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Old 06/02/2017, 06:16 AM   #21
Crayder
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Default Re: MTA -> SA-MP Map Converter v1.0 (MTA DM & MTA Race support)

Quote:
Originally Posted by kurta999 View Post
Whats the problem with your version exactly?
Nothing noticeable, just VERY minor differences from whatever the real angles are.
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Old 06/02/2017, 06:20 AM   #22
kurta999
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Default Re: MTA -> SA-MP Map Converter v1.0 (MTA DM & MTA Race support)

Oh thats nothing, last function what i have tried gave me sometimes totaly diffetent angles. I think im going to test your version, im curious
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Old 06/02/2017, 02:54 PM   #23
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Default Re: MTA -> SA-MP Map Converter v1.0 (MTA DM & MTA Race support)

I'd like to point out that my i_quat does precisely this - converting quaternions to SA-MP Euler angles. If they work the same way as vehicles, it should output correct results.
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Old 06/02/2017, 05:21 PM   #24
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Default Re: MTA -> SA-MP Map Converter v1.0 (MTA DM & MTA Race support)

OMG. I havent saw it yet. I was away when you relesed it. No words, its simply AWESOME.
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Old 06/02/2017, 06:22 PM   #25
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Default Re: MTA -> SA-MP Map Converter v1.0 (MTA DM & MTA Race support)

Quote:
Originally Posted by kurta999 View Post
OMG. I havent saw it yet. I was away when you relesed it. No words, its simply AWESOME.
I think Nero_3D's is the best option. It's pretty insane! http://forum.sa-mp.com/showthread.php?t=614857
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Old 06/02/2017, 11:48 PM   #26
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Default Re: MTA -> SA-MP Map Converter v1.0 (MTA DM & MTA Race support)

OMG I love it, I can dev in MTA but find it hard in normal SAMP stuff thank you
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Old 15/02/2017, 06:43 PM   #27
kurta999
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Default Re: MTA -> SA-MP Map Converter v1.0 (MTA DM & MTA Race support)

I've just completed 3.0. See main post for more info.

Linux version is untested. I wasn't able to test it. At least I hope it works because I compiled it with Windows 10 bash
Another thing: LoadAllMaps() will return 0 and do nothing on linux. I wasn't able to enable std::experimental::filesystem on GCC. F....... linux. This function can be solved with YSF's file functions on linux.

Even more: Here is an IPL converter which should convert angles correctly, I haven't tested it because I don't have GTA installed. Thanks to Crayder for help: http://forum.sa-mp.com/showpost.php?...6&postcount=19
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Old 08/03/2017, 11:44 AM   #28
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Default Re: MTA -> SA-MP Map Converter v1.0 (MTA DM & MTA Race support)

Did you publish it under GPL License? I would like to reuse some parts of your code to create an .exe or linux commandline converter for about 20 object/vehicle formats.. and publish it by using GPL License
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Old 08/03/2017, 11:58 AM   #29
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Default Re: MTA -> SA-MP Map Converter v1.0 (MTA DM & MTA Race support)

Just do it, i will change the licence later.
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Old 08/03/2017, 09:36 PM   #30
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Default Re: MTA -> SA-MP Map Converter v1.0 (MTA DM & MTA Race support)

could you convert the files to plugin version? it would be so much easier to download..
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