define rgbToHex(%0,%1,%2,%3) %0 << 24 | %1 << 16 | %2 << 8 | %3
module/directive.pwn
Code:
    tierInfo(){
        new str[1024];
        strcat( str, "\t\t\t\t\t{8D8DFF}Season Rank Help{FFFFFF}\n\n");
        strcat( str, "{804040}◎Bronze {FFFFFF}K/D Ratio 50% {7FFF00}↑\n\n");
        strcat( str, "{C0C0C0}▼Sliver {FFFFFF}K/D Ratio 50% {7FFF00}↑\n\n");
        strcat( str, "{FFFF00}▣Gold {FFFFFF}K/D Ratio 55% {7FFF00}↑\n\n");
        strcat( str, "{00FFFF}⊙Platinum {FFFFFF}K/D Ratio 60% {7FFF00}↑\n\n");
        strcat( str, "{1229FA}◈Diamond {FFFFFF}K/D Ratio 70% {7FFF00}↑\n\n");
        strcat( str, "{FF0000}▩Challenger {FFFFFF}K/D Ratio 80%  {7FFF00}↑{FFFFFF} 3rd place in K / D server ranking {7FFF00}↑\n\n");
        strcat( str, "\n");
        strcat( str, "{8D8DFF}From level 3{FFFFFF} A tier appears at the top of the head.");
        return str;
    }

    adminInfo(){
        new str[1024];
        strcat( str, "\t\t\t\t\t{8D8DFF}Admin Help{FFFFFF}\n\n");
        strcat( str, "{8D8DFF}1 rating{FFFFFF}\n");
        strcat( str, "/kick\n");
        strcat( str, "/time\n");
        strcat( str, "{8D8DFF}2 rating{FFFFFF}\n");
        strcat( str, "/bomb\n");
        strcat( str, "/ip\n");
        strcat( str, "{8D8DFF}3 rating{FFFFFF}\n");
        strcat( str, "/ban\n");
        strcat( str, "/call\n");
        strcat( str, "/go\n");
        strcat( str, "{8D8DFF}4 rating{FFFFFF}\n");
        strcat( str, "/admin\n");
        strcat( str, "/restart\n");
        strcat( str, "\n");
        strcat( str, "{8D8DFF}Admin channel{FFFFFF}: @Say\n");
        return str;
    }

[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfalFadlJBcG54UTA[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfYUQtUG4zUnBpWXc[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfRnZxOHBCa3EzSFk[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfU09LUmktcThXSGs[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfUldUdXRyNEZOeEU[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfeHYtMExrRGhyWVk[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfQVN5Qnl6REMtYlE[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfWEhhVG5JelMwLUU[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfS0kzWXBETGY1enc[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfNldpbjhpRnRKdDA[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfbnlDMGlGZ3BDamM[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfZFVyQnMtdjVvcmc[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfZDNxc2RuVFBXVDA[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfMkhvNFB5dlhpamc[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfa0E1NUdaLUlWMVU[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfb0NaQjBjOHRpVG8[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfWU9EUzJKYWdMelk[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfUWpfRm1DTHNZMkU[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfMGFaTkM0TFgxdm8[/IMG]
[IMG]http://drive.******.com/uc?export=view&id=0B3XkfYbZArSfaWhkc0Zra09SRmc[/IMG]


[Etc my open source game mode]
SA:MP Pokemon GO! :
https://github.com/u4bi/pokemonGo_samp

200line Easy MySQL login/regist/save GameMode:
https://github.com/u4bi/Easy-mysql_samp-gamemode

MY GITHUB : https://github.com/u4bi
Please follow me to communicate with me.
Star me to get updates on my game mode


more created Other modes history

Last edited by cv47necop; 29/01/2017 at 12:55 AM.
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Old 22/01/2017, 06:13 PM   #2
Gammix
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Default Re: [MySQL] GANG WAR : SAMP WAR KOREA (war gamer mode)

This really horribly structured. 1-star for that useless module system you made.
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Old 22/01/2017, 06:18 PM   #3
ChrisFTW
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Default Re: [MySQL] GANG WAR : SAMP WAR KOREA (war gamer mode)

not good needs some adjustment
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Old 22/01/2017, 06:36 PM   #4
cv47necop
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Default Re: [MySQL] GANG WAR : SAMP WAR KOREA (war gamer mode)

only resource data modules...

Last edited by cv47necop; 23/01/2017 at 02:15 AM.
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Old 22/01/2017, 06:38 PM   #5
cv47necop
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Default Re: [MySQL] GANG WAR : SAMP WAR KOREA (war gamer mode)

Quote:
Originally Posted by Gammix View Post
This really horribly structured. 1-star for that useless module system you made.
only resource data modules...

Last edited by cv47necop; 23/01/2017 at 02:15 AM.
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Old 22/01/2017, 07:13 PM   #6
cv47necop
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Default Re: [MySQL] GANG WAR : SAMP WAR KOREA (war gamer mode)

oh post images file error
please Wait...
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Old 22/01/2017, 07:31 PM   #7
cv47necop
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Default Re: [MySQL] GANG WAR : SAMP WAR KOREA (war gamer mode)

Quote:
Originally Posted by ChrisFTW View Post
not good needs some adjustment
Please read again I edited post

Last edited by cv47necop; 22/01/2017 at 11:29 PM.
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Old 22/01/2017, 07:33 PM   #8
cv47necop
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Default Re: [MySQL] GANG WAR : SAMP WAR KOREA (war gamer mode)

Quote:
Originally Posted by Gammix View Post
This really horribly structured. 1-star for that useless module system you made.
Please read again I edited post

Last edited by cv47necop; 22/01/2017 at 11:29 PM.
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Old 22/01/2017, 07:46 PM   #9
no1508
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Default Re: [MySQL] GANG WAR : SAMP WAR KOREA (war gamer mode)

Good job
Good work
Thanks!
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Old 23/01/2017, 06:51 AM   #10
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Default Re: [MySQL] GANG WAR : SAMP WAR KOREA (war gamer mode)

Nice work man! +rep for you!
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