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Old 28/12/2009, 06:51 PM   #561
jasonnw666
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Default Re: MidoStream - Flexible Object Streamer [FIXED]

i did
/rcon unloadfs MidoStream
/rcon loadfs MidoStream
/rcon gmx


but there is always some objects not appear
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Old 28/12/2009, 07:39 PM   #562
buonggiorno
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Default Re: MidoStream - Flexible Object Streamer [FIXED]

Quote:
Originally Posted by jasonnw666
i did
/rcon unloadfs MidoStream
/rcon loadfs MidoStream
/rcon gmx


but there is always some objects not appear
i have the same problem
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Old 28/12/2009, 08:32 PM   #563
dottdogg
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Default Re: MidoStream - Flexible Object Streamer [FIXED]

Yeah I have the same problem. My moveable objects seem to double up and some objects don't appear. The only way I have found to fix this so far is by shutting my server down and then turning it back on.
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Old 28/12/2009, 09:47 PM   #564
jasonnw666
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Default Re: MidoStream - Flexible Object Streamer [FIXED]

i have a system of save position
if i reconnect near the last position near of object who don't appear (when i play and don't spawn near) , the object appear.
if i go away and come again near object it don't appear
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Old 01/01/2010, 05:49 PM   #565
addysnow1
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Default Re: MidoStream - Flexible Object Streamer [FIXED]

Why my objects doesn't load all. sometimes they load some times they doesn't load.
Didn't had this problem with Double-O-Objects only if there were more then 20 players everyone crashed.
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Old 03/01/2010, 07:01 AM   #566
cessil
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Default Re: MidoStream - Flexible Object Streamer [FIXED]

I have a system that swaps maps using the midostreamer, on maps that have a streamed object as the floor I fall through and then the client crashes.
I have tried loading the objects on both mapchange and on gamemodeinit.

Any help would be greatly appreciated.

[fixed] I changed the MAX_STREAM_OBJECTS to 5000 and froze the players for 1500 when the spawn so it gives them time for the objects to load
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Old 04/01/2010, 04:02 AM   #567
bero1711
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Default Re: MidoStream - Flexible Object Streamer [FIXED]

Tnx this is perfect
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Old 07/01/2010, 01:02 AM   #568
BlueRey
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Default Re: MidoStream - Flexible Object Streamer [FIXED]

I check on FXP now.. 'll Give you an answer.
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Old 08/01/2010, 08:42 PM   #569
robert4049
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Default Re: MidoStream - Flexible Object Streamer [FIXED]

how would i add it to
_________________________________________________
Code:
//------------------------------------------------------------------------------------------------------
public OnPlayerDisconnect(playerid,reason)

{
	gActivePlayers[playerid]--;
	numplayers--;
	if(reason == 0)
	{
	  PlayerInfo[playerid][pCrashed] = 1;
	  for(new slot = 0; slot != 12; slot++)
	  {
	    new wep, ammo;
	    GetPlayerWeaponData(playerid, slot, wep, ammo);

	    if(wep != 0 && ammo != 0)
	    {
	      if(PlayerInfo[playerid][pGun1] == 0) { PlayerInfo[playerid][pGun1] = wep; PlayerInfo[playerid][pAmmo1] = ammo; }
	      else if(PlayerInfo[playerid][pGun2] == 0) { PlayerInfo[playerid][pGun2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
	      else if(PlayerInfo[playerid][pGun3] == 0) { PlayerInfo[playerid][pGun3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
	      else if(PlayerInfo[playerid][pGun4] == 0) { PlayerInfo[playerid][pGun4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }
	    }
	  }
	}
	OnPlayerUpdate(playerid);
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
	  if(IsPlayerConnected(i))
	  {
	    if(TaxiAccepted[i] < 999)
	    {
		    if(TaxiAccepted[i] == playerid)
		    {
		      TaxiAccepted[i] = 999;
		      GameTextForPlayer(i, "~w~Taxi Caller~n~~r~Left the game", 5000, 1);
		      TaxiCallTime[i] = 0;
		      DisablePlayerCheckpoint(i);
		    }
	    }
	    else if(BusAccepted[i] < 999)
	    {
		    if(BusAccepted[i] == playerid)
		    {
		      BusAccepted[i] = 999;
		      GameTextForPlayer(i, "~w~Bus Caller~n~~r~Left the game", 5000, 1);
		      BusCallTime[i] = 0;
		      DisablePlayerCheckpoint(i);
		    }
	    }
	  }
	}
	/*if(GettingCK[playerid] < 999)
	{
	  if(IsPlayerConnected(GettingCK[playerid]))
	  {
	    SendClientMessage(GettingCK[playerid], COLOR_YELLOW, "Your Character Kill has left the server, try again later.");
	    OnCK[GettingCK[playerid]] = 999;
	  }
	}*/
	if (GetPlayerVehicleID(playerid) == 131) SetVehicleToRespawn(131);
	OnPlayerUpdate(playerid);
	//----------------------------------------------------------
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Old 09/01/2010, 12:14 AM   #570
robert4049
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Default Re: MidoStream - Flexible Object Streamer [FIXED]

bump
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