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Old 27/06/2012, 06:18 PM   #41
NaS
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Default AW: Procedural .Rec Generator

If you higher it to 10 it should be ok.
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Old 27/06/2012, 07:31 PM   #42
iWhite
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Default Re: Procedural .Rec Generator

But, if my NPC is called "Bieber" and if it detects any player near him(IsPlayerInRangeOfPoint) I should write first parameter npcname as "Bieber" and start playing playback right?
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Old 27/06/2012, 07:33 PM   #43
Cena44
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Default Re: Procedural .Rec Generator

Awesome I love how the fat lady runs at big smoke :LOL: BTW Very Cool script thx for making it
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Old 27/06/2012, 07:41 PM   #44
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Default AW: Re: Procedural .Rec Generator

Quote:
Originally Posted by iWhite View Post
But, if my NPC is called "Bieber" and if it detects any player near him(IsPlayerInRangeOfPoint) I should write first parameter npcname as "Bieber" and start playing playback right?
Correct, but you also have to move the .rec file from "scriptfiles" to "npcmodes/records" and have a npcmode with the same name where you play it.
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Old 27/06/2012, 11:37 PM   #45
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Default Re: Procedural .Rec Generator

It's genius! I'm however disappointed to be one of the last persons who just seen this.

Well done, Joe. SA-MP needs man like you.
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Old 01/07/2012, 03:26 PM   #46
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Default Re: Procedural .Rec Generator

Finally done, i wrapped it in a plugin and will now try to add more functions step by step.
http://forum.sa-mp.com/showthread.php?t=355849
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