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Old 17/11/2016, 03:19 PM   #1
TheDarkBlade
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Default debug in crashdetect

Code:
[22:24:20] [debug] #0 0000006c in ?? () at <unknown file>:0
[22:24:20] [debug] #1 0000006c in public cmd_auninviteoff () at <unknown file>:0
[22:24:20] [debug] #2 native CallLocalFunction () from samp03svr
[22:24:20] [debug] #3 00009adc in public OnPlayerCommandText (playerid=0, cmdtext[]=@01929b00 "/auninviteoff ecl 0 0") at D:\SAMP stuff\RPG Romania 1.00.40\pawno\include\zcmd.inc:108
my question is how to fix that , <Unknown file> : 0 error
this is taken from my gamemode btw
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Old 17/11/2016, 03:23 PM   #2
Konstantinos
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Default Re: debug in crashdetect

That is the plugin failing to report accurately. What version of crashdetect are you running? Try the latest (4.17) if you use an older version and post the full output (above #0 so we can know; is it a crash or a run time error) because that is only a part of it.
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Old 17/11/2016, 03:30 PM   #3
TheDarkBlade
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Default Re: debug in crashdetect

i upgraded to the lastest version
now i get
Failed (/usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by plugins/crashdetect.so))
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Old 17/11/2016, 05:01 PM   #4
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Default Re: debug in crashdetect

bump
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Old 17/11/2016, 08:01 PM   #5
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Default Re: debug in crashdetect

bump
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Old 18/11/2016, 04:43 AM   #6
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Default Re: debug in crashdetect

Bump
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Old 18/11/2016, 11:04 AM   #7
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Default Re: debug in crashdetect

Anyone ?
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Old 18/11/2016, 01:05 PM   #8
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Default Re: debug in crashdetect

anyone ??
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Old 18/11/2016, 05:14 PM   #9
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Default Re: debug in crashdetect

ph come on , there must be someone ....
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Old 18/11/2016, 05:37 PM   #10
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Default Re: debug in crashdetect

Stop spamming to bump your shit (24 hour bumps only, no matter your "urgency")... That was answered only last couple of weeks...

If you search for the GLIB version, you'll find it.

http://forum.sa-mp.com/showthread.ph...GLIBCXX_3.4.15

Just to make it super simple...
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