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Old 11/06/2018, 06:49 PM   #41
kevann
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Default Re: Should admins be able to see /PM's between players?

There should be a command to watch someones PM chat
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Old 12/06/2018, 07:40 AM   #42
Garr
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Default Re: Should admins be able to see /PM's between players?

No, that's a huge breach of trust and if your reason for spying on private messages is to stop advertising then you need to take down your horrible GF edit, make a good server and stop being insecure.
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Old 12/06/2018, 10:15 AM   #43
Sew_Sumi
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Default Re: Should admins be able to see /PM's between players?

Quote:
Originally Posted by Garr View Post
No, that's a huge breach of trust and if your reason for spying on private messages is to stop advertising then you need to take down your horrible GF edit, make a good server and stop being insecure.
But what about people PMing people about exploits, or conning people into thinking they are admins?

There's many other reasons to be checking PMs, much like the fact that not only 'horrible GF Edit''s are susceptible to users advertising.
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Old 12/06/2018, 11:20 AM   #44
HeLiOn_PrImE
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Default Re: Should admins be able to see /PM's between players?

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Originally Posted by Garr View Post
make a good server and stop being insecure.
Yeah, dude, you tell them! You're the god of scripts and pawn even ignores its limitations when you're working with it.
All your scripts and gamemodes are perfectly secure. Not a single motherfucking flaw in them.
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Old 12/06/2018, 12:00 PM   #45
Robin96
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Default Re: Should admins be able to see /PM's between players?

Quote:
Originally Posted by Garr View Post
No, that's a huge breach of trust and if your reason for spying on private messages is to stop advertising then you need to take down your horrible GF edit, make a good server and stop being insecure.
You seem to forget that a part of the SAMP community exists out of trolls and hackers who have fun in ruining the fun of others. Either by exploiting, hacking or trolling. Sometimes you need to intercept their communication in the interest of the server.

If players want to discuss actual private things they can talk on Skype, Discord or another method outside the server.
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Old 12/06/2018, 08:33 PM   #46
DowDaw
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Default Re: Should admins be able to see /PM's between players?

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Originally Posted by Potassium View Post
In my opinion they shouldn't be there in the main chat for admins to see while they are in game etc., but they should be logged and accessible through logs by senior staff.
This ^
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Old 13/06/2018, 04:24 AM   #47
Sqooky
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Default Re: Should admins be able to see /PM's between players?

No, but I believe that you should be able to know a certain player's recent commands - one sure way to know if someone's a fuckup.
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Old 13/06/2018, 08:48 AM   #48
Konverse
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Default Re: Should admins be able to see /PM's between players?

Well if it's to prevent advertising through PMs, I think this is necessary.
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Old 15/06/2018, 04:33 PM   #49
thedonvlasicio
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Lightbulb Re: Should admins be able to see /PM's between players?

I think at some points there should be admin warnings including the message content.
For example if players use numbers (which might be advertising), if players share links (if server detects "www." or ".com" or ".net". or ...) in messages... Or such words as "skype, face-book, server, admin, ip, port, ddos" are detected.
That would be smart because it would filter the unnecessary messages.
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Old 15/06/2018, 05:58 PM   #50
Garr
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Default Re: Should admins be able to see /PM's between players?

Quote:
Originally Posted by HeLiOn_PrImE View Post
Yeah, dude, you tell them! You're the god of scripts and pawn even ignores its limitations when you're working with it.
All your scripts and gamemodes are perfectly secure. Not a single motherfucking flaw in them.


Be careful with reaching like that, you might dislocate your arm.

Pretty obvious which definition I was referring to based on the context. Make a quality server and you won't have to worry about advertisement through private mediums. Hell if your server is fun advertisement will be next to useless.

Quote:
Originally Posted by Sew_Sumi View Post
But what about people PMing people about exploits, or conning people into thinking they are admins?

There's many other reasons to be checking PMs, much like the fact that not only 'horrible GF Edit''s are susceptible to users advertising.
Create systems which deter people from impersonating admins, IE uniquely coloured tags and indicators / warning messages. Prevention is better than detection, if you have a nice community and put emphasis on minimising bugs then you won't have an excuse to spy on your playerbase.

As mentioned above, if you log commands and player behaviour you will catch the majority of bug abusers.
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