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Old 09/03/2011, 02:18 AM   #1
-Sneaky-
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Default More deathmatch features in SA-MP.

Hello,

Most SA-MP releases have been mainly focused on roleplay, as a developer of the longest running deathmatch server in SA-MP, a lot of times I am missing features I'd like to see. It feels rather limited on things I can do. Some features are scriptable with some magic, but it's just not as good and fast as a native function.

There are still a lot of deathmatch servers out there who would like to see new features for deathmatch, but sadly it's slowly die-ing and 80% of the servers are focused on roleplay.

I'm going to make some suggestions for deathmatch servers in this post, and see how many support I get from other deathmatchers or deathmatch server owners, if you are one or both of them, please show your support.

My suggested features are:

* Possibly improved sync for deathmatch, it's rather bad right now (maybe special DM servers, less slots > better sync?).
* The ability to turn off helicopter blades / guns in helicopters(hydra etc) killing - toggleable in ongamemodeinit
* Custom data files for servers that makes it possible to alter weapons data.
* A option to turn off c-bug, quick switch, quick reload and others - toggleable in ongamemodeinit
* If a player pauses in-game you should still be able to kill him.
* Disable GTA functions that: gives you armour when you enter a SWAT truck, health from ambulance, shotgun from police car, etc - toggleable in ongamemodeinit
* Disable firetruck (etc) water spray - toggleable in ongamemodeinit
* Infinite stamina - toggleable in ongamemodeinit
* An option to properly disable drive-by (player killing) while keeping drive-by vehicle damage-ing/killing - toggleable in ongamemodeinit
* OnPlayerTakeDamage(playerid, otherid, health_lost, armour_lost, reason, by_player, by_vehicle)
* The ability to detect any key, right now most keys are already used by GTA - it would be cool if players could for example press "E" to enter a building.
* Able to turn off/on individual radar parts.
* Able to make vehicles invisible on the radar - toggleable in ongamemodeinit
* Sync the knife and satchel charges.
* Able to turn off fighting for a player (pressing aim, firing wont do anything).
* GetPlayerFPS()
* SetPlayerTeamForPlayer - for advanced team based gamemodes

That is all for now, probably missing some big things here but I can't think of them right now. I didn't post in the suggestions for future SA-MP versions topic cause it would just be overlooked, and this really needs some attention.

Thanks for reading, feedback is welcome.

Last edited by -Sneaky-; 09/03/2011 at 01:51 PM.
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Old 09/03/2011, 02:59 AM   #2
Mark_Weston
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Default Re: More deathmatch features in SA-MP.

* Possibly improved sync for deathmatch, it's rather bad right now (maybe special DM servers, less slots > better sync?). - Somewhat better then before.
* The ability to turn off helicopter blades / guns in helicopters(hydra etc) killing - toggleable in ongamemodeinit - The new engine system turns off helicopter blade.
* Custom data files for servers that makes it possible to alter weapons data. err possible with dini?
* A option to turn off c-bug, quick switch, quick reload and others - toggleable in ongamemodeinit - not sure but I don't think it possible, but it possible to stop a player from switching weapons ever 10 seconds or so.
* If a player pauses in-game you should still be able to kill him. - Not possible in current SA-MP not sure if it even possible at all.
* Disable GTA functions that: gives you armour when you enter a SWAT truck, health from ambulance, shotgun from police car, etc - toggleable in ongamemodeinit Possible with onpalyerentervehicle.
* Disable firetruck (etc) water spray - toggleable in ongamemodeinit
* Infinite stamina - toggleable in ongamemodeinit - uze hax
* An option to properly disable drive-by (player killing) while keeping drive-by vehicle damage-ing/killing - toggleable in ongamemodeinit - Some what possible.
* OnPlayerTakeDamage(playerid, otherid, health_lost, armour_lost, reason, by_player, by_vehicle)
* The ability to detect any key, right now most keys are already used by GTA - it would be cool if players could for example press "E" to enter a building. - Agree.
* Able to turn off/on individual radar parts. - Do you mean the icons or?
* Sync the knife and satchel charges. The knfie is syqned??
* Able to turn off fighting for a player (pressing aim, firing wont do anything). /freeze?

Okay - Marked green already possible in current SA-MP
Red not possible in current SA-MP
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Old 09/03/2011, 03:09 AM   #3
-Sneaky-
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Default Re: More deathmatch features in SA-MP.

Quote:
The new engine system turns off helicopter blade
Never realized.

Quote:
err possible with dini?
I mean able to have a server side weapon.dat (to edit weapon stats) and players connecting adapting to it.

Quote:
not sure but I don't think it possible, but it possible to stop a player from switching weapons ever 10 seconds or so.
Definitely possible. Has even been done in a hacked client mod for SA-MP.

Quote:
Possible with onpalyerentervehicle.
Sure, native is better though.

Quote:
Do you mean the icons or?
HUD. money bar, health, weapon icon, radar etc.

Quote:
The knfie is syqned??
No it desyncs players who are killed with it.

Quote:
/freeze?
I mean with the ability to still run or walk around.
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Old 13/03/2011, 11:15 AM   #4
Darius
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Default Re: More deathmatch features in SA-MP.

Sneaky you should talk to Slice about improved knife sync, since he pretty much synced it perfectly
He also did a few of the other features on that list
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Old 13/03/2011, 11:31 AM   #5
Finn
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Default Re: More deathmatch features in SA-MP.

Have you tried setting the server.cfg rates for better sync?

http://forum.sa-mp.com/showthread.php?t=100527

Try something like:
onfoot_rate 20
incar_rate 20
weapon_rate 20
stream_distance 300.0
stream_rate 500
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Old 13/03/2011, 12:54 PM   #6
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Default Re: More deathmatch features in SA-MP.

@Darius .. I know but you have to run that client mod Aranha don't you?

@Finn I know, but players reported lag with lower values.
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Old 13/03/2011, 04:24 PM   #7
Scottas
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Default Re: More deathmatch features in SA-MP.

Thats what sa-mp really needs. Not the crapy role-play features
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Old 13/03/2011, 04:28 PM   #8
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Default Re: More deathmatch features in SA-MP.

I agree with all suggestions, you always want to downplay the suggestion that everyone always think that what was suggested is already possible to do, but often is not possible, SA-MP it needs to be improved on sync.
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Old 13/03/2011, 04:48 PM   #9
Finn
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Default Re: More deathmatch features in SA-MP.

Quote:
Originally Posted by Scottas View Post
Thats what sa-mp really needs. Not the crapy role-play features
AFAIK the RP community has a lot more experienced scripters who can make cool "RP things" out of SA-MP features. DM community just lacks imagination and needs everything pre-scripted for them. They want to toggle features on and off under OnGameModeInIt callback.

Sync is really the only problem here, SA-MP has enough features to make an epic DM gamemode.
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Old 13/03/2011, 07:08 PM   #10
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Thumbs up Re: More deathmatch features in SA-MP.

I agree with u Sneaky!! I want more deathmatch features 2 So I hope its be
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