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Old 08/04/2015, 01:37 AM   #741
n0minal
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Default Re: A good suggestion/fix for the SA:MP!!!

Try to set a high value for players in Rhino (32000 maybe? ), so when they take damage from the explosion they will probably not die. Anyways i never tried this, i don't know if it works, its just an idea for a while.
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Old 08/04/2015, 01:44 AM   #742
JR_Junior
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Default Re: A good suggestion/fix for the SA:MP!!!

Quote:
Originally Posted by ipsLeon View Post
Try to set a high value for players in Rhino (32000 maybe? ), so when they take damage from the explosion they will probably not die. Anyways i never tried this, i don't know if it works, its just an idea for a while.
Cara, isso não é jeito de fazer as coisas certas! Primeiro que criar um sistema pra validar esse tipo de morte é muito fácil de ter mais bugs do que precisão, afinal o nego só vai explodir junto com o veículo, ele não sofre nenhum dano do agressor, mas sim o veículo dele! Segundo, isso deveria ser algo padrão, ou seja, deveria contar como morte normalmente sendo algo do SA:MP mesmo! Terceiro, se você don't know if it works, its just an idea for a while , por que postou isso?
Brigado de qualquer forma pelo comentário!
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Old 08/04/2015, 09:20 AM   #743
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Default Re: Suggestions / Bug Fixes

Since 0.3.7-RC3 my game crashes after spawning (sometimes):

Code:
SA-MP 0.3.7-RC3-3
Exception At Address: 0x007324B6
Base: 0x03F50000

Registers:
EAX: 0x00000002	EBX: 0x0000006F	ECX: 0x04FEC498	EDX: 0x000000A0
ESI: 0x0000000C	EDI: 0x0DF3C338	EBP: 0x13387A08	ESP: 0x0028FCA8
EFLAGS: 0x00210287

Stack:
+0000: 0x040DB810   0x040DB810   0x000000A0   0x00000000
+0010: 0xFFFFFFFF   0xFFFFFFFF   0xFFFFFFFF   0x0568B710
+0020: 0x0028FCF0   0x616F0220   0x0568B710   0x04FC6870
+0030: 0x04FC6870   0x04FC394C   0x0568E944   0x00000000
+0040: 0x00000000   0x0568EE14   0x04FC68A4   0x007F96F8
+0050: 0x0568E944   0x0000002F   0x04FC394C   0x771A6C30
+0060: 0x00000000   0x04FC6870   0x00000000   0x00000000
+0070: 0xA9317D88   0x0000001A   0x00000000   0x00000000
+0080: 0x00000001   0x0028FD18   0x000000A0   0x00000000
+0090: 0x43200000   0x771A6C30   0x04000BCD   0x0568E940
+00A0: 0x00001000   0x771A6C30   0x00732639   0x13387A08
+00B0: 0x000000A0   0x04AD8388   0x00732BDC   0x040DB810
+00C0: 0x13387A08   0x000000A0   0x771A6C30   0x0000001A
+00D0: 0x04FFD6B0   0x007337EA   0x04AD8300   0x437900D4
+00E0: 0x00000001   0x0053DFF3   0x00000000   0x0053EAA6
+00F0: 0x04FC394C   0x0053EAC4   0x44700000   0x44070000
+0100: 0x0053ECC2   0x00000001   0x00619B71   0x0000001A
+0110: 0x00000001   0x00000001   0x0000000A   0x00748DA0
+0120: 0x0000001A   0x00000001   0x766E1245   0x00000000
+0130: 0x0028FF88   0x7EFDE000   0x01760000   0x4DAAD5C9
+0140: 0x01761130   0x00000008   0x00000100   0x00000008
+0150: 0x00000102   0x44700000   0x44070000   0x00000000
+0160: 0x00000000   0x00000780   0x00000438   0x00000000
+0170: 0x00000001   0x002B047A   0x00000200   0x00000000
+0180: 0x021C03C0   0x1135D0C0   0x000003C0   0x0000021C
+0190: 0x0000002C   0x0028FE2C   0x00825EA4   0x766E1245
+01A0: 0x00000000   0x7EFDE000   0xFFFFFFFF   0x00821D17
+01B0: 0x00000065   0x00000065   0x0028FF88   0x008246F1
+01C0: 0x00400000   0x00000000   0x01B43748   0x0000000A
+01D0: 0x00000094   0x00000006   0x00000001   0x00001DB1
+01E0: 0x00000002   0x76726553   0x20656369   0x6B636150
+01F0: 0x00003120   0x00000000   0x00000000   0x00000000
+0200: 0x00000000   0x00000000   0x00000000   0x00000000
+0210: 0x00000000   0x00000000   0x00000000   0x00000000
+0220: 0x00000000   0x00000000   0x00000000   0x00000000
+0230: 0x00000000   0x00000000   0x00000000   0x00000000
+0240: 0x00000000   0x00000000   0x00000000   0x00000000
+0250: 0x00000000   0x00000000   0x00000000   0x00000000
+0260: 0x00824588   0x00000000   0x00000000   0x7EFDE000
+0270: 0xC0000005   0x00000000   0x01B43748   0x00000044

SCM Op: 0x77E, lDbg: 0 LastRendObj: 1408

Game Version: US 1.0

State Information: Ped Context: 0
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Old 08/04/2015, 12:17 PM   #744
Ashgard
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Default Re: Suggestions / Bug Fixes

ped


New water for high res


This all for now
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Old 09/04/2015, 07:29 PM   #745
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Default Re: Suggestions / Bug Fixes

Support for more then 30000 Objects(GTA3.img, SAMP.img and Custom.img), instead 19999.
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Old 09/04/2015, 08:18 PM   #746
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Default Re: Suggestions / Bug Fixes

Quote:
Originally Posted by Ashgard View Post
ped

New water for high res

This all for now
Neither of these will happen. They are not creating a new game, and they will always retain support for old systems.
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Old 10/04/2015, 12:31 AM   #747
Ashgard
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Default Re: Suggestions / Bug Fixes

Quote:
Originally Posted by Crayder View Post
Neither of these will happen. They are not creating a new game, and they will always retain support for old systems.
You can use the skeleton as an object, a corpse.

The water just activate it with all graphical statistics in maximum.

I like maximum
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Old 10/04/2015, 12:37 AM   #748
n0minal
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Default Re: Suggestions / Bug Fixes

Quote:
Originally Posted by Ashgard View Post
You can use the skeleton as an object, a corpse.

The water just activate it with all graphical statistics in maximum.

I like maximum
Its SA-MP, San Andreas multiplayer mod. What you're suggesting is turn GTA:SA into a modifyied game, Kalcor will never do those suggestions. Things made here are based on original game, that's why a lot of people suggest objects and skins from cutscene, Kalcor and SA-MP Team want to keep the originality of the game as much as possible, things like these makes the game looks like it's not GTA:SA, its not a custom game engine, its only GTA:SA for enjoy and have fun with your friends, nothing more.
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Old 10/04/2015, 12:47 AM   #749
Ashgard
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Default Re: Suggestions / Bug Fixes

Quote:
Originally Posted by ipsLeon View Post
Its SA-MP, San Andreas multiplayer mod. What you're suggesting is turn GTA:SA into a modifyied game, Kalcor will never do those suggestions. Things made here are based on original game, that's why a lot of people suggest objects and skins from cutscene, Kalcor and SA-MP Team want to keep the originality of the game as much as possible, things like these makes the game looks like it's not GTA:SA, its not a custom game engine, its only GTA:SA for enjoy and have fun with your friends, nothing more.
I dont want zombie peds based on zombotech virus and I don't cry in ur proposal
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Old 10/04/2015, 01:17 AM   #750
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Default Re: Suggestions / Bug Fixes

Here's something interesting about NOS:
GTASA appears to feature 3 types of NOS tanks, which are 2x 5x and 10x.
I've tested them yesterday and noticed that they all last 20 seconds. Either they present differences in power, or we're talking about a bug here. Any thoughts on this? I'm working on a NOS HUD indicator and I need to know if the versions are different or not so I can script my indicator properly.
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