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Old 04/04/2018, 04:30 PM   #91
Locky_
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Default Re: kdff gui (v0.2b)

-p option does not generate and attaches the collision to files in a folder. It seems that it only attaches if it finds the collision file with the same name as the template.

It seems to me then that we have to generate a collision of 1 to 1 and then use -p.
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Old 08/04/2018, 12:27 PM   #92
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Default Re: kdff gui (v0.2b)

Im trying to add Clymenus Suite interior but i can't attach .col to .dff.

Error:
append col to dff error: 7

DFF is fine, it is working in game ( https://i.imgur.com/c7tNuiD.jpg ).

Any tips?

Edit:

Fixed, solution for this error:

Import to blender, export to 3ds max, export as dff.

Last edited by raydx; 11/04/2018 at 11:37 AM.
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Old 13/12/2018, 04:00 PM   #93
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Default Re: kdff gui (v0.2.5a) December 2018

kdff v0.2.5a looks pretty neat, a much needed feature. Thanks Kalcor.
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Old 13/12/2018, 04:16 PM   #94
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Default Re: kdff gui (v0.2.5a) December 2018

Good
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Old 14/12/2018, 01:32 AM   #95
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Default Re: kdff gui (v0.2.5a) December 2018

Nice update!
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Old 14/12/2018, 03:17 AM   #96
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Default Re: kdff gui (v0.2.5a) December 2018

The application needs an icon... For example...
Attached Images
File Type: png kdff.png (23.6 KB, 5 views)
Attached Files
File Type: zip kdff_ico_256-16.zip (22.9 KB, 3 views)
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Old 14/12/2018, 05:13 AM   #97
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Default Re: kdff gui (v0.2.5a) December 2018

who tested 0.2.5? Are there screenshots before / after?
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Old 14/12/2018, 06:32 AM   #98
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Default Re: kdff gui (v0.2.5a) December 2018

Well, if you looked at the first post:

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Old 14/12/2018, 07:53 AM   #99
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Default Re: kdff gui (v0.2.5a) December 2018

Quote:
Originally Posted by eakwarp View Post
who tested 0.2.5? Are there screenshots before / after?
This is one of the game's robbery houses before/after:



A single directional light is better for outdoors, to simulate sunlight. Interiors are better done in blender by placing point lights and using vertex color baking like shown in my tutorial. However, if you want to do something quickly, you could use kdff for interior lighting.

I also had to fix the .col file brightness in Collision File Editor II so the player isn't dark also.
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Old 14/12/2018, 03:16 PM   #100
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Default Re: kdff gui (v0.2.5a) December 2018

when kdff open source?
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