SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Filterscripts > Includes

Reply
 
Thread Tools Display Modes
Old 06/01/2016, 04:04 PM   #11
Crayder
Banned
 
Join Date: Sep 2013
Location: Flames of Hell
Posts: 3,324
Reputation: 652
Default Re: Alternative Dialogs - Dialogs with the new design

Quote:
Originally Posted by Mr.R View Post
Yeah looks good! And styles? MSG BOX or INPUTTEXT? Any photos?
An input box is impossible without all-key detection.
Crayder is offline   Reply With Quote
Old 10/01/2016, 01:12 PM   #12
OstGot
Gangsta
 
OstGot's Avatar
 
Join Date: Mar 2013
Location: Gomel, Belarus
Posts: 947
Reputation: 333
Default Re: Alternative Dialogs - Dialogs with the new design

Updated (v1.5)
__________________
aka Nexius
Don't want to always check for updates of my scripts?
Include it the last, after all others
Nexius's Update Checker
OstGot is online now   Reply With Quote
Old 10/01/2016, 02:55 PM   #13
Crayder
Banned
 
Join Date: Sep 2013
Location: Flames of Hell
Posts: 3,324
Reputation: 652
Default Re: Alternative Dialogs - Dialogs with the new design

What's new in 1.5? I don't see anything new. Add a changelog... xD
Crayder is offline   Reply With Quote
Old 10/01/2016, 06:49 PM   #14
OstGot
Gangsta
 
OstGot's Avatar
 
Join Date: Mar 2013
Location: Gomel, Belarus
Posts: 947
Reputation: 333
Default Re: Alternative Dialogs - Dialogs with the new design

Quote:
Originally Posted by Crayder View Post
What's new in 1.5? I don't see anything new. Add a changelog... xD
See first post
__________________
aka Nexius
Don't want to always check for updates of my scripts?
Include it the last, after all others
Nexius's Update Checker
OstGot is online now   Reply With Quote
Old 11/01/2016, 04:14 PM   #15
SpikY_
High-roller
 
SpikY_'s Avatar
 
Join Date: Jul 2014
Posts: 1,246
Reputation: 128
Default Re: Alternative Dialogs - Dialogs with the new design

Yeah, you mentioned "minor bug fixed" but can you tell us which minor bug you have fixed?
__________________
-
SpikY_ is offline   Reply With Quote
Old 12/01/2016, 10:40 AM   #16
OstGot
Gangsta
 
OstGot's Avatar
 
Join Date: Mar 2013
Location: Gomel, Belarus
Posts: 947
Reputation: 333
Default Re: Alternative Dialogs - Dialogs with the new design

Quote:
Originally Posted by SpikY_ View Post
Yeah, you mentioned "minor bug fixed" but can you tell us which minor bug you have fixed?
SpikY_, especially for you

Changelog (detailed) v1.5:
Code:
* Fixed a bug with the selectable of empty items
* Fixed a bug that caused a server crash if you enter a number of items greater than the defined max value
__________________
aka Nexius
Don't want to always check for updates of my scripts?
Include it the last, after all others
Nexius's Update Checker
OstGot is online now   Reply With Quote
Old 16/01/2016, 12:46 PM   #17
Crystallize
Banned
 
Join Date: Aug 2013
Posts: 1,498
Reputation: 314
Default Re: Alternative Dialogs - Dialogs with the new design

Code:
error 025: function heading differs from prototype
Whenever I add OnAltDialogReponse i get this error.
Crystallize is offline   Reply With Quote
Old 16/01/2016, 07:10 PM   #18
OstGot
Gangsta
 
OstGot's Avatar
 
Join Date: Mar 2013
Location: Gomel, Belarus
Posts: 947
Reputation: 333
Default Re: Alternative Dialogs - Dialogs with the new design

Quote:
Originally Posted by Wizzard2H View Post
Code:
error 025: function heading differs from prototype
Whenever I add OnAltDialogReponse i get this error.
Maybe you added this public with argument "inputtext[]"? Try without
__________________
aka Nexius
Don't want to always check for updates of my scripts?
Include it the last, after all others
Nexius's Update Checker
OstGot is online now   Reply With Quote
Old 16/01/2016, 08:52 PM   #19
Crystallize
Banned
 
Join Date: Aug 2013
Posts: 1,498
Reputation: 314
Default Re: Alternative Dialogs - Dialogs with the new design

Quote:
Originally Posted by OstGot View Post
Maybe you added this public with argument "inputtext[]"? Try without
Yes but then my login system wont work and wont even compile if i remove inputttext? Any idea what I could do?
Crystallize is offline   Reply With Quote
Old 17/01/2016, 09:06 AM   #20
OstGot
Gangsta
 
OstGot's Avatar
 
Join Date: Mar 2013
Location: Gomel, Belarus
Posts: 947
Reputation: 333
Default Re: Alternative Dialogs - Dialogs with the new design

Quote:
Originally Posted by Wizzard2H View Post
Yes but then my login system wont work and wont even compile if i remove inputttext? Any idea what I could do?
I'm sure that your login system work on default dialogs.
In this case you don't have to change anything in OnDialogResponse.

You just have to add a new public OnAltDialogResponse in your gamemode as below:
Code:
public OnAltDialogResponse(playerid, dialogid, response, listitem) //<- Without inputtext[]
{
	//Your code
	return 0;
}
__________________
aka Nexius
Don't want to always check for updates of my scripts?
Include it the last, after all others
Nexius's Update Checker
OstGot is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[FilterScript] Items spawner dialogs (zcmd & dialogs include) Q_Lite Filterscripts 17 16/10/2016 11:09 AM
A few errors I cannot see what I have done wrong. - Dialogs and Dialogs I guess... Deal-or-die Scripting Help 2 14/08/2012 05:35 PM
[DESIGN]Dialogs efeitadas andmeida10 Lançamentos/Releases 14 08/04/2010 03:25 PM


All times are GMT. The time now is 05:50 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.