SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Scripting Help

Reply
 
Thread Tools Display Modes
Old 10/06/2015, 12:25 PM   #1
Oldyman
Little Clucker
 
Join Date: Feb 2014
Posts: 38
Reputation: 2
Default a_zones issue still (Compile issue)

Hello Folks,
Alright first of all the issue is that im having is an error when compiling my gamemode, it happens on every game mode i tried that has a_zones included
HTML Code:
C:\Users\maly\Desktop\ST\Server\gamemodes\server.pwn(4) : fatal error 100: cannot read from file: "a_zones"

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
Do not tell me to do the following:
1. #include <a_zones> as it's already done
2. Download a_zones and put it in pawno and pawno/include

Please i need help as soon as possible tried to fix this issue but i'm unable to
__________________
Don't forget to REP Me!
Oldyman is offline   Reply With Quote
Old 10/06/2015, 12:41 PM   #2
denNorske
Gangsta
 
denNorske's Avatar
 
Join Date: Nov 2011
Location: Oslo, Norway
Posts: 789
Reputation: 95
Default Re: a_zones issue still (Compile issue)

(...)
3. Made sure that you placed the include into the correct pawno folder? (where your current compiler is?)

Such errors are definitly just because the file isn't found.

If still failing, you can place the a_zones into the directory where the gamemode is, and write:
Code:
#include a_zones //(not <a_zones>)
__________________
xSF source has been publicly released: Available on git (https://git.ducky.rocks/denNorske/xsf-official-gamemode)
Useful Racespawn generator: https://forum.sa-mp.com/showpost.php...postcount=3777
Get an overview over your map objects: Check it here!
denNorske is offline   Reply With Quote
Old 10/06/2015, 12:49 PM   #3
Oldyman
Little Clucker
 
Join Date: Feb 2014
Posts: 38
Reputation: 2
Default Re: a_zones issue still (Compile issue)

I fixed it, i basically went to pawno > pawno > open > gamemode.pwn > compile and now it's working fine when i compile it from the main file , Thank you very much!
__________________
Don't forget to REP Me!
Oldyman is offline   Reply With Quote
Old 10/06/2015, 01:08 PM   #4
denNorske
Gangsta
 
denNorske's Avatar
 
Join Date: Nov 2011
Location: Oslo, Norway
Posts: 789
Reputation: 95
Default Re: a_zones issue still (Compile issue)

No problem man, glad you got it working.

for future issues like this, just make sure you have the Include placed in the correct pawno folder, incase you use different compiler-folders for different purposes.
__________________
xSF source has been publicly released: Available on git (https://git.ducky.rocks/denNorske/xsf-official-gamemode)
Useful Racespawn generator: https://forum.sa-mp.com/showpost.php...postcount=3777
Get an overview over your map objects: Check it here!
denNorske is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
compile issue semaj Scripting Help 10 07/03/2015 03:56 PM
Mouse Issue (Not The Freezing Issue) CovertCrayon Client Support 5 07/11/2013 08:11 PM
Unoccupied vehicle sync, boat surfing pausing issue, parachute with vehicle issue, surfing w/ skydiving issue Kar Bug Reports 2 10/06/2013 09:24 AM
[help] I HAve An Very Small Issue [not Error] Issue HayZatic Help Archive 1 06/07/2011 04:33 AM
PAWNO won't compile... First time I have had this issue... Scenario Client Support 3 13/05/2010 02:26 PM


All times are GMT. The time now is 06:20 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.