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Old 15/01/2013, 12:16 PM   #341
Toreno
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Default Re: SA-MP 0.3x RC

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You guys are doing a fantastic job, I am very impressed!
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Old 15/01/2013, 02:30 PM   #342
Speiki2208
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Default AW: SA-MP 0.3x RC

Very nice, Kalcor!
SA-MP is still running and you keep it with more updateds!

The Spawn-Distance function is very great for Mapper, now only the Object limit (1000 Objects per time) will limit the function. It would be the best feature, if the Object limit will be higher.

Thank you!
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Old 15/01/2013, 02:32 PM   #343
kurta999
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Default Re: SA-MP 0.3x RC

Would be best, if object crashes would fixed. Because you can't use big distance on every object.
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Old 15/01/2013, 03:00 PM   #344
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Default AW: Re: SA-MP 0.3x RC

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I considered writing a plugin to do that - you just need the .col objects on the server. In fact you don't even really need them, just the radii of the collision spheres sorted by object. That's not even that much data - 18,000 floats is just over 70kb!
Do it please! It would be really useful.
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Old 15/01/2013, 03:12 PM   #345
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Default Re : Re: SA-MP 0.3x RC

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I considered writing a plugin to do that - you just need the .col objects on the server. In fact you don't even really need them, just the radii of the collision spheres sorted by object. That's not even that much data - 18,000 floats is just over 70kb!
Oh god, do it please !
It will be really useful for me and other people !
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Old 15/01/2013, 06:34 PM   #346
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Default Re: SA-MP 0.3x RC

Wow 0.3x, thank you so much for this Kalcor.. you're a legend

PS: we really really really need a way to disable cleo or atleast some kind of server sided detection/prevention to stop these cleo trolls from destroying our servers with their crappy mods and disrupting our players & playtime. The problem itself in my opinion is slowly getting worse as time goes by, like I don't know about anyone else here on samp.. but personally I'm fed up with making fixes for cleo releases. Why not just disable it and be done with it?..is there a reason for using or having it?.

The cleo modification users can pretty much do whatever the F&#K they like until something is done..

Thanks again Kalcor
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Old 15/01/2013, 06:40 PM   #347
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Default Re: SA-MP 0.3x RC

I wish custom object can be created in this version..
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Old 15/01/2013, 07:21 PM   #348
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Default Re: SA-MP 0.3x RC

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Originally Posted by ****** View Post
I considered writing a plugin to do that - you just need the .col objects on the server. In fact you don't even really need them, just the radii of the collision spheres sorted by object. That's not even that much data - 18,000 floats is just over 70kb!
If this can fix the object crashes I would very thankful
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Old 15/01/2013, 08:13 PM   #349
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Default Re: SA-MP 0.3x RC

Awesome
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Old 15/01/2013, 08:23 PM   #350
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Default Re: SA-MP 0.3x RC

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Originally Posted by ****** View Post
I considered writing a plugin to do that - you just need the .col objects on the server. In fact you don't even really need them, just the radii of the collision spheres sorted by object. That's not even that much data - 18,000 floats is just over 70kb!
Well to be honest I think it has something to do with what's in the IDE files, I might take a look at this soon.
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