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Old 25/01/2015, 12:31 AM   #131
Alex Magaņa
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Default Re: SA-MP 0.3.7 RC1

Quote:
Originally Posted by P3DROAlliance View Post
but have a problem
http://prntscr.com/5woboc
I would recommend you to experience on script building that SAMP released on filterscripts and see how it looks like first.
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Old 25/01/2015, 12:38 AM   #132
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Default Re: SA-MP 0.3.7 RC1

Quote:
Originally Posted by Alex Magaņa View Post
I would recommend you to experience on script building that SAMP released on filterscripts and see how it looks like first.
I tested, and has worked.
This building uses two models. (19596 and 19597)
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Old 25/01/2015, 12:52 AM   #133
corne
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Default Re: SA-MP 0.3.7 RC1

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Originally Posted by Abagail View Post
Also made something like that on a bigger scale.
[ame]http://www.youtube.com/watch?v=83Nu8VFgH7A[/ame]
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Old 25/01/2015, 01:22 AM   #134
ManGoe
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Default Re: SA-MP 0.3.7 RC1

Very glad to know it
Thanks
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Old 25/01/2015, 01:56 AM   #135
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Default Re: SA-MP 0.3.7 RC1

Quote:
fontface="Comic Sans MS"
fontweight=1
Not working by me.

Last edited by Carper; 25/01/2015 at 03:39 AM.
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Old 25/01/2015, 02:44 AM   #136
Don_Cage
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Default Re: SA-MP 0.3.7 RC1

Thank you.
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Old 25/01/2015, 03:24 AM   #137
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Default Re: SA-MP 0.3.7 RC1

Quote:
Originally Posted by corne View Post
Also made something like that on a bigger scale.
Nice concept for the beginning, i'm glad that you like my idea
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Old 25/01/2015, 05:19 AM   #138
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Default Re: SA-MP 0.3.7 RC1

Awesome !
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Old 25/01/2015, 05:56 AM   #139
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Default Re: SA-MP 0.3.7 RC1

so what is logqueries 0 in server.cfg?
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Old 25/01/2015, 06:11 AM   #140
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Default Re: SA-MP 0.3.7 RC1

Quote:
Originally Posted by Kalcor View Post
- Adds DisableRemoteVehicleCollisions() function to disable collisions between vehicles driven by other players.
Is there any chance this function can be be used on specific players? It'd be really useful for the race, so I can actually select specific players in the race so they don't touch any of the racers.

pawn Code:
native RemoteVehicleCollisionsForPlayer(playerid, collision = true/false); // something like this

It's a great update though! Thanks.


EDIT:

Oh, just found this:

pawn Code:
native DisableRemoteVehicleCollisions(playerid, disable);
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