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Old 28/03/2009, 04:30 PM   #1
Metorea
Big Clucker
 
Join Date: Mar 2009
Posts: 60
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Default [Map] BMX Building Climbing

There are 3 main buildings, all clsoe to each other. Loads of crates to jump on to to get to the top. Nice and simple? See for yourself....

Theres Only 57 Objects so a streamer is not needed with this map by its self.
I have placed 4 BMX at the start, add more if you like.

SCREENS: (Taken In MTA)




OBJECTS
pawn Code:
//Objects - 57 In Total (Does Not Require A Streamer On It's Own!
    CreateObject(4603, 4206.087891, -1915.418335, 17.754271, 0, 0, -89.9999813789);
    CreateObject(9907, 4205.675781, -1974.869263, 53.157478, 0, 0, -89.9999813789);
    CreateObject(10308, 4147.504395, -1943.777344, 41.092789, 0, 0, -180.000020054);
    CreateObject(3565, 4213.706543, -1881.171265, 9.974982, 0, 0, -89.9999813789);
    CreateObject(3565, 4216.255371, -1881.164429, 12.672307, 0, 0, -89.9999813789);
    CreateObject(3565, 4219.022461, -1878.460083, 15.369632, 0, 0, -179.999962758);
    CreateObject(3565, 4221.775391, -1881.217407, 18.066957, 0, 0, -89.9999813789);
    CreateObject(3565, 4224.534668, -1883.993774, 20.714283, 0, 0, -179.999962758);
    CreateObject(3565, 4226.732910, -1881.196045, 23.411608, 0, 0, -89.9999813789);
    CreateObject(3565, 4229.453613, -1878.453247, 26.083933, 0, 0, -180.000020054);
    CreateObject(3565, 4208.418457, -1881.152222, 9.974981, 0, 0, -180.000020054);
    CreateObject(3565, 4218.829590, -1881.160889, 12.669642, 0, 0, -89.9999813789);
    CreateObject(3565, 4220.368164, -1881.166260, 13.641974, 0, 0, -89.9999813789);
    CreateObject(3565, 4221.720215, -1881.257202, 16.339298, 0, 0, -89.9999813789);
    CreateObject(3565, 4231.966797, -1881.160034, 28.656260, 0, 0, -89.9999813789);
    CreateObject(3565, 4224.267578, -1881.207275, 18.089289, 0, 0, -89.9999813789);
    CreateObject(3565, 4226.744141, -1881.210327, 18.086620, 0, 0, -89.9999813789);
    CreateObject(3565, 4226.733887, -1881.210571, 20.783945, 0, 0, -89.9999813789);
    CreateObject(3565, 4234.371582, -1881.210571, 31.328585, 0, 0, -270.000001432);
    CreateObject(3565, 4229.315918, -1881.158691, 26.108932, 0, 0, -89.9999813789);
    CreateObject(3565, 4237.189941, -1878.429443, 34.025909, 0, 0, -359.999982811);
    CreateObject(3565, 4239.952148, -1881.200562, 36.573227, 0, 0, -450.000021486);
    CreateObject(3565, 4237.194336, -1880.845581, 34.025909, 0, 0, -359.999982811);
    CreateObject(3565, 4237.206543, -1883.981567, 39.270554, 0, 0, -540.000002865);
    CreateObject(3565, 4231.138672, -1883.964111, 41.967880, 0, 0, -540.000002865);
    CreateObject(3565, 4225.119629, -1884.003418, 44.665207, 0, 0, -540.000002865);
    CreateObject(3565, 4219.112305, -1884.046021, 47.362534, 0, 0, -540.000002865);
    CreateObject(3565, 4231.993652, -1886.133911, 31.328585, 0, 0, -450.000021486);
    CreateObject(3565, 4219.099609, -1886.597412, 47.359802, 0, 0, -540.000002865);
    CreateObject(3574, 4223.356445, -1904.765869, 51.281902, 0, 0, 0);
    CreateObject(3575, 4222.163086, -1912.515991, 56.639801, 0, 0, -180.000020054);
    CreateObject(3573, 4224.662598, -1911.201660, 51.307011, 0, 0, 0);
    CreateObject(3572, 4223.622559, -1916.546631, 60.690697, 0, 0, -89.9999813789);
    CreateObject(3570, 4221.523438, -1906.216797, 52.610474, 0, 0, 0);
    CreateObject(3572, 4220.864258, -1919.320435, 63.388023, 0, 0, -179.999962758);
    CreateObject(3572, 4220.950195, -1921.816162, 66.085350, 0, 0, -179.999962758);
    CreateObject(3571, 4218.290527, -1916.791016, 63.371819, 0, 0, 0);
    CreateObject(3574, 4185.044434, -1941.803955, 71.304306, 0, 0, -269.999944137);
    CreateObject(3575, 4182.404297, -1926.051147, 76.643967, 0, 0, -360.000040107);
    CreateObject(3572, 4183.857910, -1922.032837, 75.222534, 0, 0, -270.000001432);
    CreateObject(3572, 4175.888184, -1919.329834, 77.997536, 0, 0, -180.000020054);
    CreateObject(3572, 4169.839355, -1919.363281, 80.694862, 0, 0, -180.000020054);
    CreateObject(3571, 4163.784668, -1919.289673, 83.392189, 0, 0, 0);
    CreateObject(3571, 4161.103516, -1916.535400, 86.089516, 0, 0, -89.9999813789);
    CreateObject(3571, 4158.650391, -1916.544312, 86.061844, 0, 0, -89.9999813789);
    CreateObject(3572, 4158.341797, -1913.820190, 88.759163, 0, 0, -180.000020054);
    CreateObject(3572, 4153.029297, -1916.461670, 91.456490, 0, 0, -90.0000386747);
    CreateObject(3572, 4155.499023, -1916.455322, 91.456490, 0, 0, -90.0000386747);
    CreateObject(3572, 4154.301758, -1921.136230, 92.153816, 0, 0, -180.000020054);
    CreateObject(3565, 4169.813965, -1962.985596, 93.706352, 0, 0, -180.000020054);
    CreateObject(3565, 4172.533691, -1965.745850, 96.403679, 0, 0, -270.000001432);
    CreateObject(3565, 4169.774414, -1965.580444, 95.353661, 0, 0, -360.000040107);
    CreateObject(3565, 4172.550781, -1971.044922, 99.101006, 0, 0, -270.000001432);
    CreateObject(3565, 4175.388672, -1973.748413, 101.798332, 0, 0, -359.999982811);
    CreateObject(3565, 4175.337891, -1976.340820, 101.820648, 0, 0, -359.999982811);
    CreateObject(3565, 4179.406250, -1975.018799, 104.517967, 0, 0, -450.000021486);
    CreateObject(9241, 4205.387695, -1979.094116, 107.311676, 0, 0, 0); // Random Helipad - Remove If You Want

BIKES
pawn Code:
//Vehicles - X4 Bmx
AddStaticVehicle(481,4188.6235,-1893.2758,9.1361,262.5755,1,1); // BMX
AddStaticVehicle(481,4189.1255,-1890.1390,9.1360,262.7563,1,1); // BMX
AddStaticVehicle(481,4189.2124,-1887.2729,9.1361,272.4048,1,1); // BMX
AddStaticVehicle(481,4189.0220,-1884.4786,9.1369,272.3788,1,1); // BMX

TELEPORT
pawn Code:
if (strcmp("/bmx", cmdtext, true, 10) == 0)
{
SetPlayerPos(playerid, 4184.7881,-1885.0479,9.6215);
SetPlayerFacingAngle(playerid, 269.8270);
SetCameraBehindPlayer(playerid);

return 1;
}
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Old 28/03/2009, 04:34 PM   #2
_TeRmiNaToR_
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Default Re: [Map] BMX Building Climbing

Nice.
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Old 28/03/2009, 04:36 PM   #3
Metorea
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Default Re: [Map] BMX Building Climbing

Quote:
Originally Posted by _TeRmiNaToR_
Nice.
Thanks, but I dont think you completed it that fast
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Old 25/04/2009, 07:28 PM   #4
BP13
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Default Re: [Map] BMX Building Climbing

I don't have any objects showing up. I tried it with and without a streamer.
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Old 25/04/2009, 08:45 PM   #5
Peter_Corneile
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Default Re: [Map] BMX Building Climbing

Wow cool !!
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Old 25/04/2009, 10:19 PM   #6
Metorea
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Default Re: [Map] BMX Building Climbing

Quote:
Originally Posted by bp13
I don't have any objects showing up. I tried it with and without a streamer.
Are You Sure You Have Gone To The Right Place?
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Old 26/04/2009, 01:06 AM   #7
BP13
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Default Re: [Map] BMX Building Climbing

yep. I have used the teleport provided
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Old 26/04/2009, 05:42 AM   #8
NinjaCroko
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Default Re: [Map] BMX Building Climbing

nice , i used on my server
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Old 26/04/2009, 07:14 AM   #9
_PDDRIFTER_
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Default Re: [Map] BMX Building Climbing

C:\Users\zaynab account\Desktop\new server\gamemodes\drag.pwn(580) : error 021: symbol already defined: "CreateObject"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Error.


help?
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Old 26/04/2009, 06:06 PM   #10
soueu
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Default Re: [Map] BMX Building Climbing

Quote:
Originally Posted by _PDDRIFTER_
C:\Users\zaynab account\Desktop\new server\gamemodes\drag.pwn(580) : error 021: symbol already defined: "CreateObject"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Error.


help?
I don't think so, unless you post here your "drag.pwn" code.
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