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Old 10/09/2008, 10:14 AM   #1
Big Clucker
Join Date: Apr 2008
Posts: 60
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Default [INC] t-Auto Gates

t-AutoGates by Toad

<> Script Type <>

- Include

<> Description <>

- With this include, you can create automatic gates with only one line in your script.

<> Installation <>

- Download the "t-Auto".
- Copy it in your /pawno/include folder.
- Open your gamemode and copy this line under "#include <a_samp>": "#include <t-Auto Gates>".

<> Commands & Function <>

- There is only one function you can use of this include:

> AddAutoGate(modelid,Float:cX,Float:cY,Float:cZ,Flo at:rX,Float:rY,Float:rZ,FloatX,FloatY,FloatZ ,namecanenter[24],open_distance)

modelid - objectid
cX - closedgate X coord
cY - closedgate Y coord
cZ - closedgate Z coord
rX - rotation X coord
rY - rotation Y coord
rZ - rotation Z coord
oX - opengate X coord
oY - opengate Y coord
oZ - opengate Z coord
namecanenter - Full or Part of the PlayerName of the Player/Clan that can enter
open_distance - radius, in which a player has to be that the gate opens

<> Example <>

- In front of the LVPD:
- AddAutoGate(980,2237.3050,2453.2110,11.421,0.0,0.0 ,90.00,2237.3050,2453.2110,1.421,"[MYCLAN]",50);

<> Download <>


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