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Old 01/10/2018, 06:52 PM   #1
Croheart
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Default Vice City models

Is there any way possible of loading a vc map in SAMP and seeing dff name of the object, something like when you double click a model in samp map editor it says the dff and txd names, is there any way for vc. I tried to export every dff from vc.img into kdff but it takes too much time and I need only one object, maybe someone knows the dff name of that houses on sea?
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Old 01/10/2018, 07:32 PM   #2
Alexis17
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Default Re: Vice City models

I also have that doubt brother, there are several models that I want to take,
and I do not know your model
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Old 01/10/2018, 08:26 PM   #3
ATomas
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Default Re: Vice City models

Load VC complete map in SAMP (vc2sa4samp from Kalcor) and use Select(Streamed)Object. Find modelid in pawn and you get dff and txd files.
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Old 01/10/2018, 08:43 PM   #4
Croheart
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Default Re: Vice City models

Thank you both but I've found the right object with /save and then looking to similar X and Y positions in vs2sa4samp.pwn

Thanks!
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Old 01/10/2018, 09:07 PM   #5
Yaozu
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Default Re: Vice City models

That house that Tommy is looking to is the following:

DFF: stiltsville05
TXD: stilty

The easiest way to find DFF's to there corresponding TXD's for GTA 3, VC and SA is to use MEd map editor.
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Old 02/10/2018, 05:58 PM   #6
NaS
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Default Re: Vice City models

Yes, parse the artconfig file and store it as array, so you can store the model ID along with the Model Name and TXD Name, then just create labels for each created custom model. Or just use the already existing array in the vc filterscript.. It's all there already.

For the next time you want to know this, it'll be much easier.
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