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Old 05/03/2012, 04:33 PM   #21
iTorran
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Default Re: 0.3e Suggestions

Exception for invalid seats if there is a decent crash fix
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Old 05/03/2012, 04:33 PM   #22
Babul
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Default Re: 0.3e Suggestions

attached objects' positions/rotations sent from the client to server - there is no way yet to obtain the orientation of an attached object after attaching it, it would make mapping a lot easier, and it would remove the global/streamed object balance requirement maybe
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Old 05/03/2012, 04:33 PM   #23
BloodyEric
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Default Re: 0.3e Suggestions

Boneparameter in OnPlayerTake/GiveDamage
Improve NPCs (NPCWalk/DriveTo) and make them streamable
TogglePlayerHUD
PutPlayerInVehicle for invalid seats shouldnt resume in a crash in planes/bus
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Old 05/03/2012, 04:35 PM   #24
QuaTTrO
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Default Re: 0.3e Suggestions

New NPC functions:
NPC_MoveTo(npcid, Float, Float:y, Float:z, movetype);
MOVETYPEs
MOVE_TYPE_RUN 1
MOVE_TYPE_SPRINT 2
MOVE_TYPE_WALK 3
NPC_StopMove(npcid)
NPC_ToggleGodMode(npcid);

Callbacks:
OnNPCMovingComplete(npcid);

AND new tab (scoreboard) functions:

CreateScoreboardGroup(color, groupname[]);
Returns: a scoreboard group id

DestroyScoreboarGroup(groupid);
Create/Destroy a scoreboard group

ScoreboardGroupAddPlayer(playerid, groupid);
ScoreboardGroupRemovePlayer(playerid, groupid);
Remove / Add player to scoreboard group

IsPlayerInScoreboardGroup(playerid, groupid);
UpdateScoreboardGroup(groupid, color, update[]);
GetScoreBoardGroupColor(groupid);

AddScoreboardLabel(label[]);
Adds a new table to an scoreboard such as: number of deaths
RemoveScoreBoardLabel(label[]);
SetPlayerScoreboardLabelString(playerid,label[],string[]);
SetPlayerScoreboardLabelInt(playerid,label[],int);
GetPlayerScoreboardLabelString(playerid,label[],rtr_string[],len);
GetPlayerScoreboardLabelInt(playerid,label[]);
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Old 05/03/2012, 04:38 PM   #25
Jochemd
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Default Re: 0.3e Suggestions

"When a player has a parachute, they can damage cars that are unoccupied."
"If someone has a locked car and you want to enter their passenger seat, all you have to do is press G near their car when they start moving. You will be placed on the passenger seat. Note; only works when the vehicle starts to move and moves faster than you can approach the vehicle."

Please fix these bugs, I'd almost beg you! They're here for a long time and how can it be hard to fix these (sorry, no experience in coding programs, if it is don't be angry). Also, please fix the bug that you can enter a locked bike on the back.

I beg you fix these, please!

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Old 05/03/2012, 04:41 PM   #26
suhrab_mujeeb
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Default [SUGGESTION] Progress bars

As I see other members making suggestions, I thought I would make a quick one with no images thought.

pawn Code:
ProgressBarCreate ( x , y , text ) ;
ProgressBarColor ( barid , color ) ;
ProgressBarSetFont ( barid , font ) ;
ProgressBarDestroy ( barid ) ;
ProgressBarShowForPlayer ( playerid , barid ) ;
ProgressBarHideForPlayer ( playerid , barid ) ;
ProgressBarSetValue ( barid , value ) ;

Yes kinda copied most of the TextDraw functions..

I know there are many progress bar includes, scripts but the one I want is the one on the top left corner that shows in singleplayer mode for skills. Driving skills, weapon skills etc. I can't get an image of it though. Don't know if anyone else wants it but it could be cool.
 
Old 05/03/2012, 04:43 PM   #27
Brendan_Thomson
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Default Re: 0.3e Suggestions

Add AttachPlayerObjectToVehicle please.

It would be rather helpful, especially with the object streamer.
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Old 05/03/2012, 04:45 PM   #28
Dripac
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Default Re: 0.3e Suggestions

- Disable the < > and Spawn buttons
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Old 05/03/2012, 04:46 PM   #29
Luis-
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Default Re: 0.3e Suggestions

Don't forget some of these, http://forum.sa-mp.com/showthread.php?t=302201.
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Old 05/03/2012, 04:46 PM   #30
Pooh7
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Default Re: 0.3e Suggestions

Allow colors (~R~ ~G~ etc) after 255th character in TextDraws.
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