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Old 12/08/2018, 06:15 PM   #3631
ZiGGi
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Default Re: FCNPC - Fully Controllable NPC

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Originally Posted by CodeStyle175 View Post
can somebody upload fcnpc v 2.0 version i can't compile it with cmake.
Latest 2.0 build in attachments (including DL version).
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File Type: zip FCNPC-2.0-4adc8a6.zip (2.23 MB, 53 views)
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Old 29/08/2018, 04:52 PM   #3632
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Default Re: FCNPC - Fully Controllable NPC

Why this plugin crashes on linux, when npc is following player FCNPC_GoToPlayer and reaches near player
FCNPC_OnReachDestination
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Old 30/08/2018, 05:25 PM   #3633
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Default Re: FCNPC - Fully Controllable NPC

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Originally Posted by CodeStyle175 View Post
Why this plugin crashes on linux, when npc is following player FCNPC_GoToPlayer and reaches near player
FCNPC_OnReachDestination
Show me crashlog and your code.
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Old 01/09/2018, 06:38 AM   #3634
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Default Re: FCNPC - Fully Controllable NPC

New testing 2.0 build available: fixed crash when NPC is are tried to enter into the vehicle.
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File Type: zip FCNPC-2.0-16711d.zip (2.23 MB, 29 views)
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Old 16/09/2018, 02:08 PM   #3635
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Default Re: FCNPC - Fully Controllable NPC

New testing 2.0 build. Fixed working FCNPC_SetSkin on 0.3.7
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File Type: zip FCNPC-2.0-1a62c14.zip (2.23 MB, 19 views)
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Old 20/09/2018, 02:59 AM   #3636
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Default Re: FCNPC - Fully Controllable NPC

New testing 2.0 build. Huge improvements into NPCs shooting and surfing on player and dynamic objects, thanks to Freaksken.
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File Type: zip FCNPC-2.0-dc5acff.zip (2.24 MB, 34 views)
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Old 20/09/2018, 09:55 AM   #3637
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Default Re: FCNPC - Fully Controllable NPC

Just a note that in order for dynamic object surfing to work correctly, the streamer plugin needs to merge this pull request. For the time being you can build my fork of the streamer.
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[Include] FCNPC A.I. - [Tutorial] Speedometer - [WIP] Single-player-like co-op mission - [Other] List of all my work
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Old 07/10/2018, 02:14 PM   #3638
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Default Re: FCNPC - Fully Controllable NPC

New testing 2.0 build. Move paths fixes.
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File Type: zip FCNPC-2.0-dc39c0.zip (2.24 MB, 28 views)
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Old 07/10/2018, 02:32 PM   #3639
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Default Re: FCNPC - Fully Controllable NPC

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Originally Posted by ZiGGi View Post
New testing 2.0 build. Move paths fixes.
Why you don't use Github?
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Old 07/10/2018, 04:40 PM   #3640
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Default Re: FCNPC - Fully Controllable NPC

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Why you don't use Github?
It's not an official release, but a test version for people who want to use/test FCNPC 2.0 but cant'/won't compile the plugin themselves.
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[Include] FCNPC A.I. - [Tutorial] Speedometer - [WIP] Single-player-like co-op mission - [Other] List of all my work
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