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Old 28/03/2017, 01:32 PM   #651
OstGot
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Default Re: Nex-AC - Anticheat system

Quote:
Originally Posted by blinkpnk View Post
I will say, the variables names are awful, but the rest is OK.
Not just variables. There is some amount of nuances that (for some people) spoils the perception of the code, but solving these problems would entail full refactoring and revision of many things in the project, which would require an incredible amount of time, but in the end it's would not improve the existing functionality.
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Old 28/03/2017, 02:13 PM   #652
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Default Re: Nex-AC - Anticheat system

Although I had in mind analogues written as includes and use pawn as lang, but still there is a large number of important protections that are somehow not included in most projects. Also couple of this projects haven't been updated for a long time, so it's also a problem.

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Originally Posted by Gamer_Z View Post
I can't seem to find any code supporting that claim? Did you forget to implement this? [51] (DoS) for AllowAC is never used anywhere in your include. I was really curious how anyone would solve such thing in PAWN.
ac_ACAllow*
See there
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Old 28/03/2017, 02:34 PM   #653
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Default Re: Nex-AC - Anticheat system

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Originally Posted by Gamer_Z View Post
Ah yes comparing pawn scripts is more an apple to apple comparison. I think there were a few other good AntiCheats, probably burried in the includes/filterscripts section.
I didn't focus only on includes because even any other implementations don't have such a number of protections, as I say before

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As for the anti DDoS, I never would come up with comparing the stats haha.
Where did you see the word "DDoS"?
Against mass attacks, of course, can really save only good protection/equipment of place where you host your server.
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Old 28/03/2017, 04:42 PM   #654
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Default Re: Nex-AC - Anticheat system

I like this Anti-Cheat that it is being updated constantly, but i just wish that some bugs would be announce on the first post of this page. It would help a lot, so server owners would know how to work around something. When i implemented this script into my server, i had a lot of issues before i shut of the needed anti-cheats, that were giving me false alarms and kicking innocent people.. Also it would be nice if this include was a lot more readable, so it would be easier to contribute to..
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Old 30/03/2017, 02:34 PM   #655
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Default Re: Nex-AC - Anticheat system

Quote:
Originally Posted by OstGot View Post
Not just variables. There is some amount of nuances that (for some people) spoils the perception of the code, but solving these problems would entail full refactoring and revision of many things in the project, which would require an incredible amount of time, but in the end it's would not improve the existing functionality.
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Also it would be nice if this include was a lot more readable, so it would be easier to contribute to..
Yes, it may not add any functionalities, but it will allow us to work in the code faster and make this script better ultimately.
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Old 01/04/2017, 09:36 AM   #656
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Default Re: Nex-AC - Anticheat system

Hi, I have a problem with the function acc_CreateDynamicPickup, when compiling my Pawno displays an error:

Error 017: undefined symbol "acc_CreateDynamicPickup"

I use the latest version of the stream and nex-ac.

Code:
acc_CreateDynamicPickup(params..);
acc_CreatePickup but works perfectly. I using nex-ac(includ.) in my gm script.

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Old 01/04/2017, 03:09 PM   #657
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Default Re: Nex-AC - Anticheat system

How do I disable Nex-AC debug log?
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Old 01/04/2017, 04:51 PM   #658
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Default Re: Nex-AC - Anticheat system

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Originally Posted by FinStar View Post
Hi, I have a problem with the function acc_CreateDynamicPickup, when compiling my Pawno displays an error:

Error 017: undefined symbol "acc_CreateDynamicPickup"

I use the latest version of the stream and nex-ac.

Code:
acc_CreateDynamicPickup(params..);
acc_CreatePickup but works perfectly. I using nex-ac(includ.) in my gm script.

Have you connected streamer before anticheat? It is important.
It is also should call an original function from your gm/fs, like "CreateDynamicPickup" insted of "acc_CreateDynamicPickup", because anticheat already hook them

Quote:
Originally Posted by justice96 View Post
How do I disable Nex-AC debug log?
Comment the line "#define DEBUG"
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Old 01/04/2017, 05:08 PM   #659
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Default Re: Nex-AC - Anticheat system

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Originally Posted by OstGot View Post
Have you connected streamer before anticheat? It is important.
It is also should call an original function from your gm/fs, like "CreateDynamicPickup" insted of "acc_CreateDynamicPickup", because anticheat already hook them


Comment the line "#define DEBUG"
http://prntscr.com/er6pno

Thank you
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Old 01/04/2017, 10:35 PM   #660
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Default Re: Nex-AC - Anticheat system

Are just for me not working speed hack anticheat ??
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