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Old 19/10/2011, 12:20 PM   #11
Pablo Borsellino
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Default AW: pEscapemenu (New 'Dialog' Style) *19/Oct/2011*

@usrb1n & Drakon: Thanks.

@System64: Thanks & you get it via PM.
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Old 19/10/2011, 02:04 PM   #12
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Default Re : pEscapemenu (New 'Dialog' Style) *19/Oct/2011*

GOOD ***** JOB, you are epic.
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Old 19/10/2011, 02:08 PM   #13
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Default Re: pEscapemenu (New 'Dialog' Style) *19/Oct/2011*

You're Insane, thats amazing
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Old 19/10/2011, 02:11 PM   #14
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Default Re: pEscapemenu (New 'Dialog' Style) *19/Oct/2011*

Well dude i am speachless when it comes to talk about your releases. You are GODLIKE. Thank you very much
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Old 19/10/2011, 02:12 PM   #15
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Default Re: pEscapemenu (New 'Dialog' Style) *19/Oct/2011*

Oeh sexy! Great job, sow this is just like normal dialogs but in a menu?
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Old 19/10/2011, 02:18 PM   #16
Pablo Borsellino
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Default AW: pEscapemenu (New 'Dialog' Style) *19/Oct/2011*

@Naruto_Emilio: No, I'am Pablo[/Irony]. Thanks!

@Ricop522 & tour15: Thanks.

@justsomeguy: Watch the Video, it explain everything.
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Old 19/10/2011, 02:25 PM   #17
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Default Re: pEscapemenu (New 'Dialog' Style) *19/Oct/2011*

Another +rep for you i like your ideas :P Good job
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Old 19/10/2011, 02:32 PM   #18
Nanory
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Default AW: pEscapemenu (New 'Dialog' Style) *19/Oct/2011*

This Script is good, but have you test that script with other players?
I saw the code and it looks like it will only work for one Person.

Example:
Player#1 and Player#2 see the Menu...
Player#1 change from Row 2 to 3 ... (So the text from Row 3 will change to a brighter blue, like in singleplayer).
But there are only 7 Textdraws for 2 Player. Also Player#2 will see Row 3 marked, althrough he didn't change the row.

There are only 7 Textdraws for 2 Player, but it should be 14 Textdraws for 2 Players and 21 Textdraws for 3 Players... Your amount of Textdraws never change.
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Old 19/10/2011, 02:46 PM   #19
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Default Re: pEscapemenu (New 'Dialog' Style) *19/Oct/2011*

@Nanory what do you mean show the menu for other players? It seems useless. It's better to use the function when the player calls it.
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Old 19/10/2011, 02:56 PM   #20
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Default Re: pEscapemenu (New 'Dialog' Style) *19/Oct/2011*

Quote:
Originally Posted by Pablo Borsellino View Post
pawn Code:
Needed Function's:
OnEscapeMenuInit(); //Use this in OnGameModeInit or OnFilterScriptInit
OnEscapeMenuExit(); //Use this in OnGameModeExit or OnFilterScriptExit
OnEscapeMenuKeyStateChange(playerid,newkeys); //Use this in OnPlayerKeyStateChange
OnEscapeMenuUpdate(playerid); //Use this in OnPlayerUpdate
OnEscapeMenuConnect(playerid); //Use this in OnPlayerDisconnect
OnEscapeMenuDisonnect(playerid); //Use this in OnPlayerDisconnect
Have you not heard about hooking?
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