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Old 28/02/2016, 11:48 AM   #21
Lucky13
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Default Re: Post-Apocalyptic Roleplay [ Heavy RP ]

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Originally Posted by Kaperstone View Post
I wonder how you do the sleep thingy.

Is that like, a player goes near a bed, sleeps and waits all the time of the night ?
Because after all its a multiplayer game, when you go to sleep, doesn't mean other players also go to sleep so you can't skip forward.

And the night is almost as long as the day (should be 12 hours, but day is slightly longer)
Well you just have to /sleep and it will apply an animation anywhere you are ( even if you are on the bed which is inside the Shelter ). Then you will have your Energy bar increasing with 0.1 units each second.
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Old 28/02/2016, 11:50 AM   #22
Dwarfs
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Default Re: Post-Apocalyptic Roleplay [ Heavy RP ]

How is the leveling up system is going to work?

I mean will there be xp bars or you will level up like the usual rp servers?
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Old 28/02/2016, 02:14 PM   #23
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Default Re: Post-Apocalyptic Roleplay [ Heavy RP ]

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How is the leveling up system is going to work?

I mean will there be xp bars or you will level up like the usual rp servers?
Yup every played hour in game, you get 1 EXP and you need your level X 10 to level up.
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Old 28/02/2016, 03:56 PM   #24
muzammilfreeman
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Default Re: Post-Apocalyptic Roleplay [ Heavy RP ]

Sounds great! I might join the server to check out your script features!
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Old 28/02/2016, 05:20 PM   #25
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Default Re: Post-Apocalyptic Roleplay [ Heavy RP ]

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Sounds great! I might join the server to check out your script features!
Thank you for the positive feedback! Will do my best to launch it ASAP
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Old 29/02/2016, 03:10 PM   #26
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Default Re: Post-Apocalyptic Roleplay [ Heavy RP ]

You can make pretty good hunger and food system for this script. Good luck Lucky
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Old 29/02/2016, 04:32 PM   #27
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Default Re: Post-Apocalyptic Roleplay [ Heavy RP ]

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You can make pretty good hunger and food system for this script. Good luck Lucky
Thank you for the tip & feedback bro!
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Old 01/03/2016, 11:21 PM   #28
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Default Re: Post-Apocalyptic Roleplay [ Heavy RP ]

I usually don't like RP but i'll check this out when it's finished, good luck
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Old 02/03/2016, 09:43 PM   #29
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Default Re: Post-Apocalyptic Roleplay [ Heavy RP ]

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Originally Posted by Lannister View Post
Thanks, I wish you luck too.
It would be interesting to see other users view on this? How would anyone else keep deathmatch to an acceptable rate of a survival roleplay server?
Personally having a good and solid set of clear and well thought out rules helps a lot with things like this. A good tutorial to explain how the server works and what is acceptable and what isn't. Active admins who know the rules and have enough sense to be able to deal with those who do ruin the game for others. Although honestly what I've just said is mostly a given!

The thing is with a server like this there could be lots of different reasons as to why someone would kill someone in game. Their character might be a raider which means they would have a reason to automatically attack anyone who isn't a fellow raider or someone who they are affiliated with.

My own personal opinion is that heavy RP doesn't really work as well as if you had it set to a medium/light RP server. RP servers like these are really good fun but they can become dull if there's no action or if there's not enough RP action that can be done.

Finally my personal opinion on "deathmatch" in servers like this is that it's not deathmatch if it has an RP reason behind it (see my raider example further up). Maybe I've looked at this in the wrong light but this is my 2 cents on it.
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Old 22/03/2016, 03:30 PM   #30
Lucky13
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Default Re: Post-Apocalyptic Roleplay [ Heavy RP ]

Topic updated with the mapping. Please let me know what do you think.
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