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Old 24/09/2014, 02:59 AM   #21
Crayder
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Default Re: Over-Heated Sparrow (BETA Version 1.0)

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Originally Posted by Naruto_Emilio View Post
Nice
Thanks.




To those looking at the comments, thanks for even noticing, and if you don't try it, I would like to know why. If you like it give me feedback so I know what to keep. If you don't like something about it, tell me so I can fix the problems... I remember the days when everything had good feedback like this, it seems to me like the forums have died recently! Nobody every gives actually feedback...

Thanks anyways, to everybody!
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Old 09/01/2015, 03:01 PM   #22
hesambia
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Default Re: Over-Heated Sparrow (BETA Version 1.0)

Broken LINK !!!!!!!!!
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Old 10/01/2015, 04:36 AM   #23
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Default Re: Over-Heated Sparrow (BETA Version 1.0)

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Broken LINK !!!!!!!!!
I noticed, all of my dropbox links are failing. I just checked and all of the files are their.

Hmm, for some reason this particular file is 0 kbs. I will look around on my old hard drive for more information. (I recently changed from an old 500gb to a 2tb, so I've got some searching to do...)
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Old 10/01/2015, 07:02 AM   #24
mahardika
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Default Re: Over-Heated Sparrow (BETA Version 1.0)

Its very nice (y)
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Old 11/01/2015, 12:49 PM   #25
Saize
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Default AW: Over-Heated Sparrow (BETA Version 1.0)

well done
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Old 17/01/2015, 08:33 PM   #26
Gryphus One
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Default Respuesta: Over-Heated Sparrow (BETA Version 1.0)

I haven't tested this because currently I don't have time to, but at least the idea itself of having the Seasparrow's gun heat up as you hold the fire key, and needing to release it for the gun to cool down, is frankly an amazing idea!!
However I have one doubt: is that tail rotor damaging script packed with this, or is it optional?
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Originally Posted by OTACON View Post
si se hace las cosas bien, no es necesario que se tenga la opción compilar.
compilar es guardar, pero solo que el pawno te dice los errores cometidos.
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Originally Posted by Fabio_Ganza View Post
Oh and yes, why should I be ashamed? Because of people that are behind their PCs like 24/7, with 120 kilograms up their ass in 15 years of age? Give me a break.
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Originally Posted by FlawPaw View Post
like he seid my brother tried & he's head esploded hes in hospital i recommend u not to do it
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Old 18/01/2015, 02:44 AM   #27
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Default Re: Respuesta: Over-Heated Sparrow (BETA Version 1.0)

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Originally Posted by Gryphus One View Post
I haven't tested this because currently I don't have time to, but at least the idea itself of having the Seasparrow's gun heat up as you hold the fire key, and needing to release it for the gun to cool down, is frankly an amazing idea!!
However I have one doubt: is that tail rotor damaging script packed with this, or is it optional?
Actually the links are down and I can't find the files to re-upload. I will re-design this concept and that tail rotor thing will not be included (on a side note it's actually pretty cool).
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Old 18/01/2015, 06:56 PM   #28
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Default Re: Over-Heated Sparrow (BETA Version 1.0)

The files have magically re-appeared in my dropbox. This was the oddest thing that has ever happened to me while using dropbox :/...

Ofc, links are updated. Open suggestions because I plan on updating this now that the files have reappeared.
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Old 19/01/2015, 07:21 AM   #29
Saize
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Default AW: Over-Heated Sparrow (BETA Version 1.0)

How can you block the player from shooting the mg btw?
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Old 19/01/2015, 12:36 PM   #30
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Default Re: Over-Heated Sparrow (BETA Version 1.0)

There is no way to stop the bullets.
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