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Old 10/08/2011, 02:49 PM   #11
James_Bourne
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Default Re: Help.

then it came this:
Code:
C:\Users\james\Documents\Raven's Roleplay 0.3c\gamemodes\larp.pwn(5168) : error 017: undefined symbol "Bulletsbike"
C:\Users\james\Documents\Raven's Roleplay 0.3c\gamemodes\larp.pwn(5168) : error 036: empty statement
C:\Users\james\Documents\Raven's Roleplay 0.3c\gamemodes\larp.pwn(5168) : error 017: undefined symbol "v"
C:\Users\james\Documents\Raven's Roleplay 0.3c\gamemodes\larp.pwn(5168) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.
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Old 10/08/2011, 02:57 PM   #12
Riddick94
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Default Re: Help.

Show me BulletsBike define. If you got.. because here it seems you doesn't.
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Old 10/08/2011, 03:07 PM   #13
James_Bourne
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Code:
#pragma unused ret_memcpy

#define Version "3.0"

#define foreach2(%1,%2)for(new %1; %1 < %2; %1++)
#define MAX_STRING 255
#define CHECKPOINT_NONE 0
#define COLOR_ASKQ 0xFF0000FF
#define CHECKPOINT_HOME 12
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x9EC73DAA
#define COLOR_GROVE 0x00FF00FF
#define COLOR_RED 0xAA3333AA
#define COLOR_COOLRED 0xB35959AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_VIOLET 0x9955DEEE
#define COLOR_GRAYWHITE 0xEEEEFFC4
#define COLOR_LIGHTNEUTRALBLUE 0xabcdef66
#define COLOR_GREENISHGOLD 0xCCFFDD56
#define COLOR_LIGHTBLUEGREEN 0x0FFDD349
#define COLOR_NEUTRALBLUE 0xABCDEF01
#define COLOR_LIGHTCYAN 0xAAFFCC33
#define COLOR_LEMON 0xDDDD2357
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xDABB3EAA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_CHAT1 0xF9B7FFAA
#define COLOR_CHAT2 0xE6A9ECAA
#define COLOR_CHAT3 0xC38EC7AA
#define COLOR_CHAT4 0xD2B9D3AA
#define COLOR_CHAT5 0xC6AEC7AA
#define COLOR_ALLDEPT 0xFF8282AA
#define COLOR_NEWS 0x458E1DAA
#define COLOR_OOC 0xE0FFFFAA
#define TEAM_CYAN 1
#define TEAM_BLUE 2
#define TEAM_GREEN 3
#define TEAM_ORANGE 4
#define TEAM_COR 5
#define TEAM_BAR 6
#define TEAM_TAT 7
#define TEAM_CUN 8
#define TEAM_STR 9
#define TEAM_HIT 10
#define TEAM_ADMIN 11
#define OBJECTIVE_COLOR 0x64000064
#define TEAM_GREEN_COLOR 0xFFFFFFAA
#define TEAM_JOB_COLOR 0xFFB6C1AA
#define TEAM_HIT_COLOR 0xFFFFFF00
#define TEAM_BLUE_COLOR 0x8D8DFF00
#define TEAM_RADIO_COLOR 0xF2D068FF
#define COLOR_ADD 0x63FF60AA
#define TEAM_GROVE_COLOR 0x00D900C8
#define TEAM_VAGOS_COLOR 0xFFC801C8
#define TEAM_BALLAS_COLOR 0xD900D3C8
#define TEAM_AZTECAS_COLOR 0x01FCFFC8
#define TEAM_CYAN_COLOR 0xFF8282AA
#define COLOR_CREAM 0xFF8282AA
#define TEAM_ORANGE_COLOR 0xFF830000
#define TEAM_COR_COLOR 0x39393900
#define TEAM_BAR_COLOR 0x00D90000
#define TEAM_TAT_COLOR 0xBDCB9200
#define TEAM_CUN_COLOR 0xD900D300
#define TEAM_STR_COLOR 0x01FCFF00
#define TEAM_ADMIN_COLOR 0x00808000
#define COLOR_SIMPSONS 0xFFD90FAA
#define COLOR_SEA 0x00808000
#define COLOR_INVIS 0xAFAFAF00
#define COLOR_SPEC 0xBFC0C200
#define _time_included
#pragma library Time
#define COLOR_BLUE 0x2641FEAA
#define COLOR_DBLUE 0x3333CCAA
#define COLOR_DARKNICERED 0x9D000096
#define COLOR_LIGHT_BLUE 0xa9c4e4FF
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define MAX_REPORTS 9
#define SPECIAL_ACTION_PISSING      68

#pragma dynamic 20000

#pragma semicolon 0
#define MAX_TRUNK_SLOTS		(6) // Is actually 4.
#define MAX_VEHICLE_MODELS	(200)
#define MAX_PLYVEH_RATIO	(50) // per player.

#define MAX_ROADBLOCKS 35
#define MAX_SPIKESTRIPS 20

#define HOLDING(%0) \
	((newkeys & (%0)) == (%0))
	
#define PRESSED(%0) \
	(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))

#define RELEASED(%0) \
	(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))


/*  SA:MP Functions
 *
 *  ZONES Functions By ~Cueball~
 *  ZONES Functions Aided By Betamaster (locations), Mabako (locations), Simon (finetuning)
 *
 *  (c) Copyright 2005-2008, SA:MP Team
 *
 */

#if defined _zones_included
	#endinput
#endif
#define _zones_included

#define MAX_ZONE_NAME 38
That?
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Old 10/08/2011, 03:10 PM   #14
Riddick94
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Default Re: Help.

Um.. no. You should have a declaration of BulletsBike. Example:

pawn Code:
new BulletsBike[][] =
{
// Code
};

In bullets bike you wan't to put bikes id i suppose.. then tell my what bikes id you need to Bullets bike.
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Old 10/08/2011, 03:31 PM   #15
James_Bourne
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Default Re: Help.

ok but what is this?
Code:
C:\Users\james\Documents\Raven's Roleplay 0.3c\gamemodes\larp.pwn(74524) : error 029: invalid expression, assumed zero
C:\Users\james\Documents\Raven's Roleplay 0.3c\gamemodes\larp.pwn(74524) : warning 215: expression has no effect
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
it was on this:
Code:
				case 6: //Madd Doggs
				{
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 66); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 66;]; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 24); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 24; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 25); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 25; }
					else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 97); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 297; }
				}
It is gang skins.
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Old 10/08/2011, 03:55 PM   #16
Riddick94
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Default Re: Help.

Give me a map on PM. I will fix you that. I need open this in Pawno.
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Old 11/08/2011, 10:00 AM   #17
[GTA]AmericanGangster
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Posts: 271
Reputation: 4
Default Re: Help.

did you put
pawn Code:
//filterscript name
btw if this is a map put it into OnFilterScriptInt!About this problem
Code:
Bulletsbike
put as fs like
pawn Code:
//
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